Bring Back The Mac Version

Yes. In legacy it is a way to get you to orbit if trapped by accident in an SRV in Horizons.

But I believe the actual code used now for the Legacy Base game is Horizons code not the original code that would run on a Mac.
Oddly the HoloMe commander I created in the Windows version of Horizons appeared quite happily in the macOS client.

Frontier didn't want to support Elite Dangerous on the Mac, so they didn't. Frontier's recent history is all about concerntrating on the Windows platform, so I don't see that changing.
 
Generally I wouldn't say that device support is better on Mac OS, it's possible that there are a few exceptions though. It's definitely not far superior.


"Out of the box" is nothing many professional user would use in my experience. Apart from that most software is available on both systems, so I can't see how MacOS is far superior.


That's true. But it's mostly because the system is less flexible and less popular.


How is it better suited for design tasks? As I already said, most professional software is available on both systems so I can't see why it should be far superior. People usually use a Mac because they think it's cool and better.


In that case I would hope you could actually provide a few examples why programming is better on a Mac. Anyway, you should prefer Linux.
What I should prefer? How dare you tell me what I should think! 😉

Mac is a closed system which is both a blessing and a curse.

Knowing the exact hardware your OS has to run on gives a district advance to both OS and driver stability and I have NEVER had the issues I regularly have on Windows in terms of device support when using a Mac.

I have literally bought new USB audio-interfaces because the ones I had that worked perfectly on Mac OS simply don’t have the drivers to work properly on Windows.: either from Microsoft or the manufacturer.

Ask anyone who’s struggled with Asio4All because the built-in Windows drivers are atrocious whereas the standard ASIO drivers on Mac? They just work …

But that same closed system reduces choice too since not so many software companies are prepared to develop for it. And, yes, the cost is much higher when comparing like-4-like hardware.

So, you know, swings and roundabouts and all that.

As for Linux … not for me at home. I have enough “work” at work!!
 
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As opposed to the other garbage platform controlled by a different evil giant corporation?
deploys chaff and boosts away in his Linux-powered AspX ;)
runs really well on steamOS (I was blown away by how well it ran on steamdeck actually for a game which doesn't run that well on really high end gear )
 
You can't use Bootcamp on Apple Silicon computers.
Ah haha yeah they have changed arch... again.. :LOL: I remember the M68000 days before they went intel when macs were..
...more special.
Apple PCs are still good for photographers and media profs who have a LOT of money to spend (and us poor programmers who want to do an iOS version and need access to that bloody Xcode).
But they never really have nor will they be a -proper- games machine, so unless you can virtualise it i guess you need to buy an intel PC.
-or steamdeck (oddy actually runs very well on it in high detail... with some controller faffery).
 
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I am surrounded by  products and I like them a lot. But I can see that the formula „negative business case means no platform“ fits here.

FD needs to assign its development capacities wisely.

I am happy they still have some for ED PC considering we are nearing the 10yrs. life span and quite some hits the game revenue has taken during the last years.
 
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Legacy is v3.8, so not playable on Mac and I'm pretty sure they're definitely not going to spend any money/dev time on it...
 
I tried to run ED on Mac (2015) via Paralles which was really awful. So I subscribed to Geforce Now, which runs great on Mac.
I used to run ED via GFN on my Xbox, but changed to Mac again due the higher resolution after I got upgraded to GFN RTX 4080 Tier.
Hope this might help.
 
Not incompatible narratives.

If the Mac market was sufficiently large, Frontier would have supported whatever API required (Metal, for example) to retain access to that market. However, the Mac market wasn't that large.
Agreed, but it is very much pertinent context that shouldn't be omitted.

Edit; didn't realize it was a semi-necro.
 
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Dang, my setup keeps crashing at the moment, running odyssey with wineskins on an apple silicone machine; anyone else experiencing issues that is using similar?

I used windows for quite some time, then linux and now recently moved to Mac, I love this computer because it is a UNIX and it has a sweet UI. Getting elite dangerous to work on it with wineskins has been the icing on the cake. It's been running great up until recently was getting 140fps, not that I can make use of that as my screen refreshes at 60Hz nice to know that it was there though.

I have probably updated the OS too soon, was warned not to update until at least x.0.3 or 4, can't wait to see what the macOS new UI is going be like though, with the integrate neural net being used.

Man the timing though, with PP 2 just getting warmed up! ... Guess I'll have to go back to Baulders gate, until I can put my flight jacket back on.
 
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