Two tier system
Fdev have created a two tier player system here with Horizons and the OP may well be a case of them trying to get around it. If the NPCs had been left as they were, engineered ships would eat them in seconds and we would all be complaining. As it is, it now takes somewhat longer to kill them and we are still complaining (-:
I am very much against anything that adds more rules or more grind to the game, though, because it dilutes the fun. Drawing clearer lines between what can be found in each type of REZ/CZ would be a way around it. Noobs have got to start somewhere so low REZs would have to cater for them, though.
While Horizons remains payware DLC then the problem of balance won’t go away, because the proportion of non engineered NPC is going to have to be kept artificially high out of fairness to the players that don’t have it. And even if Horizons was rolled into the base package, then Fdev would have to cut some slack for casual players, or potential new recruits will be put off the game before they appreciate that there is fun to be had.
We have three types of rez and combat zones that are suppose to reflect difficulty and rewards. We should scale them accordingly. Leave the engineered ships in the hazard res and high conflict zones but increase rewards to compensate. Make low rez and such easier for new poilet but decrease rewards. Easy fix.
Fdev have created a two tier player system here with Horizons and the OP may well be a case of them trying to get around it. If the NPCs had been left as they were, engineered ships would eat them in seconds and we would all be complaining. As it is, it now takes somewhat longer to kill them and we are still complaining (-:
I am very much against anything that adds more rules or more grind to the game, though, because it dilutes the fun. Drawing clearer lines between what can be found in each type of REZ/CZ would be a way around it. Noobs have got to start somewhere so low REZs would have to cater for them, though.
While Horizons remains payware DLC then the problem of balance won’t go away, because the proportion of non engineered NPC is going to have to be kept artificially high out of fairness to the players that don’t have it. And even if Horizons was rolled into the base package, then Fdev would have to cut some slack for casual players, or potential new recruits will be put off the game before they appreciate that there is fun to be had.