...Bruski managed to shave two minutes off his previous scout time in RazorCub. This takes Bruski into third place with a time of 26 minutes and 44 seconds, and I would suggest into owing a beer or two to Cmdr turkwinif who is knocked off the podium as a result .
Hehe, once I landed and compared my time to the leaderboards, I figured a one second lead was too good to pass up. I wasn't doing so hot with station approaches and landings and I was running out of play time, too.
Sorry I was gone for so long, exploring and such kept me busy. I've got Liberty One fitted and sitting in Galileo ready for another go, and I intend to do a serious run "soon". I just don't know if I can beat my Personal Best of 29 days
My congratulations to furrycat (*angrily shakes stopwatch at him*) and Bruski (it wouldn't be a proper race without his awesome post-race analysis!), but also to poor turkwinif (that's still a solid performance!) and more in general to everyone showing up and making runs, both old and new faces (but expecially new faces! )
As for my take on the race, I'll see if I can find the time to put together a video recap of the DBX run to show the interesting stuff, sadly I haven't got a bit of Bruski, furrycat or cookiehole talent at analysing stuff, all I can say is that I found Kuchner, Iben Hub and Big Pappa's as relatively easier approaches, with Iben being quite forgiving on the angle of approach and Big Pappa allowing a lot of room for grav-braking at the last moment possible...as for the other two, well, that was how it felt trying to approach Valigursky in the best possible way:
Very impressive and smooth supercruise approaches on display here! In particular, maintaining control as you spiral in with the timer on 0:02 - I always overshoot when that happens, unless it's as I'm on final approach and about to skim the planet. Normally I'm trying to keep 0:04 and can just about hold it together for moments of 0:03 in a nimble ship like the Adder but in my Python I keep it at 0:05. There's clearly room for improvement, yet! I just hope my slow instance loading gets fixed with 3.1 so I can race again. Nice flying CMDRs o7
I did make 2-3 more attempts on the last day but was unable to put together a cleaner run than my first 26:00 run in the Asp. If it wasn't an exit clogged by NPC Belugas, it was obscured jumps, but at least my super cruise approaches are getting much better. A good challenging course, looking forward to the next one! o7 CMDRs
Very impressive and smooth supercruise approaches on display here! In particular, maintaining control as you spiral in with the timer on 0:02 - I always overshoot when that happens, unless it's as I'm on final approach and about to skim the planet. Normally I'm trying to keep 0:04 and can just about hold it together for moments of 0:03 in a nimble ship like the Adder but in my Python I keep it at 0:05. There's clearly room for improvement, yet! I just hope my slow instance loading gets fixed with 3.1 so I can race again. Nice flying CMDRs o7
I didn't actually reviewed the run footage until it was in the cutting room, it actually went far worse than I remembered considering the final time, approaches were generally good but between the completely messed up arrival at Aitken (I didn't pay attention to the slot orientation in the hud at the crucial time, and ended setting up the final curve of approach from the wrong side of the station), the over-braking at Big Pappa's and several bad pad assignment, there could have been easily a 19:** time somewhere in there.
At least I nailed Valigursky for once.
About the spiraling down at 0:03-0:02, actually the trickiest part of it is knowing beforehand how the gravity well behaves and roughly how large the exclusion zone is. Non-landable rocky planets are generally easier because you know approximately how close you can skim them and you don't run the risk of becoming trapped for minutes in their gravity well if you get a bit too close, as it happens usually with giants. Tiny balls of rock with huge exclusion zone like Votatini B1 behave like Buckyballers' fly traps instead.