Greetings,
It's the new C&P. Do the crime, pay the fine. Shoot a good guy, even a bad guy without getting their wanted status and get a bounty. Kill them and also get notoriety. Play for many hours, get tired and it is going to happen. I already have local Interstellar Factors with a different alliance just in case when needed so I just move onto another system and keep shooting. If it is a CZ I'll go to a HAZ Rez. Once the notoriety clears back to the CZ especially if one is playing the BGS game to influence a system.
Another time I just went to a distribution centre in a famine system scanning for datamined wake exceptions. Two hours doing that and one can end up with 50 of them. Note: G5 long range engineering a 0A frame shift wake scanner goes from stock 4k to 8.8k range. Mass is only 1.3 tons. One can just sit in the center of the beacons, rotate and scan every ship. Never chase a sidewinder or adder again.
Life was once better in the past:
Restricted zones on planetary stations were once small. Now they are huge.
Seems that every POI station/basic crash site has a restriction zone now.
Sentinels had wanted/clean status. Now we don't know.
High security systems have system authority ships patrolling all the above.
Shooting Type-9s in a convoy of refugees to get mats provides lots of notoriety.
Lots of notoriety and enjoy combat with the advanced tactical response ships.
Others more knowledgeable can add per bounty hunting, assassinations, etc.
Frontier's reasoning in the live streams was that crime now has consequences. OK, but I'm not going to kill four sentinels, then run an SRV through a huge restriction zone getting wanted to pickup two canisters of illegal goods to net maybe 20k in credits. Also insane transferring them to my ship and going back for two more! Scanning the data pylons in a security base to get materials? C&P changed game play opportunities.
Like combat solutions there may be others to every game play style including scanning those pylons. Darn I miss shooting those POI mining drill sites getting mats which didn't have a restriction zone. So now C&P is here.
As for PvP grieving, gankers etc was that part of why Frontier implemented this? Did any of this make a difference? Of course not. Gankers are laughing at this solution and well deserved! Still plenty of threads on the Forum about this. Great PvP players with multiple ship loads to deal with any live combat can certainly take out the easy NPC ATRs. After an interdiction wings with a gunship loaded with reverb torpedoes drops a player's shields instantly then two or three other ships dedicated to the hull, power plant, FSD etc ends the fight in seconds. The player even in a combat ship never had a chance. Much less for a trader. Maybe bring their own PvP wing and interdict first.
Note: This is why open only mode power play will also never happen but that is for several other threads still trying to promote it.
_________________________________________________________________________________________________________________
So if this was a griefer solution it did not work but only limiting game play for others. In the USA it reminds me of politicians and gun control more about getting votes per solutions.
The answer? There is no perfect one or ever will be just by the basic game design. It's the balance thing. Still real people with all their problems play this game. Maybe there are people with issues going to mass kill others but don't do it today as they are playing Elite Dangerous. That's a good thing. Meanwhile I love this Texas video and the with new Squadrons might generate a few off-the-wall ideas. There is power in numbers even if not all that coordinated.
Regards
It's the new C&P. Do the crime, pay the fine. Shoot a good guy, even a bad guy without getting their wanted status and get a bounty. Kill them and also get notoriety. Play for many hours, get tired and it is going to happen. I already have local Interstellar Factors with a different alliance just in case when needed so I just move onto another system and keep shooting. If it is a CZ I'll go to a HAZ Rez. Once the notoriety clears back to the CZ especially if one is playing the BGS game to influence a system.
Another time I just went to a distribution centre in a famine system scanning for datamined wake exceptions. Two hours doing that and one can end up with 50 of them. Note: G5 long range engineering a 0A frame shift wake scanner goes from stock 4k to 8.8k range. Mass is only 1.3 tons. One can just sit in the center of the beacons, rotate and scan every ship. Never chase a sidewinder or adder again.
Life was once better in the past:
Restricted zones on planetary stations were once small. Now they are huge.
Seems that every POI station/basic crash site has a restriction zone now.
Sentinels had wanted/clean status. Now we don't know.
High security systems have system authority ships patrolling all the above.
Shooting Type-9s in a convoy of refugees to get mats provides lots of notoriety.
Lots of notoriety and enjoy combat with the advanced tactical response ships.
Others more knowledgeable can add per bounty hunting, assassinations, etc.
Frontier's reasoning in the live streams was that crime now has consequences. OK, but I'm not going to kill four sentinels, then run an SRV through a huge restriction zone getting wanted to pickup two canisters of illegal goods to net maybe 20k in credits. Also insane transferring them to my ship and going back for two more! Scanning the data pylons in a security base to get materials? C&P changed game play opportunities.
Like combat solutions there may be others to every game play style including scanning those pylons. Darn I miss shooting those POI mining drill sites getting mats which didn't have a restriction zone. So now C&P is here.
As for PvP grieving, gankers etc was that part of why Frontier implemented this? Did any of this make a difference? Of course not. Gankers are laughing at this solution and well deserved! Still plenty of threads on the Forum about this. Great PvP players with multiple ship loads to deal with any live combat can certainly take out the easy NPC ATRs. After an interdiction wings with a gunship loaded with reverb torpedoes drops a player's shields instantly then two or three other ships dedicated to the hull, power plant, FSD etc ends the fight in seconds. The player even in a combat ship never had a chance. Much less for a trader. Maybe bring their own PvP wing and interdict first.
Note: This is why open only mode power play will also never happen but that is for several other threads still trying to promote it.
_________________________________________________________________________________________________________________
So if this was a griefer solution it did not work but only limiting game play for others. In the USA it reminds me of politicians and gun control more about getting votes per solutions.
The answer? There is no perfect one or ever will be just by the basic game design. It's the balance thing. Still real people with all their problems play this game. Maybe there are people with issues going to mass kill others but don't do it today as they are playing Elite Dangerous. That's a good thing. Meanwhile I love this Texas video and the with new Squadrons might generate a few off-the-wall ideas. There is power in numbers even if not all that coordinated.
Regards
[video=youtube;Vt7FDTpzGvo]https://www.youtube.com/watch?v=Vt7FDTpzGvo[/video]
Last edited: