Building Your Own Settlement Colony! :-)

There is over 10,000 systems per current player that's equivalent to each player having !.5x the number of systems that games like Eve have in total, think about it.
 
*sigh* yet another thread "Why don't we have this from other games" ....
I've been involved in Elite for a very long time. I'll never get fed up of telling people I was pushing for Elite IV for years before the kickstarter. And while it isn't written down what Elite *is*, I can tell you. It is one man, one ship against the galaxy. Think Han Solo in Star Wars, not Emperor Palpatine.

So again its your opinion. No one knows what the game will evolve into but there seem to be plenty that think they have somehow earned the right to dictate to others what it should evolve.....(or stagnate) into.
 
Not going to happen. Fanbois here think ED is the best game in existence, and any kind of suggestions for improvements (really good suggestions as well), are show down from fear of change.

I'm not an 84er, I came to Elite a couple of years after that though, and yes I suppose I am a Fanboi, but I'd like to note here...

... as I understand it the Forum Mods and FDEV all look at the suggestions posted. It is they that make the final decision on what gets taken forward for development not the Fanbois. There is a onward development path for E:D that has been posted, which new ideas if good enough need to fit in with.

We're not saying your ideas and suggestions are not good but they don't fit the development model of this game.

So 'I want, but not getting, therefore teddy in the corner!' attitudes offer nothing.
 
*sigh* yet another thread "Why don't we have this from other games" ....

And there will be plenty more. As long as Elite is the empty, buggy, boring grind sandbox it is now, people will make threads like these. They want goals, stuff to do in groups/wings. etc etc, it needs stuff found in other games.
One man, one ship? They should not have made it an online game in that case.
 
*sigh* yet another thread "Why don't we have this from other games" ....
I've been involved in Elite for a very long time. I'll never get fed up of telling people I was pushing for Elite IV for years before the kickstarter. And while it isn't written down what Elite *is*, I can tell you. It is one man, one ship against the galaxy. Think Han Solo in Star Wars, not Emperor Palpatine.
I understand what you are saying and as I said earlier, I played the original game in the 1980's, but times have moved on and to keep people interested it does need more than it has now, I know a lot is promised and I look forward to that, but after a few months, years of playing we need something to do with the millions of credits we will have accumilated or it will become pointless.
 
*sigh* yet another thread "Why don't we have this from other games" ....
I've been involved in Elite for a very long time. I'll never get fed up of telling people I was pushing for Elite IV for years before the kickstarter. And while it isn't written down what Elite *is*, I can tell you. It is one man, one ship against the galaxy. Think Han Solo in Star Wars, not Emperor Palpatine.

So it's a solo game set amoung 400 billion systems because why the hell not. Oh though if you want some "group" involvement then you can team up with a couple of people. But if you want to do something of value, you do it yourself by chipping in with the rest.

I hate to burst your bubble but gamers will find a way to bend it to the limit till things work how they won't or close enough. Seen it enought times in open world games and games in general. What is stopping 1000 CMDR decending on one location killing anything and everything that will blow up. Then flood the stations and use them like they own them. What difference is it then if they paid for it? It will happen or something like it. How else will they make a claim for a place to call thier own.
 
*sigh* yet another thread "Why don't we have this from other games" ....
I've been involved in Elite for a very long time. I'll never get fed up of telling people I was pushing for Elite IV for years before the kickstarter. And while it isn't written down what Elite *is*, I can tell you. It is one man, one ship against the galaxy. Think Han Solo in Star Wars, not Emperor Palpatine.

And there will be plenty more. As long as Elite is the empty, buggy, boring grind sandbox it is now, people will make threads like these. They want goals, stuff to do in groups/wings. etc etc, it needs stuff found in other games.
One man, one ship? They should not have made it an online game in that case.

Greetings,

"It is one man, one ship against the galaxy"

Well isn't it multiple commanders with multiple ships? Stinky has a point. We are not in a single player offline game, it is an online multi player game! I'll caveat the blurb below by saying this; I still love this game and have the patience to see how Frontier develop it.

The game does lack content and direction/objectives but I am sure that will come in time. Will that or does that include owning outposts, maybe....

Why shouldn't we cherry pick all the good stuff from other games and ask for them to be included? If it fits and it works then why not, why reinvent the wheel.

Mining - completely pointless in my opinion, doesnt make much money and you can't do anything with what you mine (other than sell it), building stuff is way more fun, plus you can sell it!

Combat - besides the thrill of pitting your skill against another there is little risk/reward for doing so

Trading - Purely and simply a grinding exercise to make money, not overly enjoyable, definitely needs work.

Exploration - Fun to a point, but hasn't up until now paid well.

I'll save a copy of my response for the next thread asking the same question :p

Kro
 
*sigh* yet another thread "Why don't we have this from other games" .....

Sorry to burst your somewhat self-righteous ego-inflated bubble, but I've not come across this thread's game content suggestion specifically implemented in any space game I have previously played. Perhaps there's some obscure one out there that has it, but this certainly wasn't created off the back of it. I'm sorry you don't have the imagination or time to come up with original and meaningful suggestions on how to add more depth to the game everyone here loves, but you certainly seem to make time to hate on other people's.

Good job. >_>

You want it to be one man, one ship for the rest of your gaming time? That's fine. Ignore any other content that appears or other people's suggestions. If you are so sure of yourself that FD would never implement something that goes against your unrelenting self-contained ethos of my-game-my-rules, then I don't see why you are on here slating those people who posit suggestions of things they would enjoy seeing.
 
The "one man, one ship" idea is neat in single player, but in multiplayer it wears thin fast. There's a good reason for why the latter Elite clones/sequels added an immersive story in addition to the bare trading/NPC killing. ED currently is not on 90s level, it's on 80s level. In SP you can enrich the "one man, one ship" with an engrossing story, campaign and missions (think FFE thargoid missions, Freelancer, Privateer, Sub Culture, Hardwar) but ED has none of that. So it's "one man, one ship" AND without any narrative and long term goals whatsoever.

This cannot work in the long run. So either they need to make a great themepark and add some stories to follow through, or they expand the sandbox massively, ditching the one ship ethos in the long run, because there's only so much you can realize with such a strict corset. I mean seriously, what other options are there?
 
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Sorry to burst your somewhat self-righteous ego-inflated bubble, but I've not come across this thread's game content suggestion specifically implemented in any space game I have previously played. Perhaps there's some obscure one out there that has it, but this certainly wasn't created off the back of it. I'm sorry you don't have the imagination or time to come up with original and meaningful suggestions on how to add more depth to the game everyone here loves, but you certainly seem to make time to hate on other people's.

Good job. >_>

You want it to be one man, one ship for the rest of your gaming time? That's fine. Ignore any other content that appears or other people's suggestions. If you are so sure of yourself that FD would never implement something that goes against your unrelenting self-contained ethos of my-game-my-rules, then I don't see why you are on here slating those people who posit suggestions of things they would enjoy seeing.
Not hating on anyone's posts or suggestions ... unlike this post in reply to mine.
I understand one thing, many on here don't ... Frontier will make the game THEY want to make.
Sure we can suggest, give feedback, bug report and everything else ... but when Frontier have specifically stated what sort of game they will make, when people like me who have been here a long time and understand that Frontier will make they game they want to make, when we keep telling you that Frontier will make the game they want make ... WHY DO YOU KEEP WASTING YOUR TIME SUGGESTING SOMETHING THAT ISN'T WHAT FRONTIER WANT TO MAKE?

Maybe I do have a self-inflated ego on this forum, I won't deny it ... but I don't try make Elite something it shouldn't be, I leave those decisions up to Frontier, it is their game, not mine.

(caps used for emphasis, not shouting)
 
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I'm all for players working collaboratively to help one of the local factions establish a new colony on a planet or a new space station in a system.

But colony's built and owned by a single player?
No. Never.
 
I'm all for players working collaboratively to help one of the local factions establish a new colony on a planet or a new space station in a system.

But colony's built and owned by a single player?
No. Never.

Not even one colony per player?

Childish attitude to the core! Even if every single human would play this game and establish a colony, they would own 1-2% of the galaxy at best. What's to lose? How about a combined model: If your rank is high enough, you get the ability to fund a colony for your empire on the frontier, your NPC faction in turns makes you a planetary governor of the colony. Managing it is split between you and your empire.
 
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A single player owning a Spacestation too much? I would agree to that, but for groups/alliances this could be a great long term game-goal and that's what I'm hoping for.
 
WHY DO YOU KEEP WASTING YOUR TIME SUGGESTING SOMETHING THAT ISN'T WHAT FRONTIER WANT TO MAKE?

Because if you don't ask, you don't get. Sure, the devs might think: "Nah, that's not what we want." If so, that's cool. You tried.
But as a Dev myself, I can say from firsthand experience that a lot of the in-game content we put into <GameName> was derived in no small part to the community posting a suggestions and us taking it into a design group and going: "Oh, yeah! Actually that would be awesome!" or "Well it wouldn't work on the whole, but THIS bit would be a great addition", etc.

And even aside from that, posting suggestions lets the game devs know the sort of thing that their player base is interested in.
They might think (slightly exaggerating here) : "Maybe we should add space monkeys to the game...?" At which point, they will discuss the idea and (hopefully) one bright spark would mention: "Actually nobody has even talked about Space Monkeys in the community, but right now lots of people are clamouring for Space Whales!"
And then the design team get round this idea, flesh it out and before you know it, Space Moby is slipping silently across the Sol night sky.

Finally:
If my post seemed somewhat flamey, then I apologise. It wasn't intentionally so - but it frustrates me when people shoot down ideas without any counter suggestion other than "I don't want this in my game. Rawr!"
:D
 
I'm a simple man, my house is smaller than my ship so I don't mind living in it.

I also don't mind if they add all these features y'all been moaning so much about, as long as I can park my ship there when I need to.
 
Not hating on anyone's posts or suggestions ... unlike this post in reply to mine.
I understand one thing, many on here don't ... Frontier will make the game THEY want to make.
Sure we can suggest, give feedback, bug report and everything else ... but when Frontier have specifically stated what sort of game they will make, when people like me who have been here a long time and understand that Frontier will make they game they want to make, when we keep telling you that Frontier will make the game they want make ... WHY DO YOU KEEP WASTING YOUR TIME SUGGESTING SOMETHING THAT ISN'T WHAT FRONTIER WANT TO MAKE?

Maybe I do have a self-inflated ego on this forum, I won't deny it ... but I don't try make Elite something it shouldn't be, I leave those decisions up to Frontier, it is their game, not mine.

(caps used for emphasis, not shouting)

Here endeth the lesson of archbishop Alien of the Church of the unalterable vision of David.
 
Not even one colony per player?
No. Why should there be?

Childish attitude to the core!
Seriously, if you can't take people disagreeing with you, don't have a tantrum and start throwing insults about. Either develop a reasoned argument or be nice and be quiet until such time as you learn to do so.

Even if every single human would play this game and establish a colony, they would own 1-2% of the galaxy at best. What's to lose? How about a combined model: If your rank is high enough, you get the ability to fund a colony for your empire on the frontier, your NPC faction in turns makes you a planetary governor of the colony. Managing it is split between you and your empire.

Because Elite isn't a single-player colony building game. I'm all for such things occurring as the result of a massive group effort, ideally being driven by the in game factions. But the idea of such things being driven by an individual just doesn't fit with what the games is supposed to be about.

Now if you'd said "players hollowing out asteroids to establish makeshift stations" I'd be all about that. Totally consistent with the game background and much more plausible accomplishment for the lone player.
 
So I was looking at some of the recent images that folks have been uploading of planets now showing signs of life with all the lights and twinkles, etc. It looks amazing and got my thinking cogs into gear.

Imagine if we had the ability to set up and establish colonies on newly discovered worlds (since there are 400 billion or so systems out there to explore! J ).

CORE CONCEPT

The player is able to explore and discover a new and uninhabited planet out in the uncharted areas of the universe. Upon finding one, they can opt to establish a colony on the planet in the hopes to make it thrive and gain in size and population.
Doing this would enable the player to start to gain money from trading and importing / exporting goods by working up to building a trade outpost in the planet’s orbit.
The trade outpost could eventually grow in size and usefulness to become a fully fledged Station under the player’s ownership. (Which would tie in with player-owned stations).
Only one planet can be colonised by a player. The planet could be razed and all outposts destroyed if need be, to allow moving to a new system.

PLANET / COLONY NAME

The planet could be renamed after the CMDR who discovered it (Or at least the colony city in the system map as a minor faction perhaps), enhancing its importance in the universe and the effect that the player has on the game universe as a whole.

BUILDING THE COLONY - RESOURCES

Building up the colony on the planet takes time and a lot of resources (both money and trade resources). This would make a good money sink for the game as well. The player will need to provide for the colony as a full time job (perhaps Colonizer becoming a new career path), by providing money and trade items for them as the colony grows. Eventually the colony would become (more or less) self-sufficient, enabling the player to be away for longer periods of time.
If the colony starts to lack the resources it needs, it will start to dwindle in size and tech levels, etc. Eventually the colony would “die out” if left too long and the planet would be open for re-colonization.

BUILDING THE COLONY – GAMEPLAY

The colony would be created in a similar manner to games such as SimCity / CitiesXL with a sim-style building mechanic. The player could create his colony however he wanted, placing settlement buildings and trade / industry buildings in the shape / placement that suits his city-building needs. Other players can also view the colony in a “birds-eye” view to admire it (and so the builder can show off, of course! J ).

COLONY UNDER SIEGE

The trade outpost / station would be able to be attacked by pirates (player and NPC), though it would have some minor defences as an outpost and major defences as a station. The player would be warned that the colony is under siege and can return to defend off attackers. This would need some further thought as to the stages that the siege happens / how quickly – in case the player is offline. Perhaps a warning through the Mobile App would work too?

COLONY RESOURCES

This could depend on the planet itself, starting off with just a few base select resources that can be produced (mining extracts, metals, etc). As the colony grows in size and number, increasing its technological ability and produce, this affects the trade available and more advanced trade materials are required.



These are my general thoughts on how this could work. Let me know what you think.
You might like it – great. You might hate it – that’s ok, too. J

I might be wrong but I think your gonna need a spread sheet for that.

Did you read anything that was published by the Dev team about ED?

Just wondering because you sound like a steak man who orders fish and then says that he would like it more if it tasted.....you got it like COW!

Why would you come up with a suggestion that is at total odds with how they have said the game would be all along, I really do understand what you are suggesting and it sounds like a fun game (done lots of times but done right it would be fun) but it does not fit in with anything that has been said by FD.
Before all you change the game fanboys start to give me grief all I am saying is that right from the start we all knew what the game would be so why start to suggest it changes direction, when you know that David B and the team are making the game that they want to play NOT the one that you do.
 
Because Elite isn't a single-player colony building game. I'm all for such things occurring as the result of a massive group effort, ideally being driven by the in game factions. But the idea of such things being driven by an individual just doesn't fit with what the games is supposed to be about.

Now if you'd said "players hollowing out asteroids to establish makeshift stations" I'd be all about that. Totally consistent with the game background and much more plausible accomplishment for the lone player.
Totally agree. And that last idea is awesome. Reminds me of the 'space hermits living in asteroids' that were said (by the manual) to be in the 1984 game (but weren't actually in the game)
...and generation ships....want me some generation ships to find.
 
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