I'll be contacting the winners shortly about their prize packs.
Thanks again for offering the prize packs
@Alec Turner.
It's actually where most Buckyball Races are won or lost.
Yes, definitely.
I've not watched furrycat's video for ages, but it's worth watching the SC
before the braking. With his gravity braking approach he ducks under the plane of the system, which avoids the other planets' gravity wells. So at 31s or so he's travelling
much faster in the gravity braking approach.
We've found that the
slow down message actually means that you
being slowed down by a gravity well. Asteroid clusters are something that you particularly need to watch out for, as they don't appear on the scanner, but still slow you down.
Do you know what's best, to pile on past at full tilt then brake and turn or to moderate the speed a little before passing and looping back?
I'm pretty average at racing, so it's better if someone who's actually good answers, but I tend to line up similar to furrycat's gravity braking approach - then if I
know I'm going to loop around rather than catch the station on the first pass, I try to keep the throttle full until the clock's down to 1 or 2 seconds.
I go for a close flypast and small loop, rather than the helical approach of furrycat's 'loop'
I figure that keeping full throttle for as long as possible saves me some of time that I lose during the loop. I just tend to find that, particularly in my Asp-X, if I try a pure gravity brake I'm usually a fraction too slow getting my speed into the blue zone - so I end up having to loop anyway. So my lack of skill means that a braking loop (that's the BRC name for a loop of shame) is usually faster for me if I just go for it.
There's a big difference between approaches to different sizes and configurations of planets / moons / stations as well. So sometimes even the likes of cookiehole will use a loop. It's all about understanding how to best use the gravity wells with the particular ship you fly.
Just never ever use the 6-7 second rule, it's always better to slow later, even if you mess it up.
5 seconds is just as good as 6 (and faster). When the clock drops to 4 or lower, then you need to do "something" or you overshoot, but if you're trying to be competitive - or just improve your own skills - then that's the zone you want to be in, because the "something" that you need to pull off is where most of the skill is in our races.