Blocking feature being abused or was it intended to be this way? FDEV?

verminstar

Banned
Sorry, but where did I say this is about being able to hunt every player?

As fun as it is watching you go off on tangents to hunt the witch. As always. You know for a PvE player, you employ a lot of forum PvP. Just need to git gud at both now :D

How is it off tangeant? No block function would mean exactly that...the ability to hunt every single player. Ye dont like the block function so what else could it be about if not having the ability to hunt everyone?

As fer the "git gud" comment...I guess ye just answered the question for me...thanks fer saving me the trouble as yer point of view confuses me a whole lot less Im afraid ^
 
Does this mean that if I am instanced with a commander who has a block list, I automatically inherit his block list thus preventing me from meeting new commanders?
 
What is to stop someone from pre-emptively blocking, say, the entire roster of SDC (for example) even if they never met a person from SDC in-game?

Edit: Heck, maybe they could pre-emptively block the whole GCI roster for all I know.
I already have a list of good guy players that I plan on blocking as soon as C&P comes out and I turn PKer. Turnabout is fair play so I'm told.
 
You miss the point.

You should not have the power to block whoever from instancing with you in OPEN (no matter what they do). Sure, you can block communication, but not more.

FDev allowing this was a mistake from the start.

You have a whitelist (groups) and a blacklist that works the same way (but in reverse of course). This makes sense to me. Just blocking comms doesn't IMO.
 
Quite. I am your content, and you are mine. I avoid you (not just you of course), and you try to find me. It adds a little thrill compared to playing Solo (or mobius). It's not for everyone though. Sometimes I'm not up for it & just play solo, I guess you aren't always up for a fight either.

Indeed, I would never block anybody just to stop them attacking me though. With the game already offering solo it's unnecessary to use the block feature in such a way.

My point is blocking should be reserved for actual instances of verbal harassment or repeated targeting (actual griefing - not the made-up forum version).
 

Tiny_Rick

Banned
Subjectively-defined "Bad mechanic" that's used frequently ≠ Abusive exploit. Case closed, moving on.
 
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Your whine for the day appears to be that you can't hunt every player because some of them block you... so.... :)

In fact at one point you were implying that "everyone" would do so and you would be "lonely".

Yup, you got me! Now all you need to do is remind me where I said this was about making me lonely, by legit quoting me directly, and you win £50 :)
 
Indeed, I would never block anybody just to stop them attacking me though. With the game already offering solo it's unnecessary to use the block feature in such a way.

My point is blocking should be reserved for actual instances of verbal harassment or repeated targeting (actual griefing - not the made-up forum version).

Well it sort of is, but it's left up to the players to decide. Just as we all decide for ourselves what constitutes an exploit & what counts as honourable gameplay. I don't like the idea of wing beacons for example, but I don't insist that others don't use them to gain an advantage.

Subjectively-defined "Bad mechanic" that's used frequently ≠ Abusive exploit. Case closed, moving on.

Ditto. Taking stuff to extremes is rarely good either way.
 
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That's a terrible analogy even by strawman standards.

As others have said, I have no problem with blocking comms. Blocking instancing is different, it simply segregates the players in the social mode (open) of the game. Instancing as a mechanic already segregates us enough.

For anyone who would use the block function, if a player is repeatedly harassing you why not report them for griefing? Repeated harassment could be considered actual griefing under the ToS.

If FD offered an option to report ToS abuse, it might be used instead of the current Block option. (If the PC has one, I'm unaware of it since I'm on XB1 so already have a Report option.)
 
My apologies, that was Cmdr_Cosmichead who was talking about being lonely.

I also never ever said this was about me having easy ganking targets. I've never even revealed myself as a ganker. I exclude my own travels where possible so I can engage in discussion with the least bias possible.

The discussion was never even about ganking specifically to begin with, if at all.

And yet here we are knees deep in crap being flung quite specifically at gankors. And we wonder why we can't have nice discussions <3


They still can.

See?
smile.png

Say what?

That doesn't change that players are seeking a false entitlement to a riskless game - across all 3 out of 3 game modes - which was the reason I quoted it.

Oh look, this wasn't as easy as you thought :D
 
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Ozric

Volunteer Moderator
I also never ever said this was about me having easy ganking targets. I've never even revealed myself as a ganker. I exclude my own travels where possible so I can engage in discussion with the least bias possible.

The discussion was never even about ganking specifically to begin with, if at all.

And yet here we are knees deep in crap being flung quite specifically at gankors. And we wonder why we can't have nice discussions <3

Because as I said before, you ignore any criticism towards your viewpoint you don't like and pick on the ganking comments to reply to. Though to be perfectly fair you've used that word far more than anyone else :)

Well it sort of does. If you are instanced with the blocking player you won't see the blocked player either, but only in that instance. Also it's not perfect so don't rely on it.

No the question was about inheriting other players block lists, which definitely does not happen.


But emergent multiplayer experience, literally just means the multiplayer side of the game becoming more popular and widespread. That has absolutely nothing to do with certain playstyles, other than if you do things on your own. In fact I would say with the advent of multicrew that multiplayer is becoming more emergent because more people are playing together in the same ships.
 
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