I would imagine most people use a Mac because it's a tool that enables them to do what they want.People usually use a Mac because they think it's cool and better.
I would imagine most people use a Mac because it's a tool that enables them to do what they want.People usually use a Mac because they think it's cool and better.
They are also pretty solid. Between them and the higher end Surface models, cracking coconuts is feasible with them if no other tools are around.I would imagine most people use a Mac because it's a tool that enables them to do what they want.
Oddly the HoloMe commander I created in the Windows version of Horizons appeared quite happily in the macOS client.Yes. In legacy it is a way to get you to orbit if trapped by accident in an SRV in Horizons.
But I believe the actual code used now for the Legacy Base game is Horizons code not the original code that would run on a Mac.
What I should prefer? How dare you tell me what I should think!Generally I wouldn't say that device support is better on Mac OS, it's possible that there are a few exceptions though. It's definitely not far superior.
"Out of the box" is nothing many professional user would use in my experience. Apart from that most software is available on both systems, so I can't see how MacOS is far superior.
That's true. But it's mostly because the system is less flexible and less popular.
How is it better suited for design tasks? As I already said, most professional software is available on both systems so I can't see why it should be far superior. People usually use a Mac because they think it's cool and better.
In that case I would hope you could actually provide a few examples why programming is better on a Mac. Anyway, you should prefer Linux.
runs really well on steamOS (I was blown away by how well it ran on steamdeck actually for a game which doesn't run that well on really high end gear )As opposed to the other garbage platform controlled by a different evil giant corporation?
deploys chaff and boosts away in his Linux-powered AspX
You can't use Bootcamp on Apple Silicon computers.You can run it just fine on a mac, just dual boot the thing (or use proton if you really hate windows)
Ah haha yeah they have changed arch... again.. I remember the M68000 days before they went intel when macs were..You can't use Bootcamp on Apple Silicon computers.
Agreed, but it is very much pertinent context that shouldn't be omitted.Not incompatible narratives.
If the Mac market was sufficiently large, Frontier would have supported whatever API required (Metal, for example) to retain access to that market. However, the Mac market wasn't that large.
At 14fps.This could be a way:
Apple has a Proton-like Game Porting Toolkit for getting Windows games on Mac.
Eager gamers already have Cyberpunk, Diablo IV running on Apple Silicon Macs.
https://arstechnica.com/apple/2023/...ing-toolkit-for-getting-windows-games-on-mac/
Hm, up to 40 fps on M2 Max, without optimization ...At 14fps.
Impressive- the 14fps was from an M1 test IIRC and not the top end chip- something I'd expect to run it better.Hm, up to 40 fps on M2 Max, without optimization ...
Source: https://www.reddit.com/r/macgaming/comments/1435ukq/cyberpunk_on_m2_max_wgame_porting_toolkit/
So what you're asking for, essentially, is a