To me, it still sounds like a game of chess between two or more players. When to use the SCB's is currently only important when you are under DPS pressure. When to use them under this new change really forces a player to think more about pushing that button.
I don't know how often you PvP, but SCB might be neglected completely for some hull reinforcement. Or the speedier ship has the upper hand to escape effective range, which again, puts large ships and Python at an awkward position.
Here's another thought...if SCB's do become 'useless' in the eyes of those that PvP, won't PvP players have problems reacting to someone that is using them in spite of the meta?
The change with the way it is will encourage the use of bi-weave over any other shield with the minor use of SCB. Also, it's narrowing the available ships for PvP, since large ships don't have a chance.
We also do not have an idea on how much work it will take to get said rail gun. Finally, those attributes might not provide a defense against a rail gun used as such...but they surely can limit the use of that gun to a limited number of shots...or complete uselessness except for the snipe. (Very little damage output, very slow fire rate, huge capacitor draw, etc.) It might have a great offensive use, at such a huge cost that people have to really choose to do use this.
I'm taking a wait and see approach until the beta releases....again, this is a good time for everyone to come up with their ideas that would make this a bad implementation, and I'm certain the devs appreciate that discussion.
I don't mind waiting, just that with the available information, the modification is totally OP without a doubt, and I'll continue to defend that position no matter what anyone says.
So large ships flying alone should be fortresses that two players have no chance to beat?
A large ship should be in trouble when combating two smaller ships, but to not despair and escape without a second thought.
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