Button prompts

As mentioned previously, the press button to disengage from supercruise dialog really needs to either be removed or setup so it can be toggled Off/On. Leave it on for the tutorials, but veteran Cmdrs who do not know what button to press to exit Supercruise simply is not a thing. The real kicker is the fact it shows up when folks do not even use the keyboard or HOTAS -such as those who use Voice Attack, OrbWeaver or have built custom consoles.

I understand probably a lot of thought was used to implement this; however, obviously, those same folks do not play the game or have not play past the tutorials.
 
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The degree to which things annoy you is in direct relationship to the number of metaphorical mental mattresses you have on the bed so you don't feel the pea.
I had noticed these messages in game and only been mildly insulted.

To veer slightly off OP's main point (but not the spirit), the enormous legume in my bed that cannot ever be smoothed out is the redundant starport public announcement that all pilots must get landing permission before approaching the entrance.

This annoyance is doubly redundant in that:
1 the announcement is made after the commander has successfully followed protocols, and
2 the pilot that fails to follow the protocol is assailed with dire warnings of fines and big red letters before the announcement is made.

Calling these nitpickers out as oversensitive princesses is exactly right!
 
I agree entirely, prompts break immersion and need to be togglable. For disengage mine says 'Press to disengage'. Makes no sense at all.
 
Just for the sake of argument (and maybe this approach will add some layer to your mental matress ;)):
To land you first need to take off. You start at the starport, so you might hear this way before attempting to land, preparing you for what needs to be done.
Just like your mum always checked you had a hankie in your pocket before going out.

Calling these nitpickers out as oversensitive princesses is exactly right!
We all have trouble sleeping from time to time (and these prompts are starting to annoy me more and more).
 
Calling these nitpickers out as oversensitive princesses is exactly right!
I think we just care about different things.
I, for example, don't care AT ALL for any combat balancing. I also don't care much about combat loggers or how much time I spend in supercruise or jumping through the galaxy.
The list goes on, but I guess you got my point.

I really care for the simulation though, since that is exactly what makes Elite stand out. As a direct sequel of First Encounters it should carry on its legacy.
 
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