C&P notoriety is trash for 100 reasons...

You are never trapped into one role in ED as long as you pay the consequences of what you do. If you commit a crime you are wanted criminal no matter what ship you are in. You don't want to be a criminal anymore, pay the consequences.

Notoriety takes a couple of weeks real time to cool down for me as I don't exploit it away, that's a consequence. There are factions hostile to me no matter what ship I'm in, that's a consequence. There are bounty hunters after me that's another consequence. If I hang around too long I 'll also have ATF on my back.

One of the things with C&P is you get locked out of IF's so you can't pay the consequences off.

The options are still there, there are are just consequences to your options which shouldn't be avoided because you decided to play in a different ship the next day.

So nothings avoided really. I stash my 'hot' ship and along with all of the above all I need to worry about is bounty hunters, not switching modules and the detention center if I get exploded.

Its hardly consequence free.

As to real life comparisons, it's nothing to do with real life, it's about something that makes some kind of sense within a game world. At the moment it doesn't. You may like that, that's fine, but I do not. I would prefer the game world I platinum to make some kind of sense.

Crooks get away with it every single day by dressing nicely and driving by the rules. So it makes perfect sense.
 
Notoriety takes a couple of weeks real time to cool down for me as I don't exploit it away, that's a consequence. There are factions hostile to me no matter what ship I'm in, that's a consequence. There are bounty hunters after me that's another consequence. If I hang around too long I 'll also have ATF on my back.
If you change ship the only issue you will have is a hostile faction. Suddenly no or little consequences.

One of the things with C&P is you get locked out of IF's so you can't pay the consequences off.
Change ship. All sorted.

So nothings avoided really. I stash my 'hot' ship and along with all of the above all I need to worry about is bounty hunters, not switching modules and the detention center if I get exploded.
If you swap ship you don't even need to worry about anything as you have no bounty hunters after you, you can't be sent to a detention centre or worry about hot modules.

Its hardly consequence free.
Just easy to avoid them.

Crooks get away with it every single day by dressing nicely and driving by the rules. So it makes perfect sense.
Thought you didn't like real life comparisons. But even so, if you are seen commiting that crime, yes you can run and hide but if you are caught you are still guilty no matter what car or clothes you are driving or wearing.
 
Thunder thunder thunder thunder cats !

Flimley

Thundercats Hooooo !.

If you change ship the only issue you will have is a hostile faction. Suddenly no or little consequences.

Change ship. All sorted.

If you swap ship you don't even need to worry about anything as you have no bounty hunters after you, you can't be sent to a detention centre or worry about hot modules.

Just easy to avoid them.

So we've gone from no consequences to OK well some consequences but they don't punish people enough to satisfy you, that's progress at least. The idea with C&P isn't to make criminal play impossible, just add some non gamebreaking and fun consequences.

Its OK to be a badguy.

Thought you didn't like real life comparisons. But even so, if you are seen commiting that crime, yes you can run and hide but if you are caught you are still guilty no matter what car or clothes you are driving or wearing.

I don't and specifically said so before responding to you taking us in this silly direction. Or do you not like them suddenly now I've pointed out they can equally well prove my point ?.
 
So we've gone from no consequences to OK well some consequences but they don't punish people enough to satisfy you, that's progress at least. The idea with C&P isn't to make criminal play impossible, just add some non gamebreaking and fun consequences.
Never said there wasn't any consequences. They are just too easy to avoid. As to fun criminal play I would like the C&P system to go hand in hand with that. It doesn't at he moment.
Its OK to be a badguy.
Unfortunately the game world doesn't create a compelling bad guy experience at the moment. Hopefully It will doin the future.

I don't and specifically said so before responding to you taking us in this silly direction. Or do you not like them suddenly now I've pointed out they can equally well prove my point ?.
Except it didn't prove your point in any shape or form as I pointed out. People are still guilty of the crime they commit. I can't do a drive by shooting in one car then turn up in a transit van and have the authorities go; you are fine to proceed as you only kill people in your other car. Its just silly.

That is what is effectively happening at the moment.
 
Never said there wasn't any consequences. They are just too easy to avoid. As to fun criminal play I would like the C&P system to go hand in hand with that. It doesn't at he moment.

Unfortunately the game world doesn't create a compelling bad guy experience at the moment. Hopefully It will doin the future.

I'm enjoying it now, whenever I want to.

Except it didn't prove your point in any shape or form as I pointed out. People are still guilty of the crime they commit. I can't do a drive by shooting in one car then turn up in a transit van and have the authorities go; you are fine to proceed as you only kill people in your other car. Its just silly.

You can if the cops only know the car used in the driveby.

That is what is effectively happening at the moment.

Not really, flying an internet spaceship in a perfectly allowable but gameworld naughty way and real world drive by shootings differ on a number of fundamental levels. This is why I think real world comparisons are a bad idea.

People let their game run AFK to solve this mess. This is a < bad > design. Energy crisis anyone?

Originally it only worked if you were undocked but the usual suspects spat out their dummies at having to fly spaceships or something.
 
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I'm enjoying it now, whenever I want to.
Good for you. I would like a bit more depth to it myself.

You can if the cops only know the car used in the driveby.
In ED they know the pilot as well as the ship. But for some reason they have decided your ship is guilty instead of the commander.

Not really, flying an internet spaceship in a perfectly allowable but gameworld naughty way and real world drive by shootings differ on a number of fundamental levels. This is why I think real world comparisons are a bad idea.
I agree. But you were the one that bought real world comparisons into it in the first place. Practice what you preach next time.
 

sollisb

Banned
Notoriety means you can't access interstellar factor and pay your fine/bounty, so you stay wanted with bounty hunters after you (or you switch ships). It decays at one point every two hours of game time, so you can still play all you like.

You have to be properly naughty to get any, FF or reckless flying won't do it.

If you get it up to ten MOM's pet NPC's will kick you in the trousers.

Not exactly true.. I got interdicted by a cop in a system I was 'Wanted', got scanned and was told all clear!

I've also (Friday evening) had a cop keep firing on me, while the rest went about their business.

No idea why you're bringing your mom into this :)
 
Good for you. I would like a bit more depth to it myself.

In ED they know the pilot as well as the ship. But for some reason they have decided your ship is guilty instead of the commander.

I agree. But you were the one that bought real world comparisons into it in the first place. Practice what you preach next time.

Weak.

I want to play the game in a semi believable game world.

That sounds like you hankering for some realism to me, which is where the real world stuff started.

You need to remember its a video game and its OK to be a badguy.

Not exactly true.. I got interdicted by a cop in a system I was 'Wanted', got scanned and was told all clear!

I've also (Friday evening) had a cop keep firing on me, while the rest went about their business.

No idea why you're bringing your mom into this :)

I don't believe you.
 
27δ(duuude);7077056 said:
Notoriety +1 for running from cops[down]
Notoriety +2 for killing a player[up]
Notoriety +3 for skimmer strike missions[down]
Notoriety +4 for fighting back against cops:S
Notoriety +5 for killing trade ships that resist[arrrr]
Notoriety +6 for crossfire[down]
Notoriety +7 for assassination missions[down]
Notoriety +8 for massacre missions[down]
Notoriety +9 for bounty hunting[down]
Notoriety +10 for launching a fighter[down]

Time spent in-game: 21 hours
Time spent in-game AFK: 20 hours
Profits for FDev Bitmining AFK Clients: unknown [money]

Notoriety +90 for accusing FDev of bit-mining
New forum tag for complaining about C&P: "illseeyouincourt"
Cost of hacking the game to check for bit-mining during game-play: Banned account:x

Reaction from PVE Combat Pilots: [where is it]*User has left the game*[hotas]
Average Steam players Feb '18 (Notoriety is added): 6k
Average Steam players Sept '18 (mostly AFK): 3k

Reaction from Traders, Explorers, and PVP Combat Pilots: [up] Weapons are for psychopaths anyway :D
Penalty for PVP Combat: Run away, usually only one jump away from the next target. Cost: ~1 jump
Penalty for PVE Combat: Get a new system, new ship, new faction and a new station. Cost: ~1 mil for a combat ship or transfer, Negative influence and rep changes for doing missions for an opposing faction. ~5 jumps if the faction is large.


Penalty for putting players into timeout: PVP in the starter system
Seeing Fdev tag similar threads with "illseeyouincourt": priceless

Eat 'em up yum[haha] yum[haha]

Top post, nice one, get sorted :D
 
Nothing weak about it as it's entirely accurate.

Semi believable does not mean realistic. It means that it makes sense. It currently doesn't.


Never said it wasn't. Why do you keep saying this.

Because you are demanding more unavoidable consequences or punishments for whats an absolutely valid playstyle.
 
The current C&P system has a notoriety > 1000 for cryptic procedures.
As a bad law it should be repealed or put into a detention centre.
 
People let their game run AFK to solve this mess. This is a < bad >design. Energy crisis anyone?

Is it? not in itself.

If you do not want the punishment, do not do the crime?

There are people out there that do not want to be punished for doing a perceived 'bad' in a game world, they are playing a game, they want to do what they do, and I get that, but even so, where is the balance in that?

Is it dealing out punishment too harshly? difficult to say, but if you are taking missions to kill civilians and security forces then yeah, you definitely deserve the notoriety.
 
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Deleted member 110222

D
People let their game run AFK to solve this mess. This is a < bad >design. Energy crisis anyone?

I agree. FD should be ashamed for encouraging enegy waste, which is what C&P does. It may not be deliberately done, but encourage energy waste it does.

When people aren't playing, their computer should be turned off.
 

Deleted member 110222

D
Is it? not in itself.

If you do not want the punishment, do not do the crime?

There are people out there that do not want to be punished for doing a perceived 'bad' in a game world, they are playing a game, they want to do what they do, and I get that, but even so, where is the balance in that?

Is it dealing out punishment too harshly? difficult to say, but if you are taking missions to kill civilians and security forces then yeah, you definitely deserve the notoriety.

Dude did you even read his post?

The world is being hammered by people's waste, yet FD rewards he who would leave his computer on all day so a number on a screen reduces.

There's a reason I haven't posted much in DD the last few days.

I've joined a new community elsewhere, discussed FD's business practices and you know what?

We think FD is a prime example of a western business that only cares about money, everyone else be damned.

Seriously considering quitting this community. New place is actually hospitable and the people care about each other. I'm free of FD's grip now, as that much needed social space isn't a ransom anymore.

Have fun killing the planet, if you can take your eyes out of your Rift.
 
Dude did you even read his post?

The world is being hammered by people's waste, yet FD rewards he who would leave his computer on all day so a number on a screen reduces.

There's a reason I haven't posted much in DD the last few days.

I've joined a new community elsewhere, discussed FD's business practices and you know what?

We think FD is a prime example of a western business that only cares about money, everyone else be damned.

Seriously considering quitting this community. New place is actually hospitable and the people care about each other. I'm free of FD's grip now, as that much needed social space isn't a ransom anymore.

Have fun killing the planet, if you can take your eyes out of your Rift.

Yep, video games are the prime mover of ecological decline in the modern era. If we all stopped now, all that's left are international fuel companies and the MIC. One down, two to go!

>_____>
 
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