Hm, maybe that's modern thinking.

Seems 'hardcore' isn't good these days. Folk expect to be able to go all out & the game pick up the pieces when it goes wrong. The FPS games I enjoy the most
are those that 'punish' you for going in guns blazing, but rather expect you to be more cautious & intelligent in your play.
This is really what I'm saying. If you want to go 'gung-ho' then ok, but you have to expect consequences if you're not up to the challenge. Sure, the vision is to allow you to play however you want, but when the game doesn't offer any real consequences when your aspirations exceed your ability, then what's the point?
In the original, starting out, only the foolish or suicidal ventured into an Anarchy system. Initially, we earned money trading until we could afford those bad- weapons & then we were deliberately flying into those 'no go' systems. In that game your ability mattered & you knew it.
In this version, there are no significant consequences unless you can't afford the insurance.