BUG: Stored Modules Have ALL Engineering Removed After Update

Great. All I have to do is equip ALL 115 STORED MODULES in order to get the hundreds of hours of work I did back. -_-

And to the people saying "that's why you should equip all your modules and not store them", thanks... you're a real help to people who use multirole ships they way they were intended to be used.
 
Question: if this is a visual bug only, why does the game still not ask for permission of selling an engineered module (that simply is not shown as engineered by a visual bug) as others have reported?
Asking for a friend...
 
I was going to transfer a lower class shield generator to my ship to fit some more cargo and just noticed this... had 2 thrusters, another shield gen, and a couple of power plants engineered that I was saving for a couple ships that I've been grinding for... just awesome... good times.
 
I was going to transfer a lower class shield generator to my ship to fit some more cargo and just noticed this... had 2 thrusters, another shield gen, and a couple of power plants engineered that I was saving for a couple ships that I've been grinding for... just awesome... good times.
The important question here is: do you have double thrust, more shields and the power output of a small Coriolis? 😆
 
Darmok and Jalad, their Adder Black!

143495


(credits: /u/OperReezo on E:D Subreddit :LOL:)
 
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Same here. But when I put them into my ship the engineering magically appears again!!


Update: Attached my 2 engineered large efficient beam lasers, went into battle and within a couple of seconds started cooking my modules. Done a runner, checked my modules and there was no engineering. Went back to base, checked in outfitting and they were engineered as overcharged with auto load the same as my multi-cannons.

“Strange to see auto load on beam lasers but hey!!!”.

So I quit and reloaded and as if by magic they went back to efficient.

Comes to one thing when you can’t trust your modules!!!
 
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I tried to fit a stored module that I knew was engineered (even if it wasn't displayed as such) and the "Gear" icon came back once fitted, but look at the modification pane... empty, broken.

Game in present state is unplayable for some good parts, if you plan to refit/fit ships with engineering.

  • Engineer Workshop is broken
  • Stored modules are broken when engineered
  • Mining is broken (collector limpets crash the game once they take something into cargo hold)

Even with just the above three, one can do training, trading, using ships without touching them, bounty hunting and missions. The rest has to wait.



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Hello Commanders,

The team have been looking into the issue regarding Engineered Modules appearing unengineered when in module storage. We can confirm this is a visual bug and you have not lost any progress. As a temporary measure, you can retrieve a module from storage and relog, and the modifications should then reappear.

As always, we'll be looking to resolve this issue as soon as we can!
I'm hearing reports that's it's not just a visual bug, and that other lethal bugs exist with engineered objects such as swapped effects that apply experimental debuffs to the user. If you guys aren't aware of the extent of the bugs, it might be time to roll back the patch and start a beta server and a bug report forum.
 
....... it might be time to roll back the patch and start a beta server and a bug report forum.
that would be great, but there's no way they'd do it. Let's be honest this isn't anything new. With every update it's always the same story. Perhaps in the next 2 or 3 months half the bugs introduced by this update will be fixed.... the rest they'll just ignore.
I stopped playing about a year ago, precisely because of this.... out of frustration for casual carelessness with wich they treat every update they release. I got back into elite just a few days ago, asking myself "why did i ever abandon such a glorious game!"...... this update clearely reminded me why.

Love it or hate it, this is elite dangerous. You can either accept it or move on to something else. If FD haven't changed their modus operandi in all theese years, they certainly won't do it now.
 
This game is pretty much dead anyway, don't really care anymore.
Not to sound like a pedantic condescending white knight here, but i really can't agree with this. If they didn't care, they obviously wouldn't dedicate any development\time\money on the game anymore and wouldn't release any updates at all.
All i'm saying is that after all theese years, we can comfortably say that they are more or less ok with the idea of the game being broken for a large part of their playerbase, for a few weeks after every update. So to expect anything different after so many years would be unreasonable.
 
that would be great, but there's no way they'd do it. Let's be honest this isn't anything new. With every update it's always the same story. Perhaps in the next 2 or 3 months half the bugs introduced by this update will be fixed.... the rest they'll just ignore.
I stopped playing about a year ago, precisely because of this.... out of frustration for casual carelessness with wich they treat every update they release. I got back into elite just a few days ago, asking myself "why did i ever abandon such a glorious game!"...... this update clearely reminded me why.

Love it or hate it, this is elite dangerous. You can either accept it or move on to something else. If FD haven't changed their modus operandi in all theese years, they certainly won't do it now.
Elite started out by having multi stage betas and beta access determined by license type. So of course they could have beta servers again. The only reason not to do it is if they are winding the game down. So this is not "business as usual". This utter lack of betas and voting-on-bug-reports to see what get fixed... this is a new low point for the game.

The financials came out, and they have the money to run a beta. And Elite is still a primary revenue stream for Frontier. So their decision to smother the golden goose makes no earthly sense.
 
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