Borann is the WORST thing to happen to ED in a long time!

To contrast my other thread of mine about the lovely pirating opportunities that Borann brought to the game, I'm now encountering one of the major flaws of Borann (and perhaps mining in general) - the devaluation of credits. Things that used to make feel like I accomplished something no longer have the same sense of reward. Here's a specific example - I've headed out on a casual exploration trip while I wait for new content. On this trip I've found a few very nice undiscovered systems which I mapped. This earned me around 20 million credits when I visited UC in the Seagull nebula. I remember when that felt like a LOT. Now, it feels like pennies, especially considering the work required to actually fly around multiple solar systems and fire probes at planets. Ironically 20 million credits IS a lot, but the relative easy of mining and selling 20 LTDs devalues the sense of reward for discovering and mapping a unique solar system with planets much more rare than LTDs. One thing is for sure, I'll not be funding a future fleet carrier by exploring!

Anyone else feel the same way? Discuss the post, not the poster!

Disclaimer - I'm not advocating that every activity should reward us hundreds of millions of credits per hour. If anything I would advocate nerfing mining even more, though I suspect that would land me on everyone's KOS list!
 
I ignored Boran completely. It's just grind of the worst kind. It's not even the GOOD kind of mining with explosions - I actually did quite a lot of deep core mining until it was nerfed with that ridiculous new supply/demand/depends-on-how-much-of-it-you-have mechanic because it was fun. It's the old mind-numbingly boring mining from 1.0. An activity that is only slightly more engaging that shooting surface rocks for materials or looking for HGE's.
 
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On my last exploration trip (~ 2 weeks duration, not that this says much about actual hours played/"invested") I made some 450 million Credits. 19 Million was the value of the "best" system I scanned on that particular trip. To me, earning that much money indeed felt like some accomplishment, but I usually don't explore for the money, but to satisfy my narcissistic need of painting my name on as many stellar bodies as possible (in your face, Validating!).
 
I ignored Boran completely. It's just grind of the worst kind. It's not even the GOOD kind of mining with explosions - I actually did quite a lot of that until it was nerfed. It's the old mind-numbingly boring mining from 1.0. An activity that is only slightly more engaging that shooting surface rocks for materials or looking for HGE's.
On some levels mapping planets with probes is a grind as well, IMO. There's really no reward except for credits and one's name on the planet. This is why I only map "valuable" planets. There's really no gameplay reward. Mapping doesn't "map" anything, except POIs on those planets that have them. This would be rewarding if I was finding new things, but once you've seen one brain tree or space bark, you've basically seen them all.

On the subject of piracy, I did this because the gameplay itself was rewarding, even though I was making substantially less credits than I would have mining. Even then, it was possible to make 20+ million credits per gaming session pirating other players and NPCs.

Now if mapping a planet could reveal treasure chests full of LTDs, well that might change things!
 
It's simply indicative of the fact that FDev are not currently managing the game. With all their resources focused on the Delayed Era they're completely ignoring the current player experience. Galnet, CGs and IIs are all missing in action and the next update contains only a feature that was promised nearly 18 months ago.

I'm not claiming 'doooom' and I'm certainly not talking about 'maintenance mode' - we're more in a kind of limbo where FDev are so focused on the shiny new stuff in the distance that they've not noticed they're knee deep in :poop:
 
To contrast my other thread of mine about the lovely pirating opportunities that Borann brought to the game, I'm now encountering one of the major flaws of Borann (and perhaps mining in general) - the devaluation of credits. Things that used to make feel like I accomplished something no longer have the same sense of reward. Here's a specific example - I've headed out on a casual exploration trip while I wait for new content. On this trip I've found a few very nice undiscovered systems which I mapped. This earned me around 20 million credits when I visited UC in the Seagull nebula. I remember when that felt like a LOT. Now, it feels like pennies, especially considering the work required to actually fly around multiple solar systems and fire probes at planets. Ironically 20 million credits IS a lot, but the relative easy of mining and selling 20 LTDs devalues the sense of reward for discovering and mapping a unique solar system with planets much more rare than LTDs. One thing is for sure, I'll not be funding a future fleet carrier by exploring!

Anyone else feel the same way? Discuss the post, not the poster!

Disclaimer - I'm not advocating that every activity should reward us hundreds of millions of credits per hour. If anything I would advocate nerfing mining even more, though I suspect that would land me on everyone's KOS list!

You still here? Oh yeah we've covered that one.... :p

I agree that credits are now irelevant, and the game as such is broken. I actually started a thread about it recently, and suggested making the Pilots Federation rookie bubble a land of milk and honey to help noobs find their feet, but making the rest of the galaxy cut throat and hostile and erm... dangerous. At the minute theres nothing a player cannot achieve in a few hours in game. There was a thread a couple of weeks ago about a noob who was looking for advice on a pve loadout for his cutter as only being three days into the game he didn't know what to do with it. Wait - what?!?! Three days to cutter?

I started this game at 2.0's release, back then a big mission payout was 75k for a "cut the power" planetary base assault, those things now pay 3m - forty times the reward for the same activity. Stacking those missions, more often the skimmer killing missions, for tens of millions per hour was an exploit that frontier patched out a couple of years ago, but they've greenlighted this 200m+ per hour mining farce? :unsure: I genuinely don't know what the frack they are thinking of.
 
I only have a measly 2b credits so FC is not in the cards for me. But I also decided that there is no reason to fly around in solo because I have enough for rebuy for a very long time so I'm always in open.
 
Under normal conditions, Borann would be considered an exploit. But we all know that the intention was to placate all the missing CGs and all the poor FC whiners so that they could grind up their wallets: The cheapest and ugliest game design you can imagine. That's what I thought about Borann when the OP praised it as the best thing since sliced bread...
I was going to flame him in that thread about borann being the "bestest thing evz", but his description of the PvP piracy read like a romanticised description of the early days of this game, so I left him to it as reading that post I didn't think he was advocating the money exploit side, but the concentration of players in a given location offering "emergent gameplay" opportunities.
 
On the bright side, this kind of confirms that you're a gamer first, yeah?

Early in the game I became super-frustrated with one of the Guardian unlocks and drunkenly exploited the stuff I needed. Next day, with a massive hangover, I remembered that I had essentially cheated the game, so I dumped the loot and will not do the unlock. I still feel pretty dirty about it.

The last time I got drunk like that in a space game, I ended up a couple of ships short in EVE Online and my FC (Fleet Commander, not carrier ;) ) was mad at me for some reason. Good times 😂
 
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