Bored of the game already

If your looking for a vibrant living universe Kerbal also has more to offer. Course you can always imagine that elite isint as boring as wandering through a lifeless desert and you should have a good time.

There are word processors for the commodore 64 that have a more immersive environment then elite, all im saying :) game needs alot more.
 
If your looking for a vibrant living universe Kerbal also has more to offer. Course you can always imagine that elite isint as boring as wandering through a lifeless desert and you should have a good time.

There are word processors for the commodore 64 that have a more immersive environment then elite, all im saying :) game needs alot more.

yes kerbal is a better game.

by no means does that suggest that this game is bad.

personally I just have 256 hours on KSP and I just want something different for awhile
 
The core problem with the game imho is that we are given nothing to manage. Perhaps out of respect of the 20-year old Elite, or out of the fear that people would call it a X-Series or a EVE clone, but instead of giving us even something small to manage in the game (character development, mine refinery, own loft in a space station, something??) it's all you are on you own on your spaceship, this is your story, you have to make it or brake it to the Elite Rank! Read the lore from the galnews and imagine that there are all this amazing events going on in the "background simulation".

You are on a grindy journey on your own to get the ship and rank that you want. But what the game totally is lacking is the feeling of satisfaction from your journey. When you succeed in doing something, you get few credits and that's that. The ultimate satisfaction is to get a new ship. Your actions have no real consequences.

Frontier Developments could have something to learn from Bungie and Destiny in terms of how to make a personal journey on a grindy game that gives you a feeling of satisfaction when you succeed in something. Alternatively, they could give us something to manage to keep the players interested in the gameplay.

Destiny? You are joking now right?

I played Destiny since release, had 2 L30's before Dark Below hit, and i can tell you the only thing FD could learn from Bungie through that game is how to hide grind within grind, that you have to grind something else to get access to. That game has a fraction of the content that Elite has, and makes shameful attempts to hide it with grinding, and even re grinding things you already grinded now the expansion has dropped. That game has no place even being mentioned on these forums. I enjoy it sometimes, but nowhere near as much as Elite.

Destiny is a stab at an MMO hybrid casual shooter, while Elite is a stab at an MMO hybrid not casual space sim. Different horses for different courses. Im sure plenty of other people will post threads like this, just like many more people will continue silently enjoying the game. Having played a wide variety of games, I find that it seems to be all the sheeplike people prefer games like destiny, where all the free thinkers prefer games like elite. It is what it is.
 
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No actually the space sim fans are the ones who are complaining!
Most of the sim crowd think the game is TOO EASY. There is not enough actual flight sim to the space sim.
That is why we think it's boring. This game is at best "arcade sim". An arcade game trying to be sim like. The galaxy may be simulated but what you need to do to get from A to B is arcade.

Agreed, there may be a desire to create an almost sub-conscious realism a'la simulation of the 400bn system but essentially this is an arcade game when it comes down to the moment-to-moment mechanics of gameplay.

Current core issues with the game are:

- Too easy, really no challenge at all. Gameplay is simple rinse and repeat gameplay and in context of the current release (no content to speak of) this gets old incredibly fast. Within a couple of days you have seen it all in game play terms and making money is really too easy. But then if it were not easy, the lack of diversity of available gameplay styles would put most people off a hard grind anyway due to repetitive nature of play.
- Game is overly arcade-like for the taste of even the casual sim player, certainly in terms of flight it's incredibly simplistic. I have full HOTAS setup but didn't even plug it in for this game because you can play it just fine on the Xbox gamepad. I don't have an issue with this because I think it was always clear that Frontier wanted to (had to IMO) move to a mass-market appeal game, and that they had their eye squarely on the console market over the PC market (that is where the money is and they are a publicly listed company so they need to show this sort of growth) but, being as a I do play DCS, it's obvious ED could never scratch any sort of simulation itch. Combat in ED is fun, but ultimately the game is not rewarding if you like challenging simulations, you literally can plug and play with ED.

Now the former I have some faith Frontier will fix off the back of good sales driven by the good reviews they are getting. The latter, I think people just need to accept that Frontier's aim is to sell to a console market (nothing wrong with this at all, I have several consoles and they have their place in any gamer's pantheon of devices) and therefore the game will always be simple mechanically and flight-wise due to the constraints of console controllers. It's not the sort of thing that will reward investment in £300 of HOTAS and pedal kit, just plug in a £30 XB controller and get on with it. If that's not challenging enough to float your boat, I don't see that changing as that is core mechanical stuff and Elite Dangerous is simply not a simulator type of game, it's an arcade space shooter and I personally feel that has been clearly the sort of area FD have been aiming for, since release of beta.

Yes it would have been nice if they game was more challenging both in terms of gameplay and simulation aspects but I think that FD set their stall out with the types of expected revenue figures they quoted and that means they need a large audience, and the simple fact is simulation style games are very niche due to their steep learning curve, so FD have deliberately set the bar very low in terms of skill requirements for this game. I don't mean this in a negative way, they simply need to live up to the expectations they put out there when they IPO'd and a space sim will just not do that for them in the way that an instant appeal arcade game will.

It's a bit like Hawx or suchlike, yes you can while away 30 mins blowing stuff up and you will doubtless have some fun in doing so, but you will never experience the immersion and challenge that you get when you strap into the cockpit of DCS (but neither will you need to spend 48 hours poring over a manual just to work out how to taxi 100 metres!!)
 
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I've been playing non stop damn near since release and I have yet to be bored. I don't know, perhaps it's just my penchant for space and sciency stuff that has me all gitty, but as a sandbox there's a bit of imagination involved in creating your own story so to speak.

This.

Here's your 'get off my lawn' moment - we had to use our imagination, we got invested in our games because there were less and they were simpler.

As I said, I'm not calling anyone names, or young or stupid. Perhaps this game is simply geared at a different market. The people who created it, created the game they wanted.

This.

I'm not having a go at the OP but I think it really helps if you have a good imagination when you play. I know most games these days hand hold you at all times and spoon feeds you content but this harks back to the games of the 80's where you neded to use your imagination and use your head meat to think things out. I see no grind, it's a matter of attitude.

... This...

Elite Dangerous is not a game for people who like to be told what to do, go here do this, shoot that. It requires imagination, and is really meant for those type of people who like to micro manage to the nth degree, and for those of us who like making lists.

Aaaaaaand this. Honestly, this is something that gets a lot of flak, but it's a humble truth. This game has a low degree of RP required to play. I'm not talking about speaking in Ye Olde English and sitting around in a cantina, I'm referring to who you are. One of the best reviews I ever read spoke of the difference between WoW and Elite, not in the game mechanics, but in the player mindset.

When referring to WoW, players tend to say, "My Paladin" or, "My Draenai". However, in discussing Elite with friends, I notice a subtle shift. "I need to get this Fish unloaded." "I want to go help Senator Torval."

When I started, I built a small narrative for myself. (An Empire baby, moved to Federation space after the death of my parents, I was given a Sidewinder for my 22nd birthday.) After a short stint of mining in my Sidewinder, I bought myself a Viper, left the oppresive Federation, and was welcomed with open arms back into the Empire. I quickly shot through the ranks of the Imperial Navy, becoming a Lord (in record time.) After hearing about a slave revolt on the News, I took my Viper and decided to assist the Senator in quelling the rebels, for a fee of course. Now that Sorbago is again in order, Senator Deatrus needs me, and is offering to fatten my wallet to help him deal with some deadbeat debt dodgers.

You notice the parenthesis? That is the only part of my "narrative" I had to make up for myself. The rest is gameplay, but it's my story. And my story will continue so long as I play. Decisions I make in the game I make as myself. As I would make them if I had access to a multi million dollar starship and naught but the edge of the galaxy as my limit.

I hate to be one of those people, but I say it with zero malice or ill intent, if you truly, honestly, do not find joy in crafting your own story, as a regular joe in a massive world, or in allowing your imagination to fill in gaps. If you prefer being the Hero, or having a story laid out for you (which is 100% okay, everyone finds joy in different things, which is why Art exists in the first place ((yes, games are art))), perhaps Elite: Dangerous simply isn't the game for you. I've bought many a game where I realized after a few hours that it wasn't for me. So I uninstall it, move on, and remember that that style of game isn't for me. *cough* LoL *cough*
 
"but neither will you need to spend 48 hours poring over a manual just to work out how to taxi 100 metres!!"

I think I recall it took me 2 days to figure out how to spool the engines in black shark. :eek:
 
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Irre

Banned
You can not be bored, there are magzines which rated it above 99,9999%

boredome is an impossibility you must be a heretic heretic I say
 
Love the fact how some guys go and promote other games to other guys that say that game is boring or suggesting changes.
And if i get it right are what fanbois old Elite and stuff? If u were 20 in the 80s u r now what? 50?
For a fanbase u dont seem very eager to let Elite catch up with modern day gaming potential or to "sell" it to other space "sim" fanbois so it can grow.
Well it has been proven that with years , comes the reluctance of change. Cause what worked fine so far got us here , what if change is not right.;)
I myself im in the middle i guess , as far age goes and i play games.

My favourite genre is space sims.
Though i didnt play the original Elite i played the sequels , wing comm priv , i-war , freespace conflict (thank you for all the memories) , x-wing , tie ,goes on.
Now for online games i have played wow one year , bf ongoing and eve for six years.

So Elite 2014. Solid engine , nice galaxy i mean OMG huge , nice flight model and the npc setup and vague pvp.
Getting in , learned it in a day understand way it flows and Progress. Got myself a nice x-55 and im feeling happy rly happy. Ofc i know in the back of my mind what is going on but after so many years of waiting for a "space" sim online universe to arrive...
The mind has a way covering up the truth while savours the taste of the "could it be" potential.
Got my eve crew on ts gearing em up for release. Four of us in three on stnd by.

Quickly we found out the good First Money can be made from nav beacons, Easy.
Nav beacons and u.s.s gave us in two days our cobras and we start pump up the numbers in the wallet.
Upgrade stuff etc. Next tier of ship is a bit off , but like week casual for us grind.
So wheres the game? What im seeing is the ground for a mmo game. the foundation.
The way to get Money and faction rep for future gear use and system Access and faction ships.
I can see that u can intervene at universe politics and faction power struggles but its still infant stage.

Wheres the online?
Same game solo same game online.

So after that i think its safe to agree that the game as it is known , pushed release and we have the working platform on which tha game will be build.
The following are based on that assumption.

Im very intrigued to see whats gonna happen next. Im not or anything cause i get it. Early release. Cool. Seems nice , waiting for the content.
Those of you that r dissapointed dont be. Start suggesting. Ways and features that fit Elite and u would like to see . Whining on how boring the moeny making is , well wake up.
All online games are the same xcept arena games. Grind for Money invest earn fit.
Dont curse the Money and time u spend cause your frustrations shows that u like the game cause it got u dissapointed due to its promise but not deliverance.
Well online games never trully end. Always adapts and adding to try to reach developers and players base vision.
After all what is honestly a good game is a must buy.

So got myself in the forums trying to see for the upcoming features and found v little. But i notice the strife.
The strife between the carebear and the pvper , tween the solo Player and the mmoer. Ah the lols.
Carebears scream at the possibility and getting ganked and shiver at the thought of loss. But then u guys dont know frak about loss.
In Elite it costs a ridiculous low amount of Money to rebuy your ship with fittings as previous version. Those WHO played eve know what im saying. Tens and Hundreds of working hours lost in gangs , slugfests , cap fights. By your attitude I can see that u really cant begin to understand what loss is. Elite loss is n o t h i n g. U just have to be carefull that all.
After all it is ELITE : DANGEROUS right?
Sorry but no it isnt.
I can make it dangerous for u. I can fly as it is and hunt players hauls out. Might take some time to spot but all i have is time. I can grief u as the game is right now.
Btw griefing is not the right term. Warfare is the right term. Wars and operations are not based on godd fights or fair ones these might happen. They r based on one and only outcome. Victory nad the profit from it. If u haul 20 mil cargo i want to get it i want results , i ll bring the means to ensure victory. If we had an evolved AI in games thats what it ll do.
Not hang around in zones waiting to be killed.

Other front is the 50 years old WHO want to go home go on 2 hours gameplay shoot some slugs do a Trade in nice graphics and go to Tele or do normal stuff.
Its more than fine by me , cause that the way u guys like it. Sure why not.
On the other hand thats not what all wants right? Stagnat game is not Elite. Every time u say that , i crack a smile cause u guys take such pride in an AI fueled grind economy that mirrors a game build in 80s which at that time was innovating.
But guess what? I ve done it in a Real forex simulator and political powerhouse arena that was fueled by war and lust for more. All done by humans. Economy prices reflecting Peace and war era. war zones Trade , mass Trade ,Market pvp , Market manipulation , economy scams , spies in organazitations , rp drama and stuff.
Everything the Elite of the 80s hinted to your imagination eve made it Real , but from Player to Player. Unfortunatelly eve was a rpg strategy game. Not a "space sim".
So its not much of an argument this is Elite , cause thats like saying "i dont care its the same game revamped and i think its fine".That not Elite thats you.

The game can do much.
We could use

-Story missions. Something like at 20 missions for a faction u get the First story Mission that has 3 parts and u get a hefty sum or a faction module , or faction rep , or coordinates for smtng shiny etc.

-Co-op missions and content. We can have missions that say on the description 2-4 person objective and split reward. Faction co-op missions.

-Exploration missions with episodes whice lead to a conclussion.

-Co-op Mining missions that lead to transportation or maybe lead to travel dangerous npc encounters that require combat escort etc.

-Notes in ships UI. I want to be able to write down notes on the ships UI for system details or General notes. This is 2015 , pen and Paper brakes immersion (turning the lights on too)

-Mission data accesible through galaxy map. I mean in 3000 ad they can do that right?. Its a fuss writing down the sys of the Mission if i cant find it by eye and then rewriting it at galaxy search. plus when i open lights the magics gone.

-Story driven pvp. Something in the Lines of contested zones between the empires and the outcome defined by pvp objectives (secure objectives , kill X npcs in contsted zone , destroy that buildings or modules of space Stations etc).

-Security rating systems so safe Trade and missions and npcing can happen for those that dont want open pvp

-Jobs from players (hauls ,Protection ,assasination ,material gathering)

-Wings (u guys said u realease at ealry 15 , waiting with expectations :p )

-Some form of end game. guys this is 2015 u need that. We ve seen so many game from the 80s till now that we cant go back. U have to realise. Money will keep this moving on and moving on will keep bringing Money. Dont stick with mentality of solo play cause if u wanted that u d release a single Player offline game with expansions so u obviously dot want that. And since parthenogenesis its not happening anytime soon my 2 cents is take the best out of everything in the genre u r working. Use the wins of others. Immitation is the truest form of flattering. After all u do intend to do massive right?

Well thats all. Im sorry if i worked your eyes with the wall of text , but i tried to say something.
Dont mean to offend anyone just stating the obvious.
My suggestions where really out of head and experience i truly want this game to make it into something Special.



TL DR : Elite is a solid base for future additions which promise greatness but remains to be seen.
And dont whine or fanboi for your ego or sense of play.:D
 
yes but no one TOLD YOU to go there! i think thats the biggest issue many people have, spoiled by modern games.

i think the issue with cap ship sites is they are spawned just for you, happens just the same everytime you visit, this tends to spoil immersion.
 
oh for the love of god you want to actual flight sim in space? try kerbal space program.....

there is nothing even remotely realistic about any space combat fighting simulator...please...

Why do you even bother to waste time typing? Kerbal Space Program???? That's what you think a space flight sim is? Yes I want a flight sim in space, that's what it was marketed as, not fire fox/ space engine!

- - - - - Additional Content Posted / Auto Merge - - - - -

if this was a space flying sim you would have something a lot more like kerbal space program.

of course its fiction all so called space sims are about as realistic as elves

You would have something nothing like KSP....lol. You would have a game that offered some challenge and immersion.

Maybe you should go back to your console games where you can put the difficulty on " Mommy's little boy".
 
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I thought they were releasing a multi-player game...
How many of you have actually tried playing with friends? It's not possible! Sure, maybe occasionally, by accident, you'll end up somewhere together, but the actual multi-player experience is completely absent.

Star citizen is in the very early stages of alpha and you can already play with friends. Why doesn't ED have it?

I want to be able to meet up with a few buddies, some of us in transport ships, some of us in fighters, and protect them as they shuttle goods around the universe.



The fact is, this game isn't done. It went from a featureless beta to a featureless "game". It's a far cry from what we were expecting. Yes?
 
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"but neither will you need to spend 48 hours poring over a manual just to work out how to taxi 100 metres!!"

I think I recall it took me 2 days to figure out how to spool the engines in black shark. :eek:

Indeed! I was highly intimidated when I first downloaded and printed out the manual for A-10C (eliminating a fair sized deciduous forest in the process...) and getting to know it was a great experience. But, an experience that is not for all. And I feel that Elite fills the gap of 'arcade-sim' as someone else put it. Right now the game is very empty but I think if Frontier sell enough units to be able to fund and justify new content, that issue will be resolved and so long as people are happy with the simple mechanical nature of the game, it may be appealing to a fairly broad denominator.

But yes, if one is acclimated to tough and complex games like Black Shark, then ED is just going to be too easy and basic because it is just an exercise in pressing a handful of buttons. Even the original Elite was very easy once you got to know it; I was able to shoot a pirate that was only one pixel in size the moment it warped in, using the Spectrum rubber keyboard with one hand while drinking a cup of tea with the other. So I don't think that ED is specifically dumbed down, the games were never about impenetrable challenge anyway. It's more that the game market has moved on so much since 1985, with games that are far more mechanically complex being the basic norm now (even though they may still be accessible). So ED stands out from the crowd for being rudimentary in terms of challenges offered.

I have just been refunded as I spend a lot of time in some locations that don't have Internet at all (right now I am in an outbuilding I store a car in, just to get 1 bar on my phone to which I tethered my tablet in order to get mail and post this!) but the main disappointment to me in ED was not the overly arcade-like nature of the game, it was a complete lack of any strategic elements. Everything is moment-to-moment, rinse and repeat, at most tactical, and that's just not interesting to me personally. It's a backward step from the likes of the X games which gave me long-term strategic trading some 13 years or more ago, and then improved upon that with each iteration (apart from the last one, ahem).
 
Explore every planet! Sure they all look the same, but hey, they all have different names and colors! Oh and by "explore", I actually mean "look at them", because there is literally nothing else you can do with them!


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I've been playing non stop damn near since release and I have yet to be bored. I don't know, perhaps it's just my penchant for space and sciency stuff that has me all gitty, but as a sandbox there's a bit of imagination involved in creating your own story so to speak.

Could you people stop with your made up definitions of what a "sandbox" is? Because "sandbox" doesn't mean "to use your imagination". It only means you can go where you want and do what you want. Nothing to do with picturing things in your head.
 
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I thought i'd push myself to find the enjoyment, i thought i'd try what others have been doing, missions in one system over and over boosting the progression of one minor party, i picked a system on the fringe and flew about 150 or so ly out, all the systems futher out are grey on my map view with noone owning the expanse so i thought it would be fun to try and see if I alone can make a faction expand into a nearby empty.

well i arrive and i must be the first player to actually dock in this system because the mission board is empty, i wait 20mins and check again, one mission to kill those over powered anacondas for 130k, so i decide to not bother with that suicide attempt and log for the night.

wake up this morning and that mission is still there but so is another one, 'go get 2 reactive armors' that sounds easy enough its only a 13k reward but oh well money is not the object of this fun hunt, so i undock and proceed to scan the galaxy maps near by systems, it seems the blue line indicates 3 commodity types, great not too vague its a one in 3 chance ill actually find what i want in those systems, nope not there, so i think i could spend another 1hr flying from station to station system to system looking for 2 reactive armors but why? what is the point in flying around aimlessly hunting for 2 commodities that aren't going to do very much, this is gunna be 1 of probably 500 or more missions i'd need to do to see any sort of progress happen in this system, not to mention 13k for some sort of holy grail hunt.

so now i'm back to thinking about grinding ships with bounties, the same thing i was doing before i left on the journey. i've traveled right to the edge of inhabited space in the search of a cause or something fun to do but, i don't want to fly around all the systems in a 20ly sphere to hunt for 2 commodities that aren't even going to get me 10k profit. why can't this game tell you what is sold in each freaking system, it has automatic instantaneous death penalties but it doesn't have a way of knowing what is sold where, just vaguely coloured lines that could mean anything from tampons to freaking peanut butter.

anyway to cut it short, missions are just bleh, i have done some random missions in my time but jesus, anarchy online has a more forfilling random mission generator. most of the time its just kill all the npcs.

i simply just don't have the patients to play this game for bread crumbs and wild goose chases. I think i could maybe start a txt doc and start listing important things in nearby systems, but i just can't be bothered at the moment, i'd rather just bounty hunt than spend hours flying and docking just so i can manually write down what the game should simply tell you.

but now i'm back in the station looking at the bounty board, wondering if i can stomach these missions that don't have a real time=/=effort = reward. ill probably try some of the combat types, so far its not looking like ill bother with the expansion thing and ill just end up grinding money again. trust me when i say this, i WANT to have fun in this game but beyond outright combat its like getting blood from a stone.
 
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yeah i tried that but it seems like there arn't any around me i bought trade data for about 30 surrounding systems so already the profit if i managed to find the armor would already be negative all the systems i did check actually had demand for them aswell. basically my point was unless your just focusing on combat, or just focusing on trading, or just exploring, the mission aspect just doesn't make any money. maybe it supposed to be a money sink who knows. fact is i tried and trying some thing else turned out to be a complete waste of effort and didn't produce more fun or money than what i was doing to begin with. i think ill just play it as a grind, it feels like a grind, it has all the blatant simplicity of a korean grind mmo, so perhaps your supposed to simply grind. just take out the rusty axe (cobra) and sit it against the whetstone (nav becon) and wait for it to become shiny again.
 
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As expected the game was not fully completed as indicted by previous game design discussion ... eg. ironman mode ... but it's considered released! ....
I am dozing off in a game for the first time, it's pretty boring and nothing to really do ... communication is difficult and finding new friends to do stuff is
kinda funny when we are 1000 of ly apart. Soooo ... bored of this game ... hope Frontier get the planet landing done soon and more content ... probably
alien encounter and some fighting against another species.

If you play once a month ... you would still get a little bored.
 
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Bored as well

You aren't alone OP, this game is so very boring due to a lack of content that I went back to playing X3: Rebirth and I'm hunting for my Freelancer disk. And seriously to anybody who says you need to use your imagination to enjoy a game: LOL, you can't be serious. A good game should provide entertainment, not ask you to provide the entertainment. If I wanted that I could have saved $60, grabbed a sawhorse and projected some galaxy vids at the wall. I certainly hope the lack of content is addressed, because this is a shame with the potential it has. I started out with games like Tie Fighter, Freelancer, Wing Commander, etc. so fairly old school stuff and I was expecting this to be of that caliber in terms of game play, but it's just hollow right now.
 
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