Bug? Need Help.

So i had this constant bug where everything shakes including the UI. It only happens in those stations that are spinning and not in the others. It's not totally game breaking but it's very annoying.I have asked FD support about this error in the game and they don't know what the problem might be. I have the game on steam and have done multiple things like Check the integrity of the game files, Reinstall the game, messed with the in-game settings and so on.I have posted on reddit and the steam community and no one knows what the problem is so here's hoping some of you in the frontier forms know. Here is a link to a video that shows the bug in better detail.

Source: https://www.youtube.com/watch?v=rxdUsLoGM18
 
It looks like you are using a controller like a joystick. Does the shake still happen with it disconnected?
After that I would check lower graphics settings, put vertical sync on and set frame rate limit to 60HZ just to see if it goes away.
Then I would update the graphics drivers to the latest. Or try older graphics drivers.
Or try a different graphics card just to see if that is the issue.
 

Deleted member 38366

D
Hm, that's a very very old issue.

I remember I experienced that myself quite often.
AFAIK (just based on memory) a fix for it was implemented after the Holo-Me was introduced - the Avatars were shaking badly while docked at a Station.

Frankly, haven't had this issue in a very long time though, so I'm not sure if the old bug is back.

Temporarily putting a large deadzone for any possibly used HOTAS axis to move the Cam should rule out erroneous HOTAS signals shaking the Cam.

PS.
Do try to enter the Holo-Me screens and check for associated "vibration", which should be highly amplified in that mode.
If it exists, I'd file a bug report.
 
Hm, that's a very very old issue.

I remember I experienced that myself quite often.
AFAIK (just based on memory) a fix for it was implemented after the Holo-Me was introduced - the Avatars were shaking badly while docked at a Station.

Frankly, haven't had this issue in a very long time though, so I'm not sure if the old bug is back.

Temporarily putting a large deadzone for any possibly used HOTAS axis to move the Cam should rule out erroneous HOTAS signals shaking the Cam.

PS.
Do try to enter the Holo-Me screens and check for associated "vibration", which should be highly amplified in that mode.
If it exists, I'd file a bug report.
I have used a controller once but other I have no HOTAS setup. But just in case what setting is the hotas deadzone because I haven't been able to find it.
 
It looks like you are using a controller like a joystick. Does the shake still happen with it disconnected?
After that I would check lower graphics settings, put vertical sync on and set frame rate limit to 60HZ just to see if it goes away.
Then I would update the graphics drivers to the latest. Or try older graphics drivers.
Or try a different graphics card just to see if that is the issue.
I had used a controller and I think that's where my issue started. The shake still happens without the controller. I have turned on vsync and put it to 60hz and the problem still persists.
 

Deleted member 38366

D
I have used a controller once but other I have no HOTAS setup. But just in case what setting is the hotas deadzone because I haven't been able to find it.

The Free Camera has the Option to assign Deadzones for any Analogue axis used, regardless of Input Device; thus they apply to a Controller just as well :
(since those Deadzones are entirely independent from i.e. Flight Controls, those must be setup separately)

If you use only digital Inputs (i.e. Keyboard keys) to move the Camera around, the Deadzones would be a non-issue and can't be the source of your observed issues.
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