I love how the new roles are really coming out of the engineers. Support, tanks, heavy hitters - all cool stuff 
Hello Commanders!
2.1 Beta is going to throw a bunch of options into combat, so there might well be lots of tweaks once it starts.
However, initially, the threat of feedback cascade will be very real, so I guess we'd all better strap in for a healthy dose of combat insanity.
Hello Commanders! 2.1 Beta is going to throw a bunch of options into combat, so there might well be lots of tweaks once it starts...
Part of the point of Beta is to do a little experimentation, this is certainly one that has potential to be nuts (though until you see how all the changes fit together judging based on the current metagame is... unreliable) - we've discussed a few other options internally and will see how this goes when people start using it. Keeping the flavour (bonus against shield cells) but toning down the effect (perhaps jut a damage bonus), and/or introducing major downsides (longer charge time, damage nerf, obscene power draw) are all possibilities as we move through beta.
I do love me some insanity
As for whether you'll be able to see special weapons on other ships before they fire at you... good question, I'm not sure we've decided yet ourselves. The support for it's there, one of the details we're still ironing out.
Since it isn't (currently!) possible to know for sure when someone is recharging their shields (although you can make an educated guess!)
Since it isn't (currently!) possible to know for sure when someone is recharging their shields (although you can make an educated guess!) I would say that this weapon will require some skilled timing to get the best of. I'm guessing it will have limited ammo, long reload and possibly a heat penalty as well to prevent just hosing down opponents to stop them regenerate their shields?
I'd hope so, as this has the capacity to seriously unbalance certain scenarios. As I'm not a PVP player, I don't use SCBs too much.
... that's why you don't know what are you sayingAs I'm not a PVP player, I don't use SCBs too much.
I like the heightened risk/reward element this brings to SCB's. Could be a problematic, depending on implementation, but I really like the idea. I think too much of combat currently is based on "tanking" incoming damage. Things that give you more reason to fly better, rather than just reverse thrust and blast face-to-face, are very welcome.
One thing that was mentioned is that a weapon can only contain one upgrade at a time. We still have no idea what the armor piercing, boostd damage and the like modifications do. For all we know this rail variant could be half damage and/or range.
The drastics changes from one side of the spectrum to the other is what is so frustrating.
I'm genuinely beginning to wonder if balanced combat is out of their league in terms of long term design quality.