*sigh* yet another thread "Why don't we have this from other games" ....
I've been involved in Elite for a very long time. I'll never get fed up of telling people I was pushing for Elite IV for years before the kickstarter. And while it isn't written down what Elite *is*, I can tell you. It is one man, one ship against the galaxy. Think Han Solo in Star Wars, not Emperor Palpatine.
Not going to happen. Fanbois here think ED is the best game in existence, and any kind of suggestions for improvements (really good suggestions as well), are show down from fear of change.
*sigh* yet another thread "Why don't we have this from other games" ....
I understand what you are saying and as I said earlier, I played the original game in the 1980's, but times have moved on and to keep people interested it does need more than it has now, I know a lot is promised and I look forward to that, but after a few months, years of playing we need something to do with the millions of credits we will have accumilated or it will become pointless.*sigh* yet another thread "Why don't we have this from other games" ....
I've been involved in Elite for a very long time. I'll never get fed up of telling people I was pushing for Elite IV for years before the kickstarter. And while it isn't written down what Elite *is*, I can tell you. It is one man, one ship against the galaxy. Think Han Solo in Star Wars, not Emperor Palpatine.
*sigh* yet another thread "Why don't we have this from other games" ....
I've been involved in Elite for a very long time. I'll never get fed up of telling people I was pushing for Elite IV for years before the kickstarter. And while it isn't written down what Elite *is*, I can tell you. It is one man, one ship against the galaxy. Think Han Solo in Star Wars, not Emperor Palpatine.
*sigh* yet another thread "Why don't we have this from other games" ....
I've been involved in Elite for a very long time. I'll never get fed up of telling people I was pushing for Elite IV for years before the kickstarter. And while it isn't written down what Elite *is*, I can tell you. It is one man, one ship against the galaxy. Think Han Solo in Star Wars, not Emperor Palpatine.
And there will be plenty more. As long as Elite is the empty, buggy, boring grind sandbox it is now, people will make threads like these. They want goals, stuff to do in groups/wings. etc etc, it needs stuff found in other games.
One man, one ship? They should not have made it an online game in that case.
*sigh* yet another thread "Why don't we have this from other games" .....
FD statement, not going to be a spreadsheet game.
It's One Man, One Ship, with an available offline mode.
Not hating on anyone's posts or suggestions ... unlike this post in reply to mine.Sorry to burst your somewhat self-righteous ego-inflated bubble, but I've not come across this thread's game content suggestion specifically implemented in any space game I have previously played. Perhaps there's some obscure one out there that has it, but this certainly wasn't created off the back of it. I'm sorry you don't have the imagination or time to come up with original and meaningful suggestions on how to add more depth to the game everyone here loves, but you certainly seem to make time to hate on other people's.
Good job. >_>
You want it to be one man, one ship for the rest of your gaming time? That's fine. Ignore any other content that appears or other people's suggestions. If you are so sure of yourself that FD would never implement something that goes against your unrelenting self-contained ethos of my-game-my-rules, then I don't see why you are on here slating those people who posit suggestions of things they would enjoy seeing.
I'm all for players working collaboratively to help one of the local factions establish a new colony on a planet or a new space station in a system.
But colony's built and owned by a single player?
No. Never.
WHY DO YOU KEEP WASTING YOUR TIME SUGGESTING SOMETHING THAT ISN'T WHAT FRONTIER WANT TO MAKE?
Not hating on anyone's posts or suggestions ... unlike this post in reply to mine.
I understand one thing, many on here don't ... Frontier will make the game THEY want to make.
Sure we can suggest, give feedback, bug report and everything else ... but when Frontier have specifically stated what sort of game they will make, when people like me who have been here a long time and understand that Frontier will make they game they want to make, when we keep telling you that Frontier will make the game they want make ... WHY DO YOU KEEP WASTING YOUR TIME SUGGESTING SOMETHING THAT ISN'T WHAT FRONTIER WANT TO MAKE?
Maybe I do have a self-inflated ego on this forum, I won't deny it ... but I don't try make Elite something it shouldn't be, I leave those decisions up to Frontier, it is their game, not mine.
(caps used for emphasis, not shouting)
No. Why should there be?Not even one colony per player?
Seriously, if you can't take people disagreeing with you, don't have a tantrum and start throwing insults about. Either develop a reasoned argument or be nice and be quiet until such time as you learn to do so.Childish attitude to the core!
Even if every single human would play this game and establish a colony, they would own 1-2% of the galaxy at best. What's to lose? How about a combined model: If your rank is high enough, you get the ability to fund a colony for your empire on the frontier, your NPC faction in turns makes you a planetary governor of the colony. Managing it is split between you and your empire.
So I was looking at some of the recent images that folks have been uploading of planets now showing signs of life with all the lights and twinkles, etc. It looks amazing and got my thinking cogs into gear.
Imagine if we had the ability to set up and establish colonies on newly discovered worlds (since there are 400 billion or so systems out there to explore! J ).
CORE CONCEPT
The player is able to explore and discover a new and uninhabited planet out in the uncharted areas of the universe. Upon finding one, they can opt to establish a colony on the planet in the hopes to make it thrive and gain in size and population.
Doing this would enable the player to start to gain money from trading and importing / exporting goods by working up to building a trade outpost in the planet’s orbit.
The trade outpost could eventually grow in size and usefulness to become a fully fledged Station under the player’s ownership. (Which would tie in with player-owned stations).
Only one planet can be colonised by a player. The planet could be razed and all outposts destroyed if need be, to allow moving to a new system.
PLANET / COLONY NAME
The planet could be renamed after the CMDR who discovered it (Or at least the colony city in the system map as a minor faction perhaps), enhancing its importance in the universe and the effect that the player has on the game universe as a whole.
BUILDING THE COLONY - RESOURCES
Building up the colony on the planet takes time and a lot of resources (both money and trade resources). This would make a good money sink for the game as well. The player will need to provide for the colony as a full time job (perhaps Colonizer becoming a new career path), by providing money and trade items for them as the colony grows. Eventually the colony would become (more or less) self-sufficient, enabling the player to be away for longer periods of time.
If the colony starts to lack the resources it needs, it will start to dwindle in size and tech levels, etc. Eventually the colony would “die out” if left too long and the planet would be open for re-colonization.
BUILDING THE COLONY – GAMEPLAY
The colony would be created in a similar manner to games such as SimCity / CitiesXL with a sim-style building mechanic. The player could create his colony however he wanted, placing settlement buildings and trade / industry buildings in the shape / placement that suits his city-building needs. Other players can also view the colony in a “birds-eye” view to admire it (and so the builder can show off, of course! J ).
COLONY UNDER SIEGE
The trade outpost / station would be able to be attacked by pirates (player and NPC), though it would have some minor defences as an outpost and major defences as a station. The player would be warned that the colony is under siege and can return to defend off attackers. This would need some further thought as to the stages that the siege happens / how quickly – in case the player is offline. Perhaps a warning through the Mobile App would work too?
COLONY RESOURCES
This could depend on the planet itself, starting off with just a few base select resources that can be produced (mining extracts, metals, etc). As the colony grows in size and number, increasing its technological ability and produce, this affects the trade available and more advanced trade materials are required.
These are my general thoughts on how this could work. Let me know what you think.
You might like it – great. You might hate it – that’s ok, too. J
Totally agree. And that last idea is awesome. Reminds me of the 'space hermits living in asteroids' that were said (by the manual) to be in the 1984 game (but weren't actually in the game)Because Elite isn't a single-player colony building game. I'm all for such things occurring as the result of a massive group effort, ideally being driven by the in game factions. But the idea of such things being driven by an individual just doesn't fit with what the games is supposed to be about.
Now if you'd said "players hollowing out asteroids to establish makeshift stations" I'd be all about that. Totally consistent with the game background and much more plausible accomplishment for the lone player.