Blocking feature being abused or was it intended to be this way? FDEV?

So we're even. If you feel that Ganking other players is '...to play the game properly...' then I counter that your world is pretty stupid too.

Your counter is flawed by the game design. We are allowed to kill others. We are not allowed to combat log. It is cheating.

Advocating for cheating can get you banned.

Even if it did, that's hardly any proof that anyone CL'ed. People get put on KoS lists just as much, or more, for misidentified CL'ing, and just for being spoiled sports, than for actually logging. It should afford a player just as much a stigma to be a Ganker, than to be a CL'er. In my world.

Those who make the list have videos proving their quick exit. You might be channeling your inner cheater.
 
I just don't get why some people are so upset by the fact that someone else doesn't want to play with them, and how someone's ego can be so tied to something completely beyond their control. I'm the same vein, I don't understand the self righteousness some display when it comes to combat logging. Yes, I suppose it's cheating, but it falls in the no harm no foul realm and given the nature of the game, has no affect on any one beyond the principle, and sometimes standing on principle solely for principles sake makes one look like a sanctimonious .
 
Somewhere in the 20 pages I did not read when this thread started it turned from a nearly useful debate about the use of block lists, to gankers verses combat loggers.

Ganking is related to why a player may be put on someone's block list, there are many other reasons where a player might use the block list to improve their game experience, kill stealing, rudeness in chat, swering in chat. I am sure there are many more reasons.

If players using the block list encourages more players into open then actually I personally see this as desireable not essential. Other players in instance whether friend or for personally improves my experience, so the more the merrier. Hey if some block me, not a problem, its not like I would know.

Some areas of the game for players with different play styles are affected though. Piracy being the obvious one. Most behaviour is pretty much optional in ED (combat zones, Res sites, USS, alien sites, unexplored systems), you have to seek the gameplay out that you desire. The exception to this - from the point of view of the "trader" rle is piracy. It is forced behaviour on the "trader", whether NPC or PC. Personally I see it as part of trading. I do not quite understand the "I would rather lose my ship than give cargo to a pirate" view that has been expressed on these forums, but each to their own. Personally I would rather not make a loss on a trip and keep my ship intact, and either run or negotiate with a pirate to that end. Do not get pirated enough to be good at the run/negotiate/fight decision or the actual negotiations. Most pirates, although obviously having to keep the "I am in control" aspect going, seem to quite like a bit of player interaction.

I do think there is a lot of opportunity to improve the trader/pirate/bounty hunter meta in the game. I think the pilot's Federation bounties in 2.4 actully help, as player bounty hunting may become rewarding enough to get the bounty hunters out of the Haz Res sites (you know actual bounty hunting not bounty farming). It is single step in the right direction, plenty more to be done.

In terms of those that just want to go out and blow up other commanders (excluding duels and player group verses player group I hasten to add), well again 2.4 helps, high wakes are still the bread and butter though. As a last resort (or first up to the player), blocking by the player seems approriate to me.

Combat Logging and Griefing are both described as cheating by FD - see it, experience it then report it. Nothing more I can say on that side really.

As to the OPs question on wings. Most of the time I believe it will stop the wing from instancing, there are other variables such as ping time to other instances that would come into play. I do not see this as an issue except in organised PvP or PLayer Group verses Player Group, I think it will add a lot of time to resolving instancing problems. I actually winged up with other players including one who was on my banned list (I did not know, as my block list should be empty, no-one kill stealed, has been rude enough or griefed me yet to even be considered). He could see my wing messages, but I never saw his direct or wing messages. Took a while to work out what was going on - instancing I imagine even more compllicated to sort out.

Simon
 
My reward is fewer widgets being delivered, thereby allowing the community goals to stay active longer for everyone's enjoyment.

See?

I'm helping.


So very kind of you. Yes, I see how sticking a fork into the community is actually a good and nice thing. I am so glad I found this out.
 
I just can't understand anybody who wants to play a game like that when there are two modes that provide effectively risk-free gaming already

Can we stop with this lame argument? Neither solo nor PG is risk-free (by the entire game's setup). I'd guess what you mean is "free of the risk of encountering notorious PKs, gankers and trolls" (although there are some in PGs, but not very many).

I have enough risk just playing the game; after all, that's what NPCs are there for, right?
 
I think some of the issues some users are having is that upon mass blocking of a player you will find instancing begins to break down more than normal, instances where you would be able to drop into an existing fight turn into you dropping into nothing or the tunnel, while the block feature is not 100% I don't believe the dev intended it to be used as a means to prevent instancing, but if they did I can only assume they did not consider the effect of such a feature on an already fragile instancing system.
 
'or support so many varied play-styles'

World of Warcraft

PVP
PVE
RP
Economy(When there was one)
Player run raids
PVE Raids
Player Murder

Runescape

PVP
PVE
RP
Player Murder
Player Battlgrounds(Safe)
Player Battleground(Unsafe)
Economy (Have you seen how many skills and items you can trade?!)

I have no idea what makes you think this game support more play-styles... this game is dwarfed by most other MMOs easy.
 
World of Warcraft

PVP
PVE
RP
Economy(When there was one)
Player run raids
PVE Raids
Player Murder

Runescape

PVP
PVE
RP
Player Murder
Player Battlgrounds(Safe)
Player Battleground(Unsafe)
Economy (Have you seen how many skills and items you can trade?!)

I have no idea what makes you think this game support more play-styles... this game is dwarfed by most other MMOs easy.

So all we need now is an Open PvE mode and we'll probably be good. For now, the Block feature allows players to choose who they play with (to some extent). If they don't want to play with players who act like kids at a party who burst all the other kids' balloons, they don't have to.
 
So all we need now is an Open PvE mode and we'll probably be good. For now, the Block feature allows players to choose who they play with (to some extent). If they don't want to play with players who act like kids at a party who burst all the other kids' balloons, they don't have to.

There are way to escape these "kids"... Highwake, Private, Solo etc, Mobius PVE acts as the Open PVE mode.

Here is one of many examples of how the block feature is being abused.

A wing fight, 4 vs 4. Wing 1 has a healing ship with the other team blocked. Wing 2 can no longer win the fight due to being unable to remove the healer, healer is also under no threat as they cannot be shot at.
 
There are way to escape these "kids"... Highwake, Private, Solo etc, Mobius PVE acts as the Open PVE mode.

Here is one of many examples of how the block feature is being abused.

A wing fight, 4 vs 4. Wing 1 has a healing ship with the other team blocked. Wing 2 can no longer win the fight due to being unable to remove the healer, healer is also under no threat as they cannot be shot at.

Perhaps all involved players Block lists should be disabled when you enter a Wing? That would seem to solve that one. One for FDev, methinks.
 
There are way to escape these "kids"... Highwake, Private, Solo etc, Mobius PVE acts as the Open PVE mode.

Here is one of many examples of how the block feature is being abused.

A wing fight, 4 vs 4. Wing 1 has a healing ship with the other team blocked. Wing 2 can no longer win the fight due to being unable to remove the healer, healer is also under no threat as they cannot be shot at.
Create a campaign thread on reddit, a dev will be along within the day.

Call it Blocks for Co ... hmm, maybe not.
 
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