C&P...Does it work?

Greetings,

It's the new C&P. Do the crime, pay the fine. Shoot a good guy, even a bad guy without getting their wanted status and get a bounty. Kill them and also get notoriety. Play for many hours, get tired and it is going to happen. I already have local Interstellar Factors with a different alliance just in case when needed so I just move onto another system and keep shooting. If it is a CZ I'll go to a HAZ Rez. Once the notoriety clears back to the CZ especially if one is playing the BGS game to influence a system.

Another time I just went to a distribution centre in a famine system scanning for datamined wake exceptions. Two hours doing that and one can end up with 50 of them. Note: G5 long range engineering a 0A frame shift wake scanner goes from stock 4k to 8.8k range. Mass is only 1.3 tons. One can just sit in the center of the beacons, rotate and scan every ship. Never chase a sidewinder or adder again.

Life was once better in the past:

Restricted zones on planetary stations were once small. Now they are huge.
Seems that every POI station/basic crash site has a restriction zone now.
Sentinels had wanted/clean status. Now we don't know.
High security systems have system authority ships patrolling all the above.

Shooting Type-9s in a convoy of refugees to get mats provides lots of notoriety.
Lots of notoriety and enjoy combat with the advanced tactical response ships.
Others more knowledgeable can add per bounty hunting, assassinations, etc.

Frontier's reasoning in the live streams was that crime now has consequences. OK, but I'm not going to kill four sentinels, then run an SRV through a huge restriction zone getting wanted to pickup two canisters of illegal goods to net maybe 20k in credits. Also insane transferring them to my ship and going back for two more! Scanning the data pylons in a security base to get materials? C&P changed game play opportunities.

Like combat solutions there may be others to every game play style including scanning those pylons. Darn I miss shooting those POI mining drill sites getting mats which didn't have a restriction zone. So now C&P is here.

As for PvP grieving, gankers etc was that part of why Frontier implemented this? Did any of this make a difference? Of course not. Gankers are laughing at this solution and well deserved! Still plenty of threads on the Forum about this. Great PvP players with multiple ship loads to deal with any live combat can certainly take out the easy NPC ATRs. After an interdiction wings with a gunship loaded with reverb torpedoes drops a player's shields instantly then two or three other ships dedicated to the hull, power plant, FSD etc ends the fight in seconds. The player even in a combat ship never had a chance. Much less for a trader. Maybe bring their own PvP wing and interdict first.

Note: This is why open only mode power play will also never happen but that is for several other threads still trying to promote it.
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So if this was a griefer solution it did not work but only limiting game play for others. In the USA it reminds me of politicians and gun control more about getting votes per solutions.

The answer? There is no perfect one or ever will be just by the basic game design. It's the balance thing. Still real people with all their problems play this game. Maybe there are people with issues going to mass kill others but don't do it today as they are playing Elite Dangerous. That's a good thing. Meanwhile I love this Texas video and the with new Squadrons might generate a few off-the-wall ideas. There is power in numbers even if not all that coordinated.

Regards

[video=youtube;Vt7FDTpzGvo]https://www.youtube.com/watch?v=Vt7FDTpzGvo[/video]​
 
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Yes it works.

I get tons of wake scans from Piracy. You should try it OP, the I.F. agents respect you more when you've actually committed a crime, rather than when you turn up to pay off a farming bounty.

Have you considered playing the game rather than min-maxing ?
 
I reckon the new(ish) C&P makes more sense and works far better than the previous system.

What needs changing is how the different System Security settings (low, med, high) respond in relation to Wanted status, Bounties, and Notoriety.
 
So if this was a griefer solution it did not work but only limiting game play for others.

As said many, many, many, many, many times before; it was not a griefer solution. It is crime & punishment. If you commit a crime, you get punished. That is it, really.
 
It also deters noob splatting and ganking through ATF responses.

Not really (unless you're in a religious cult obsessed with guns :D) It takes the ATR at least a minute to show up, in that time even I could probably smoke a noob in a sidey in my exploration krait.
 
Not really (unless you're in a religious cult obsessed with guns :D) It takes the ATR at least a minute to show up, in that time even I could probably smoke a noob in a sidey in my exploration krait.

Responses are security state and system position dependent they can show up in less than a minute. Killing other players is fine, ATF just successfully moves you on deterring static ganking and noob splatting without making it impossible. A sensible solution.
 
Not really (unless you're in a religious cult obsessed with guns :D) It takes the ATR at least a minute to show up, in that time even I could probably smoke a noob in a sidey in my exploration krait.

Yes, and that is what needs tweaking with SystemSec.

I reckon High Population - High Security syestems should always have ATR cruising around main stations, in SC along intra-system trade routes, and be scanning all ships that are coming and going. Sort of as if were a high security area - which could make constantly hanging about Stations or SC at CGs a different prospect.
 
Yes it works.

I get tons of wake scans from Piracy. You should try it OP, the I.F. agents respect you more when you've actually committed a crime, rather than when you turn up to pay off a farming bounty.

Have you considered playing the game rather than min-maxing ?

I.F. likes us better committing a crime? It's a game. I don't think that the programming code cares.

I Love this personal attack per how I play and why don't I play the same. That's OK. The thread is generating conversations which is the goal. I once was into SCUBA diving in many oceans. A relative came out and I got him into all the gear in a pool to enjoy the moment. What I never asked was could he actually swim? He survived but it is all in the details per what we know and expecting others to know the same.

Regards
 
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No, it does not. I fly 95 speed through the mail slot when an NPC crashes into my back. By speeding me up to 101 this way I get fined for reckless flying.
 
As said many, many, many, many, many times before; it was not a griefer solution. It is crime & punishment. If you commit a crime, you get punished. That is it, really.

Well, not many times before unless you're talking about all the many Forum posts. It was hinted in a livestream with Sandro (I couldn't find it tonight) but then again what is said in a livestream has little to do with an actual game update.
 
No, it does not. I fly 95 speed through the mail slot when an NPC crashes into my back. By speeding me up to 101 this way I get fined for reckless flying.

My favorite one is taking a mission to scan an outpost owned by the same faction, and when you do it you get a fine. I don't know if it's supposed to be a statement on rampant bureaucracy and the left hand not knowing what the right one is doing.
 
Well, not many times before unless you're talking about all the many Forum posts. It was hinted in a livestream with Sandro (I couldn't find it tonight) but then again what is said in a livestream has little to do with an actual game update.

If it was supposed to be a fix (partial or otherwise) for griefing, they dropped the ball by making it apply to players and NPCs alike. To me it's like applying animal cruelty laws to fruit and vegetables. You kept those carrots in the fridge for a week, and then you sliced them up while they were still living? <dry heave> you monster!
 
No, it does not. I fly 95 speed through the mail slot when an NPC crashes into my back. By speeding me up to 101 this way I get fined for reckless flying.

I'm not sure how this post applies to the current conversation. Get a docking computer and play with it with your manual skills in docking. Combine them and no NPC or open play PvP will ever get the advantage.
 

Deleted member 38366

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Hm, would be interesting to find out if C&P works in ELITE.

Ever since release, we don't have a C&P System. Never had one.

Now the fake pseudo-C&P Systems we've seen come and go...
- never made any sense, none of them
- never affected Career Criminals or Gankers the slightest
- only ever affected Clean Players that cared about staying clean

CG Locations or Hotspots attest the continued lack of C&P, nothing ever changed except some cosmetics and added hassle to pay off accidental parking tickets (that definitely got worse).

But since the Lawless nature of the Anarchy Galaxy has been a given since so long, I'd see no chance of it ever materializing.
Carry an unwanted 500Cr Bounty and it'll cost you time & money, especially if you forgot about "hot modules".
Carry a 100M Bounty right in the permit-locked Founders World or the heart of Colonia? Noone cares.

Entire Factions, Systems, Powers, SuperPowers and Permit-issung entities demonstrate that they don't care. Even the attainable Bounties for potential Bounty Hunters are heavily capped at a fairly useless amount.
So why should Players care?
The System in ELITE : Dangerous (if you'd translate it into real-world analogies) is deeply corrupt, nonsensical and heavily favors Criminals by offering them loopholes around every corner. Always has. That's our Galaxy in a nutshell.

At least we got it 50% right when it comes to C&P. C, Crime we got. We're just missing the "P" and there's no sign of it ever becoming a thing.

PS.
Do we really need one? Hard to tell. 4 years without C&P is a long time. Might as well keep things the way they are.
 
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C&P is fine IMO I can actually be a criminal now. I thing is that space is BIG and only the local systems are really patrolled etc... so it means that if I choose it doesn't have to stop me from doing anything. A decent balance really.

And if the amount of whine from the leet PvP'er about people who fly with crimes on is anything to go by it's doing something around the noob stomping as well. :D
 
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