General [BTW] Huge Improvment Suggestion for the ED Univers

Hello Everyone and especially The Admin and Producer Team

Me and my Friends Bought ED Since it was in Alpha Stage and we love this kind of flight simulator in unknown worlds.
I haven't invested a lot of time for the game, which has its reasons which will be included in this post.
I would like to Present some Suggestions for improvement that not only fit very well into the ED Project,
but are also in line with the current Technological possibilities.
But first I have to finish my lentil soup with a dip of ED Flavor coming from the Void Source :D
"ok ... back to the topic"

One thing that particularly bothers me is that the Developers, "no matter what kind",
always rely on new content in a game instead of making the product as user-friendly as possible.
What I'm talking about has frustrated a lot of new players in the ED world.
I hope my little speech will be well received!

Spiele Menu

1. Control options menu: "Separate the X Axes y Axes sections in the control settings"
better arrangement of the settings and an extra section for flight controler users with predefined patterns

2. Ship Fitting Menu
Fitting via Drob and Drag with visual highlights. "A complete view of the ship with rotating camera"
Simple example:

You see your ship in full view, and parts that can be change, like mudules and so... they will be high lighted.
Only Modules you can fit in this slot are visible in this pull down list.
this is just a small simple explanation.
The fitting menu bothers me a lot because it hasn't changed a bit since it was released.
It's cluttered and not user-friendly!

The storage and retrieval of modules and the fitting menu must be revised! It is still a horror
how many hours you spend equipping your spaceship and spends twice as much time getting
along with the menu. The installation of modules in the ship is easy, but they can be expanded e.g.
Getting the hardpoint bays empty with the ASP explorer is a science in itself.
First of all, someone has to come up with the fact that their ship can be dismantled via the module warehouse.
Very irritating!



3. Player Stash "Better Item Inventar"
That is self-explanatory!
It would be very nice to have your own small warehouse to store items.




Story and World

-implement friendly Aliens like the Grays or the Lightning Mediums
-in allmost games Aliens are enemy against human and i have to ask my self why !? "no alien has harmed me so far"
Maybe implementing a friendly Alien Species, "with this I can / could interact"?


ED Blockchain

have you ever thought about integrating your products on a blockchain?
Stable / safer / more processing options !

The ecosystem for the whole Producer Team gets massive positive feedback and a nice return by doing this.
If a Team gets nice Rewards and positive Feedback we all have at the end a nice Produkt.
A blockchain is not all about bitcoin. You can't blame anyone now that bitcoin is gaining in popularity,
but the technology and the opportunities it offers should not be underestimated.
We are talking about an end product in which you can get started or host your own blockchain and thus improve game performance and security.
The possibilities in a scallable blockchain are just as infinite as our universe.
In this case I would say
"It fits like a finger on the eye"!



Sorry for my rusty English.
Who finds spelling mistakes may keep them !


Best Reguards

CMD eN0x
 
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