Bounty Hunters Beware. Now it's everyone attacking You!

try and rationally tell me what is wrong/hard to understand about factions setting bounties/wanted, or wanted/bounties being relative to jurisdiction. I suspect t you not understanding what jurisdiction means.

I added this section to the faq just for Harmless pilots like yourself, so they could understand the system ;)
And you are correct again!! English is not my first language, but I speak and write it better than most natives. What I kept trying to tell you - it has nothing to do with OP's problem.

Harmless: Bounty? waned status? What the heck is all this?
Bounty is given in a system to an NPC or you. Then you or that NPC are present in the given system, you or NPC are wanted in that system, and that reflects on the basic scan - shows "WANTED".
There are three major Jurisdictions/Factions - Empire (the greatest and best of them all), Alliance, and Federation (the most hated one). Any system that belongs to that Faction assigns bounty to it. Independent systems have their own jurisdictions and assign bounties only valid in that system.

Kill warrant scanner will reveal additional bounties that you may be able to collect, shall you kill an NPC, but as already described in this FAQ, you do not have the right to shoot an NPC that is not wanted in the current jurisdiction and not marked as WANTED. If you kill or shoot an NPC that is not wanted in the current system, you will get a bounty on yourself in the jurisdiction where you committed the crime.

In anarchy systems, there's no police, and no jurisdiction, so no one is wanted, but many NPCs have bounties.
 
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Except (and I could be wrong) but isn't that decided by the Pilot's Guild and not the system or faction? Secondly, if what you say is true, should you not get the 'wanted' status warning and a fine or bounty on your right hand panel? Both of which I did not get.

Wanted/bounty is set by the system authority, which is why you can leave a system and not be wanted, and you can only collect bountys in the same authority as set the bounty.
 
Except (and I could be wrong) but isn't that decided by the Pilot's Guild and not the system or faction? Secondly, if what you say is true, should you not get the 'wanted' status warning and a fine or bounty on your right hand panel? Both of which I did not get.

As I already said, you did not turn on crime reporting ON in your Functions panel on the right, so you couldn't attack the clean sidewinders that were escorting the hauler, or you didn't allow enough time for basic scan to revel their wanted status after they attacked you.

They were clean at first and red to you. They attacked you preemptively to protect their hauler. It happens to me all the time.

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Wanted/bounty is set by the system authority, which is why you can leave a system and not be wanted, and you can only collect bounties in the same authority as set the bounty.

Which again has nothing to do with whatever op is having the problem with.
 
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Wanted/bounty is set by the system authority, which is why you can leave a system and not be wanted, and you can only collect bountys in the same authority as set the bounty.

Ok, I wasn't too sure on that one, cheers. But I should still get the 'wanted' notice on my HUD if they decide to issue a warrant against me?
 
Ok here is my solution to this problem, well there are two really.

1. Get friends with the lead group in a system (just to seven of eight missions for them but make sure they are only for the lead group) the one that the authority ships belong to, now all ships belonging to that faction will show up green on your scanners and you can ignore them and just hunt the wanted yellow ships.

2. Stop hunting nav points and extraction sites, make sure you have 'report crimes against me' switched off and go hunt ships in FS, start in a policed system, this has the advantage of being able to see who is wanted, then move to a anarchy system where you will have to use a KWS after you have interdicted them to see if they have a bounty but you will start to make much more and nobody care who you take out in an unregulated system, if you are worried about PVP'ers just stay 30-40 ly from busy systems and you will not see many other players.
 
Shooting someone who is wanted in that system should not draw a response from other faction members (unless maybe the game is modelling that the wanted might have some local muscle/friends/bribed police etc etc etc etc)
Shooting someone who is clean but has a bounty set by another authority it makes sense that other faction members might get involved.
 
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Several times I've come between some Authority vessels attacking a local wanted and I've been fined and ATTACKED by the same authority ships that were about to kill the wanted guy.

If that makes sense and is a feature then maybe cops in Elite need a psychiatric recheck.
 
  • Shooting someone who is wanted in that system should not draw a response from other faction members (unless maybe the game is modelling that the wanted might have some local muscle/friends/bribed police etc etc etc etc)
  • Shooting someone who is clean but has a bounty set by another authority it makes sense that other faction members might get involved.

The problem lies in the first one, not the second, which is what the OP was coming across and should be ticketed as:

Gamma 2.00 patch notes
Thread closed so cannot quote

If a ship has a bounty with their own faction, attacking them won't make their faction hostile to you
 
Shooting someone who is wanted in that system should not draw a response from other faction members (unless maybe the game is modelling that the wanted might have some local muscle/friends/bribed police etc etc etc etc)
Shooting someone who is clean but has a bounty set by another authority it makes sense that other faction members might get involved.

Again, you keep posting misleading, confusing and inexperienced information.
I wish that either of you read the FAQ:
Mostly Harmless: Why is the police shooting at me when I shoot a wanted criminal?
Police doesn't like you shooting members of their minor faction. They will temporarily be "hostile" until you leave the instance. Don't shoot members of the ruling faction in the system if you are afraid of the police (check contacts). This has no implication on your rep. If you are just bounty hunting, best place to bounty hunt is in anarchy with Kill Warrant Scanner.


Is it not right? It is the way it is right now and how devs coded it.

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The problem lies in the first one, not the second, which is what the OP was coming across and should be ticketed as:

Gamma 2.00 patch notes
Thread closed so cannot quote

If a ship has a bounty with their own faction, attacking them won't make their faction hostile to you

And one would figure that someone fixed this :)
 
Shooting someone who is wanted in that system should not draw a response from other faction members (unless maybe the game is modelling that the wanted might have some local muscle/friends/bribed police etc etc etc etc)
Shooting someone who is clean but has a bounty set by another authority it makes sense that other faction members might get involved.

That's the point I was making. I was hunting only 'wanted' ships (also using a KWS for extra bounty). I was the 'clean' ship that was attacked except my attacker did not gain a wanted status for shooting me, therefor I could not shoot back. It would be nice to know if there is some other game modeling involved but the only response we've had on the subject is 'we are aware of the issue' owtte.
 
As with the reputation system, the bounty system lack visual representation and clarity.

The issue here, I believe, at it's core is how the various jurisdictions work and the disconnect with its communication to the player. To this effect the player may have commited a crime that they are not aware of, even though it is apparently a crime to the relevant authority vessels. In that sense it may not be an inherent flaw of the system. However I do believe that in its current form the bounty system is convoluted. I don't like to have to scan a target that is shooting at me before I can return fire- it's just silly. Also I don't like to have to check which faction does the assailant and/or wanted criminal belong to before attacking them. If the target is a wanted criminal, the local authorities should, in my mind, acknowledge this. For gaming purposes this is a situation where realism should give way, I think.
 
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Again, you keep posting misleading, confusing and inexperienced information.
I wish that either of you read the FAQ:
Mostly Harmless: Why is the police shooting at me when I shoot a wanted criminal?
Police doesn't like you shooting members of their minor faction. They will temporarily be "hostile" until you leave the instance. Don't shoot members of the ruling faction in the system if you are afraid of the police (check contacts). This has no implication on your rep. If you are just bounty hunting, best place to bounty hunt is in anarchy with Kill Warrant Scanner.

.

If you could read english as well as you claim (you clearly cant) you would realise I had already said all of the above.

What you quoted was just me trying to hypothesis how the game should work (not how it does) something you would realise if you were able to follow the thread.
 
So only them can shoot the wanted guys of their own faction.

Seems like poor coding to me, more like the faction membership is in higher priority than the wanted logic before turning hostile. But ok.
 
The entire bounty hunting wanted/clean system is broken, convoluted, contrived and inconsistent; I have nearly 3000kills and nearly 20million in bounties collected and I could give you many detailed scenarios that justify my claims. Instead I'll leave you with this example:

- Player is clean and has report crimes on.
- NPC-A of faction A is wanted.
- NPC-B of faction B is clean.
- NPC-B is an enemy of the player but not attacking the player.
- NPC-B begins attacking NPC-A.
- NPC-B has turret weapons and the player is in range of those weapons.
- NPC-B turret weapons will attack both NPC-A and the player.
- NPC-B is still not directly attacking the player.
- NPC-B will never turn wanted.
- NPC-A dies, NPC-B remains clean, player swears profusely.

The bottom line is simple, it doesn't matter how fancy, convoluted or complicated this system needs to be: the exact same rules that apply to players need to ALSO apply to NPC's in all situations as well. i.e. if a player becomes wanted for some stupid faction/weapons/wanted/escort corner case, then NPC's need to be subject to the exact same stupidity.

P.S. The final nail in the coffin of this bewildering system is the fact that you can completely reset it by leaving the instance and re-entering it.
 
In some circumstances it makes sense that factions might want to keep dealings with wanted "in house" or respond negatively to outsiders killing faction members even if they are wanted, but if these systems are in game they need to be clearly elucidated.
 
In some circumstances it makes sense that factions might want to keep dealings with wanted "in house" or respond negatively to outsiders killing faction members even if they are wanted, but if these systems are in game they need to be clearly elucidated.
Then this is politics, is it not? And why, then, is the player expected to deal with politics amidst a firefight?
 
Then this is politics, is it not? And why, then, is the player expected to deal with politics amidst a firefight?

Its not politics its how law enforcement works in the real world, so its not unrealistic to expect some corollary in ED.
 
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