So legs should be on the bottom. Good design for a biped
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#107:
The reason why it keeps coming up is because with a FPS, the walking about bit is part of the game. Pretty much the only part you see. Wheras with this space flight sim, it's been written with your legs stuck in the seat. Therefore there is no game to play if they just make you walk about. The "Debug cam" would not be space legs nor interesting to those wanting space legs, even though it could be made to walk through a "real ship" as if it were your eyeballs walking around in the ship.
And at the moment, the only place you can walk with space legs is the cockpit. NOWHERE ELSE. It's not even modeled.The doors don't open. There's no interior. No walkways, no cargo racks "correctly placed", no interior areas filled with the kit you picked out in the Outfitting screen.
So there isn't anywhere other than the cockpit to walk around in. And no ineteractive surfaces.
Because these, important and therefore alrady implemented in an FPS, necessary environment tricks are not required for a space flight sim where you are stuck in a virtual seat.
So BEFORE you can get space legs, you need at least the environment to use them.
Which is why it is important to point out that this is not an FPS, therefore completely lacking in all this environment an FPS comes built with, including legs.
I agree that space legs will be another complex feature, it's also very likely that it'll be lacking lots of mechanics in the first release. But I've seen some fully modeled and textured interiors that aren't accessibly in game yet, so it's not unlikely they already did some work on other areas as well.