Bugs, bugs, bugs, bugs so what does FDev fix? USS farming.

Sorry Sylow, I missed this bit, where did FD acknowledge that something is wrong with HGE spawns?

Uh. Guess what i wrote was not clear enough. There's no statement yet of FD, as far as i am aware of, that the current situation is faulty or not.

What FD clearly stated already a few weeks ago was, that they considered the method of "enter USS, collect, relog, collect, relog, etc." to be a bug. (Just as well as "enter, collect, go to supercruise, enter again, repeat." )Thus it was to be expected that they'd try to fix this.

What we don't know yet is, if they consider the current status now to be fine. But based on all player feedback i read up to now, i would expect some "finetuning" to be done soon. After all, BGS and HGEs are kind of paraphrased as "work in progress" in the patch notes. So FD effectively admits that we're not "there" yet, but they are trying to improve things. It just can be hoped that we don't have to wait for several weeks before the next adjustments to come. But as HGEs are a server side thing, chances are good that they can fix that in reasonable time.
 
Exactly so. Who has never tried to land . . . and found another ship on their assigned landing pad? Who has never had the game hang when they enter GLIDE mode? Who has never seen human players marked as NPCs in their HUD? Who has never had a NPC pirate ask for cargo the player does not even have, then start shooting? Who has never seen the words "Adjudication Server Cannot Be Reached" when starting the game? Etc, etc, etc, ad nauseum. Who was being hurt by players actually earning lots of credits and actually enjoying the process?

For the record, I already have billions of credits and ALL the ships I want. But, it does not bother me and I do not care if OTHERS want to spend less than 2 years getting as many ships or earning as many credits as I have.

Sadly Frontier have a hefty record of being very quick at closing credit farming exploits while utterly neglecting ages old (sometimes very annoying or more or less game breaking) bugs or poor game design elements.
 
Uh. Guess what i wrote was not clear enough. There's no statement yet of FD, as far as i am aware of, that the current situation is faulty or not.

What FD clearly stated already a few weeks ago was, that they considered the method of "enter USS, collect, relog, collect, relog, etc." to be a bug. (Just as well as "enter, collect, go to supercruise, enter again, repeat." )Thus it was to be expected that they'd try to fix this.

What we don't know yet is, if they consider the current status now to be fine. But based on all player feedback i read up to now, i would expect some "finetuning" to be done soon. After all, BGS and HGEs are kind of paraphrased as "work in progress" in the patch notes. So FD effectively admits that we're not "there" yet, but they are trying to improve things. It just can be hoped that we don't have to wait for several weeks before the next adjustments to come. But as HGEs are a server side thing, chances are good that they can fix that in reasonable time.
Ah, yeh, sorry man. Yes, I also believe this can be addressed server side.
 
And why do you avoid answering the question? How does another player having 40 Anacondas negatively affect you?

Sorry, but this is game design 101, the absolute first thing you learn about it. But okay, I'll explain it.

1) People have different expectations of how they want the game to be.
2) Some want to be rewarded with piles of condas for almost riskfree work, where repairing your ship is almost free, fuel costs nothing and operating a massive ship is hardly any more costly than operating a tiny sidewinder.
3) Others want this game to be far harder, a 'Han Solo' experience, where you work hard to keep your ship in the air and chosing the right ship for the job is a valuable skill.
4) While every opinion is as fine as any other, the game balance determines how everyone will be able to play as they like.
5) If you make it so people easily get 40 condas, the challenge is gone for those who want it. If you make it so the latter get what they want, the '40 conda guys' are upset.
6) The role of the designer is to define a target and make sure the rules create that experience, and that experience has to be popular enough that the project is financially feasible.

Now I didnt get the hardcore Elite I wanted. The most fun I had was when, after an evening of playing, I had to decide whether to grab a gimballed c2 multi-cannon, or spend that money on upgrading my thrusters. Now you can reset your save, and after an evening or two you can A-rate most ships any way you want. The median ship cost in ED is less than 15 million. You earned almost 10x that per hour. The most iconic ship in ED is the Cobra mk3, which can do basically everything. Void Opal mining earned you up to almost 400 Cobra mk3s per hour. You would literally earn a corba mk3 every ten seconds. That removes many options for challenge and meaningful choices in the game. All that is gone now after endless buffs and buffs and buffs. But I can accept that things deviate from my ideal. Because I know I am an outlier on one side of the balance preference spectrum. And the 'just give me 40 condas why do you care' people like you should understand they are on the other side. And while that is fine, pretending that you should just get what you want without that impacting others is either ignorant of the basics of game design principles, or disingenious.

So ask for whatever you want, but please stop pretending it wouldnt influence others. Its daft.
 
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Sorry, but this is game design 101, the absolute first thing you learn about it. But okay, I'll explain it.

1) People have different expectations of how they want the game to be.
2) Some want to be rewarded with piles of condas for almost riskfree work, where repairing your ship is almost free, fuel costs nothing and operating a massive ship is hardly any more costly than operating a tiny sidewinder.
3) Others want this game to be far harder, a 'Han Solo' experience, where you work hard to keep your ship in the air and chosing the right ship for the job is a valuable skill.
4) While every opinion is as fine as any other, the game balance determines how everyone will be able to play as they like.
5) If you make it so people easily get 40 condas, the challenge is gone for those who want it. If you make it so the latter get what they want, the '40 conda guys' are upset.
6) The role of the designer is to define a target and make sure the rules create that experience, and that experience has to be popular enough that the project is financially feasible.
Now I didnt get the hardcore Elite I wanted. The most fun I had was when, after an evening of playing, I had to decide whether to grab a gimballed c2 multi-cannon, or spend that money on upgrading my thrusters. Now you can reset your save, and after an evening or two you can A-rate most ships any way you want. The median ship cost in ED is less than 15 million. You earned almost 10x that per hour. That removes many options for challenge and meaningful choices in the game. All that is gone now after endless buffs and buffs and buffs. But I can accept that things deviate from my ideal. Because I know I am an outlier on one side of the balance preference spectrum. And the 'just give me 40 condas why do you care' people like you should understand they are on the other side. And while that is fine, pretending that you should just get what you want without that impacting others is either ignorant of the basics of game design principles, or disingenious.
So ask for whatever you want, but please stop pretending it wouldnt influence others. Its daft.

And again . . . who cares?
(1) How many successful games have you designed?
(2) Good for them! Why do you care?
(3) Again, good for them! and again, why do you care?
(4) That would be fine if FDev could stop shooting themselves in the feet every month or so.
(5) Again, who cares? How does one group's gameplay negatively affect the other?
(6) Completely agree. FDev made mining fun and sold a ton of new licences and now has changed the rules again. I wonder how many new players are now going to question their purchasing decision knowing the game's design is inconsistent and the rules keep changing.

So you are mad because you worked hard for your goodies and new players have it easier? Again, why do you care? How is your gameplay negatively impacted?
 
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Sorry, but this is game design 101, the absolute first thing you learn about it. But okay, I'll explain it.

1) People have different expectations of how they want the game to be.
2) Some want to be rewarded with piles of condas for almost riskfree work, where repairing your ship is almost free, fuel costs nothing and operating a massive ship is hardly any more costly than operating a tiny sidewinder.
3) Others want this game to be far harder, a 'Han Solo' experience, where you work hard to keep your ship in the air and chosing the right ship for the job is a valuable skill.
4) While every opinion is as fine as any other, the game balance determines how everyone will be able to play as they like.
5) If you make it so people easily get 40 condas, the challenge is gone for those who want it. If you make it so the latter get what they want, the '40 conda guys' are upset.
6) The role of the designer is to define a target and make sure the rules create that experience, and that experience has to be popular enough that the project is financially feasible.

Now I didnt get the hardcore Elite I wanted. The most fun I had was when, after an evening of playing, I had to decide whether to grab a gimballed c2 multi-cannon, or spend that money on upgrading my thrusters. Now you can reset your save, and after an evening or two you can A-rate most ships any way you want. The median ship cost in ED is less than 15 million. You earned almost 10x that per hour. That removes many options for challenge and meaningful choices in the game. All that is gone now after endless buffs and buffs and buffs. But I can accept that things deviate from my ideal. Because I know I am an outlier on one side of the balance preference spectrum. And the 'just give me 40 condas why do you care' people like you should understand they are on the other side. And while that is fine, pretending that you should just get what you want without that impacting others is either ignorant of the basics of game design principles, or disingenious.

So ask for whatever you want, but please stop pretending it wouldnt influence others. Its daft.

So what you are saying is that you want the game to be more difficult but you don't care how that impacts on others?
 
And again . . . who cares? You? Why is it so important to you that people grind for two years just for a ship? Game-design 101? How many successful video games have you designed, oh expert on game design?

Read the words I typed, they explained that.

So what you are saying is that you want the game to be more difficult but you don't care how that impacts on others?

In other ground breaking news, I want it to be sunny tomorrow and I dont care about people who prefer rain. And, and this is a shocker, some want it to rain and dont care about me wanting it to be sunny. Oh Lord, call the press!

And then you have peope like JetsonRNG, who insist it should rain because 'why would it matter to people who prefer it to be sunny?!'. Well, because rain is the opposite of what they want. Einstein.
 
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Read the words I typed, they explained that.



In other ground breaking news, I want it to be sunny tomorrow and I dont care about people who prefer rain. And, and this is a shocker, some want it to rain and dont care about me wanting it to be sunny. Oh Lord, call the press!

And then you have peope like JetsonRNG, who insist it should rain because 'why would it matter to people who prefer it to be sunny?!'. Well, because rain is the opposite of what they want. Einstein.

Not at all , ridiculous and arrogant of you to claim to know what i want. All i want from this game , and any game i choose to play is for it to be entertaining. I really don't care about the minutia. However , with this game in recent months i have found the forums to be far more entertainment , mainly thanks to people with such sense of investment , such as your good self. Laugh a minute, if people took RL as seriously as they do a simple game as expressed through this forum , we could probably have eradicated world poverty , inequality , injustice , plague , famine and war , by now and all be home for tea.
 
And then you have peope like JetsonRNG, who insist it should rain because 'why would it matter to people who prefer it to be sunny?!'. Well, because rain is the opposite of what they want. Einstein.

Keep your day job, you would make a lousy attorney. Maybe take a break from trying to put your words into my mouth and spend a little more time being honest about what you are trying to say: You are jealous. Jealous because in your perception the new kids these days have it comparatively easy and you had to WORK for your goodies, dag-gummit.
 
How many doesen't actually matter. He is actually right - ok i am also from a development background but i totally get what he is trying to say here.

Oh what has the game world become? I mean even my GF tells me she just wants a game that tells her what to do. Theres a bigger spectrum here what people perceive as a game. Some like the challenge of "the old days" - then theres others that find combat too hard even in big ships. Others just want to make as much money as they can doing almost nothing. Then theres thoose that want the thrill to loose it all - or the decisions what to upgrade next because you cant afford it. And so on - and all points are valid.

Requesting a change or bugfix has to be looked at from all angles not just the average joe narrow-minded viewpoint of selfishness. Because in the end every step you take that is repeatable becomes a boring grind at some point.

but enough for now ... must press on with exploration..must...resist...the..braintrees!
 
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Keep your day job, you would make a lousy attorney. Maybe take a break from trying to put your words into my mouth and spend a little more time being honest about what you are trying to say: You are jealous. Jealous because in your perception the new kids these days have it comparatively easy and you had to WORK for your goodies, dag-gummit.

The weird thing is I literally explained what I want, why I want it and what I find enjoyable about that. Then you completely ignore that, make stuff up and say I should stop making stuff up and putting words in your mouth. I'll spell it out again: I like the game to be more challenging. I liked working for my stuff. I dont want the game to become what you want it to be, because what you consider fun is shallow and boring to me. And what I consider fun is 'grindy' to you. OMG, people have a different preference. Quick insult them!

Also "u just jelly" kinda loses its power after grade school.
 
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Oh what has the game world become? I mean even my GF tells me she just wants a game that tells her what to do. Theres a bigger spectrum here what people perceive as a game. Some like the challenge of "the old days" - then theres others that find combat too hard even in big ships. Others just want to make as much money as they can doing almost nothing. Then theres thoose that want the thrill to loose it all - or the decisions what to upgrade next because you cant afford it. And so on - and all points are valid.

Requesting a change or bugfix has to be looked at from all angles not just the average joe narrow-minded viewpoint of selfishness. Because in the end every step you take that is repeatable becomes a boring grind at some point.

but enough for now ... must press on with exploration..must...resist...the..braintrees!

This. People want different things. Some like more challenge, others less. Both are fine opinions, but games online games cant simultaneously be ultra hard and ultra easy. So compromises are made. Some accept that. Others are upset and insist everyone who disagrees with them 'is jelly'.
 
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This patch reintroduced bugs they solved previously and stealth nerf mining/hge.

ofc, FD didn t have the honesty/courage to put it in patch notes.
 
I don't care that much as I own only ship and it's decently engineered. So are my modules in storage. But I will concede that some stuff is way too hard to get. At least have them drop as mission rewards.

What I would say to OP, though, is take a step back. It's just a game. If you don't have fun or find it frustrating, not much point launching it.
 
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