Buying a Type 7 now vs saving for a Python.

Firstly on comparing the Python with the Type 7, sure while i know the Python is a much more capable and much more expensive ship than the Type 7, aside from the faction locked ships, it's the only ship before the 75-200 million credit ships that can carry a similar amount of cargo to the Type 7 and crucially the Python can land on medium landing pads, while the Type 7 needs a large pad.

Secondly, like basically all the other dedicated cargo ships in the game, i'm pretty disappointed with the Type 7 (at least on paper) and i've been half planning with skipping it and saving my money anyway.

I initially skipped over the Type 6 in favour of the Keelback, but was very unhappy with it, feeling (aside from messing round with its' fighter hanger) i'd do better or as well my Cobra mark iii.
(And i haven't used it since.)

While i then got a Type 6 and was reasonably happy with it (though not that much), once i had enough money to fully outfit an Asp Explorer, i've been using the Asp for hauling cargo (with a fair bit of bounty hunting with my cargo build as well) and haven't used my Type 6 since.
(I'm considering turning my Type 6 into a mining ship, while i already have an Adder set up for the role.)

On the Type 7, it's slow, poorly armed ship while its' only real selling point, hauling around 300 units of cargo is, as noted hurt a lot by its' need for a large landing pad.

Lastly while the Type 9 is sure cheaper than the Anaconda, Corvette and Cutter (with the last two being faction locked also), can only carry a bit more than the Anaconda, while being less versatile than it and can't carry as much as the Corvette and Cutter.

On to my particular current needs, i'm looking for a ship to do better in and contribute more to trading (but really only cargo hauling) CG missions.

First in my Type 6 and then my Asp Explorer, while sure i know both ships can haul 112 and 128 units "bare boned", i have to have the luxury of at least each ships' second highest class shield, a docking computer and discovery scanner in my max cargo build, which due to each ships differing modules, let's me carry 88 units of cargo and 92 once i lock into a delivery route and pull out my discovery scanner.

In the recent cargo CG's i've typically been making at most seven to nine complete deliveries, delivering between, at least 616 and just over 800 units, which before our patch corresponding to 2.4, when station supplies restocked quicker than they do now, which was always enough to make sure i finished in the top 75% reward tier, but it was never enough to get into the top 50%.

Since that big recent patch, it's gotten much easier to get into and stay in the top 75% reward tier and a single time since i've gotten pretty easily into the top 50%, while several other times, if i hadn't been sleeping too much, playing too many other games and doing too many other things in this game, i could almost certainly have gotten into the top 50% pretty easily too.

So overall then i've been pretty happy with the rewards i was getting for and the amount i was contributing in my Type 6 and Asp, until the most recent one, in which the lack of large landing pads and supposed "CG burnout" (though i don't know why this CG was the one straw which broke the camel's back...?!), most "whale" players in big ships didn't compete in it, while many regular players also didn't take part either.

However many players realised that the lack of large landing pads, made the Python the best ship to contribute in the CG, while us mere mortals in Type 6's and Asp's SHOULD have still been able to do plenty in it too.

But while normally 10,000 plus players contribute to trade CGs and even recently 8000 to 10,000 players took part, last time i checked this morning, only about 3,800 players had taken part, while many that did, clearly did f e c k* all, as the CG was midway between the second and third target tiers on Monday night and it barely moved by the time it finished today.

Normally, before the big patch, i'd to deliver around 600 units to get into the top 75% reward tier and deliver 700+ to make sure i stayed there and while such since the big patch, i got into the tier once with only 350 units delivered, i still normally had to deliver 450-500+ to get into the top 75%, but in this one, i got into the top 75% with only 176 units delivered and the top 50% with only 500 units delivered, while i went on to contribute the most i have yet with over 1000 units delivered, instead of the 15 million plus i should be getting for getting into the top 50%, i'll only be getting 1.3 million because the CG never passed its' level three target.

However, IF i and several hundred more had had access to Pythons, we MIGHT have made a difference... :_ .

Lastly on funds, i currently have (or will have, once i turn in some missions and collect my BIG CG reward) 40 million credits.
Plenty to buy and decently outfit a Type 7 (while i'm sure a fair bit short of the amount needed to max it out), though of course not enough to buy a Python and surely well below the amount needed to even decently outfit it, let alone max it out.

While i COULD sell some ships to raise some funds, partly due to nostalgia and their current builds, but mostly to be able to test any changes and hopefully buffs my ships get in the future, i don't like selling ships.

Lastly on builds, could anybody with access to both ships (and the time, interest and funds of course :) ) tell me how much it costs (approximately) to buy and fit each of them, with their best FSD drive, Powerplant, second highest in class but best in that class shield, as many shield boosters as they can fit, multicannons all round with a docking computer and discovery scanner and tell me exactly how much cargo each ship can carry in that build? :) .

(*It's not a curse, moderators, even though the swear filter blocked it .
While sure it's an Irish parody of the F word, it's so light, we say it in front of children or bishops! - Not that i go near too many churches, being an atheist... :) .)
 
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Actually, the Type 7 has very good stats after all the buffs and is great at defending itself in the only way a hauler should - by high waking out and not mounting any weapons. It has great optional internals, armor and a super yaw speed. The jump range is also good. The only thing that is better in the Python for hauling is the access to medium pads and a higher upper level for resistance to player attacks. If you just want CGs in Solo there is nothing better than a Python for medium pads and Type 9 and then Cutter for large pads.
 
Actually, the Type 7 has very good stats after all the buffs and is great at defending itself in the only way a hauler should - by high waking out and not mounting any weapons. It has great optional internals, armor and a super yaw speed. The jump range is also good. The only thing that is better in the Python for hauling is the access to medium pads and a higher upper level for resistance to player attacks. If you just want CGs in Solo there is nothing better than a Python for medium pads and Type 9 and then Cutter for large pads.

Thanks, if the Type 7 could land on a medium pad, i likely wouldn't have started this thread anyway.
I'd probably have bought it now, then a Python in the future, but this CG in particular really screwed it.

I wonder what the odds of Frontier patching in the ship medium pad landing rights are?... :) .
 
The ship model is too high to fit in the medium hangar, so it isn't likely :) But if you can find supply stations with large pads and aren't expecting player attacks it has pretty much the same hauling quality as the Python. Although I can't remember the exact base stats as my Type 7 is a heavy engineered monster for high risk blockade runs in Open :)
 
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The ship model is too high to fit in the medium hangar, so it isn't likely :) But if you can find supply stations with large pads and aren't expecting player attacks it has pretty much the same hauling quality as the Python. Although I can't remember the exact base stats as my Type 7 is a heavy engineered monster for high risk blockade runs in Open :)

Frontier could easily remodel the ship slightly or raise the rooves of medium pads/hangers (i wish they would)... :) .
 
I love my T7. It’s a great utilitarian. It has excellent supercruise handling and fights off interdictions like no other ship. The price point also means calling it in is a frugal affair (comparatively). I feel safer at a trade CG in Open from my T7 than my combat Python. It’s also excellent when you are farming Powerplay stuff. Wait 3.5 weeks, make three deliveries totalling 750 merits and gain access to desired Powerplay equipment.
The T7 is a very welcome part of my fleet.
186970x1537.jpg
 
I have bad memories about the T7. The first time I bought one I accidentally rammed another player in an Anaconda as I was not used to flying a brick. The Anaconda pilot did not take it kindly and blew me right out of the sky. He probably considered me a hazard to navigation. :D
 
T-7. The medium sized ship that needs a large landing pad.

Python. The kick a** combat ship that can be fitted to haul 264t of cargo and fit on a medium pad.

Python trader is what earned me my money to buy my Conda.

Save for the Python. its worth it.

Funny thing is I just reconfigured my Python for Assassinations and BH again. And turned my Battle Conda into a Air Bus 320. How I love multipurpose ships.
 
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I have bad memories about the T7. The first time I bought one I accidentally rammed another player in an Anaconda as I was not used to flying a brick. The Anaconda pilot did not take it kindly and blew me right out of the sky. He probably considered me a hazard to navigation. :D

Interesting. T7 is very slow but actually has nice handling.
 
Interesting. T7 is very slow but actually has nice handling.

Forgot to mention this was way back in the day on the Mac version of the game (about the same time PC players got 2.0), I noticed the T7 has different internals these days so maybe the handling has changed, too.
 
I love my T7. It’s a great utilitarian. It has excellent supercruise handling and fights off interdictions like no other ship. The price point also means calling it in is a frugal affair (comparatively). I feel safer at a trade CG in Open from my T7 than my combat Python. It’s also excellent when you are farming Powerplay stuff. Wait 3.5 weeks, make three deliveries totalling 750 merits and gain access to desired Powerplay equipment.
The T7 is a very welcome part of my fleet.
https://inara.cz/data/ships/186/186970x1537.jpg

Indeed on Powerplays, i wish it was easier to earn points in them, but, aside from massacring innocent diplomats (which i refuse to do), i've only found that the delivering of trade packages raises PP points (and i've only found one station selling them/loading ships up with them and i can't remember where it was) .

I'm currently signed up with Li Yong Rui, interested in his discounts and missiles, but as far as i can see you can't just go to any one of his sectors to get trade packages, only seemingly finding them in random sectors and selling/delivering them to other seemingly random sectors... :_ .

T-7. The medium sized ship that needs a large landing pad.

Python. The kick a** combat ship that can be fitted to haul 264t of cargo and fit on a medium pad.

Python trader is what earned me my money to buy my Conda.

Save for the Python. its worth it.

Funny thing is I just reconfigured my Python for Assassinations and BH again. And turned my Battle Conda into a Air Bus 320. How I love multipurpose ships.

Indeed, on multipurpose ships, i stuck with my Cobra for a long time and still love it, but of course multipurpose ships in general show you just how much many other ships, but in particular freighters need buffing... :) .
 
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Indeed on Powerplays, i wish it was easier to earn points in them, but, aside from massacring innocent diplomats (which i refuse to do), i've only found that the delivering of trade packages raises PP points (and i've only found one station selling them/loading ships up with them and i can't remember where it was) .

I'm currently signed up with Li Yong Rui, interested in his discounts and missiles, but as far as i can see you can't just go to any one of his sectors to get trade packages, only seemingly finding them in random sectors and selling/delivering them to other seemingly random sectors... :_ .
It’s not random. Sorry RL calling. Hopefully someone can clarify how it works (since info in game clearly doesn’t explain things well).
 
It has the second best yaw speed in the game and engineered boosts over 400m/s. It has no problems with being slow or non agile. I use something like this for open:

https://eddp.co/u/yTltEGfV

It has very similar stats to a defence hauler fitted Python but the Python can invest more and get better results, but the price will be many times higher.
 
It’s not random. Sorry RL calling. Hopefully someone can clarify how it works (since info in game clearly doesn’t explain things well).

Yeah, i've been looking Powerplays up on the Wiki just now and while it seems you deliver trade packages from sectors expanding into neighbouring ones, it's still too random and complicated for its' own good and seeming not posted anywhere (at least clearly) in the game, where's best to pick them up from and where to deliver them to.

I've been signed up to my faction for more than two months and i've barely earned a point - you'd think you'd slowly earn points just by being a member of a faction... :_ .
(While i had to rejoin my faction about two weeks ago after mysteriously getting kicked out without warning, when i realised i hadn't been given my piddly weekly 1000 credits in about two weeks... )

To Tadeus, i've so far only played in Solo and never been forcibly interdicted, always being able to beat the mini game when i don't feel like fighting, though i do stop and fight about 80% of the time :) .
 
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I went from a Type 6 directly to a Python and I don't regret it. You open up more trade route options with the Python, because of the medium land pads, and can be fitted for combat. The versatility makes up for the higher price tag and smaller cargo capacity compared to the Type 7.

It was the one ship that funded my Anaconda.
 
Yeah, i've been looking Powerplays up on the Wiki just now and while it seems you deliver trade packages from sectors expanding into neighbouring ones, it's still too random and complicated for its' own good and seeming not posted anywhere (at least clearly) in the game, where's best to pick them up from and where to deliver them to.

I've been signed up to my faction for more than two months and i've barely earned a point - you'd think you'd slowly earn points just by being a member of a faction... :_ .
(While i had to rejoin my faction about two weeks ago after mysteriously getting kicked out without warning, when i realised i hadn't been given my piddly weekly 1000 credits in about two weeks... )

To Tadeus, i've so far only played in Solo and never been forcibly interdicted, always being able to beat the mini game when i don't feel like fighting, though i do stop and fight about 80% of the time :) .

In the in game Powerplay tab under your chosen power you can sift through which systems are in which state and go from there. Go to one of the Powerplay threads and they can explain this to you in detail (saving you a whole lot of hassle).
 
In the in game Powerplay tab under your chosen power you can sift through which systems are in which state and go from there. Go to one of the Powerplay threads and they can explain this to you in detail (saving you a whole lot of hassle).

Thanks :) .
 
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