Bounty Hunters Beware. Now it's everyone attacking You!

In some circumstances it makes sense that factions might want to keep dealings with wanted "in house" or respond negatively to outsiders killing faction members even if they are wanted, but if these systems are in game they need to be clearly elucidated.

Then this is politics, is it not? And why, then, is the player expected to deal with politics amidst a firefight?


It is already in the patch notes to say this should not be the case, there is no Police corruption or wanted to only be dealt with in house
 
Whenever I find a WANTED pilot (either from a basic scan or using the KWS) in any system I now look to see to which faction they belong and then check if this faction is No1 or No2 influence in this area. I found that shooting at members of the top two factions (not a scientific test so treat with caution) brings down the wrath of all other members of that faction on my head. Shooting at No4 rarely gets you any attention.

Flying happy

Jon

This makes since cause its usually the top 2 that have stations, and can afford to put patrols up to patrol the wider system however if youre trying to reduce a certain factions influence in a system u do need to kill as many of htse as u can
 
It is already in the patch notes to say this should not be the case, there is no Police corruption or wanted to only be dealt with in house

Its not that, all authorities have rules about who can and cant be involved in use of force against criminals. In this country I can even use "excessive" force against someone breaking into my home, pretty sure they are wanted.
 
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Its not that, all authorities have rules about who can and cant be involved in use of force against criminals. In this country I can even use "excessive" force against someone breaking into my home, pretty sure they are wanted.

Huh, what does the county you live in have to do with the rules of the game?
Are you saying the in game factions, have coded in, different response to player actions against Wanted ships in their Jurisdiction, including protecting said wanted ships from harm by the player?
 
Since discovering the business with ship factions im now a lot more careful about who i attack. Perhaps even should check targets in anarchy systems.. Never know, one might belong to your favoured faction and ruin your reptatio. With them.
 
At the risk of sowing even more confusion, i noticed that on attacking a wanted target, his friends (including the authority that were already attacking him) turned red and i began taking hits from them. I figured i would just nuke my target and run, but as soon as the wanted target was dead, the cops stopped attacking me.

Sat right in front of the cops for a couple of minutes with nothing happening, until another wanted target appeared. The cops flew off to engage it, and i just sat and watched. When all three authority ships were engaging the pirate dropship, i closed range to hopefully ninja the kill off them :p

When i got in range, the two vipers with turreted weapons began shooting at me AND the dropship, while the eagle ignored me in favour of shooting up the dropship. Once again, as soon as the wanted ship was destroyed, all of the authority ships stopped shooting at me.

so while certainly not a conclusive argument, i wonder if some of the issues about being attacked by different factions are a continuation of the dumb- targetting on turretted weapons, that will attack any red target
 
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Since discovering the business with ship factions im now a lot more careful about who i attack. Perhaps even should check targets in anarchy systems.. Never know, one might belong to your favoured faction and ruin your reptatio. With them.

I believe that this is the reason why I'm having such a hard time gaining rep with a certain independent faction. I kill those who (interdict and) attack me and get a reputation penalty with their parent faction in return.

Which is... less that ideal as far as I'm concerned, no matter how justifiable it is with complex real-life examples.
 
Huh, what does the county you live in have to do with the rules of the game?
Are you saying the in game factions, have coded in, different response to player actions against Wanted ships in their Jurisdiction, including protecting said wanted ships from harm by the player?

Im not saying they do or dont, Im saying its not that ridiculous if they do/did as authorities can label someone wanted, but still restrict who deals with them.
 
Im not saying they do or dont, Im saying its not that ridiculous if they do/did as authorities can label someone wanted, but still restrict who deals with them.

I agree it isn't ridiculous, but based on the patch notes and the Dev posts on the matter it doesn't seem to be the case; Authority ships aren't supposed to defend ships that have a bounty issued by their own faction.
By all means make a case for some System Authority Vessels to be on the take and help their Wanted Mates, but I don't think that is currently in place
 
Mostly Harmless: Why is the police shooting at me when I shoot a wanted criminal?
Police doesn't like you shooting members of their minor faction. They will temporarily be "hostile" until you leave the instance. Don't shoot members of the ruling faction in the system if you are afraid of the police (check contacts). This has no implication on your rep. If you are just bounty hunting, best place to bounty hunt is in anarchy with Kill Warrant Scanner.

That is how it works right now. That is not how it should work. That's the definition of a bug

Of course, the definition of what "should" work can be discussed. But saying that something works as intended because that's how it is implemented, would mean that bugs can't exist. Which is absurd, of course (Or is it only me?)

Avoiding Wanted ships from the main system faction is indeed efficient. But it's called a workaround. "There's a bug; here is how it works; here is how you can avoid it until it is fixed".
 
Its not politics its how law enforcement works in the real world, so its not unrealistic to expect some corollary in ED.

like i sayd before in the real world the goverment wount pay you for killing a rober. they call the cops and you go to jail.
 
Then WHY do we get the WANTED message. Just leave them do their political business inside, maybe they are executing a political enemy, I don't care.

Just get it out of the normal bounty hunting system.
 
If all those people who don't know anything would stop posting it would be much easier to answer questions.

Attacking wanted NPCs will turn their allies hostile. This is not intended and FD will fix this in one of the next patches. If you wonder why it isn't fixed yet, well they didn't work the last two weeks.

Until they fix it you have many options.
1. Most systems have a pirate faction. Every member of that faction has a bounty and you will not be attacked by clean NPCs if you stick to them. That's a great way of bounty hunting because you don't have to look for targets, everyone red has a bounty on his head.

2. Go to anarchy systems.

3. Attack every wanted target ignoring if they are allied to clean NPC's. Then leave and reenter nav point/res to reset hostile ships.
 
I agree it isn't ridiculous, but based on the patch notes and the Dev posts on the matter it doesn't seem to be the case; Authority ships aren't supposed to defend ships that have a bounty issued by their own faction.
By all means make a case for some System Authority Vessels to be on the take and help their Wanted Mates, but I don't think that is currently in place

Well at least when the bug happens we can "use our imaginations".
 
This is ridiculous. Attacking a WANTED ship, causes security ships to engage me. Sure, I get that they're in the same faction and all. But in that case, make it that the ships engaging me without reason and/or provocation (other than them belonging to the same faction as the WANTED ship) lose their "badge", are wanted and can be engaged without reprecution.
 
This is ridiculous. Attacking a WANTED ship, causes security ships to engage me. Sure, I get that they're in the same faction and all. But in that case, make it that the ships engaging me without reason and/or provocation (other than them belonging to the same faction as the WANTED ship) lose their "badge", are wanted and can be engaged without reprecution.

This is ridiculous. Why don't you read? It's not intended and is likely to be fixed in one of the next updates.
 
This is ridiculous. Attacking a WANTED ship, causes security ships to engage me. Sure, I get that they're in the same faction and all. But in that case, make it that the ships engaging me without reason and/or provocation (other than them belonging to the same faction as the WANTED ship) lose their "badge", are wanted and can be engaged without reprecution.

Eh? That would be even more ridiculous.
 
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