Not sure who you're posting to, but I haven't considered that because it can be safely inferred it's the barrels spinning. It goes "clunk.....clunk....clunk...clunk..clunk-clunk-clunk" indicating something is increasing in rate, then it starts firing. Furthermore lasers run hotter don't they? So you'd be saying multicannons would be hotter than lasers, except for the cooling system that has to "warm up" for five seconds before the gun starts firing, with a clunk sound that increases in frequency. I'd buy a Ridley Scott retcon before that.nothing quite like seeing someone argue for reality in 1 part of the process, yet argue against the need for reality in another part of the self same process. overheating and cooling systems are a big thing in the game.. did you ever consider that the MC spin up, was maybe something to do with the cooling system, and not actually the firing mechanic?
the problem with people bringing up that space is a vaccum though.
Is that space isn't an absolute vaccum like what we can create in labs.
There are gasses in space (just very dispersed), it should still be possible to cool off weapons through the transfer of energy.
I mean sure we're talking a few couple molecules per cubic meter than trillions upon trillions but convection should have an affect but even so I imagine we should be able to radiate most of our heat.
From Wikipedia: "The GAU-8 itself weighs 620 pounds (280 kg), but the complete weapon, with feed system and drum, weighs 4,029 pounds (1,828 kg) with a maximum ammunition load"
Guns overheat very quickly in a vacuum, so low RPM is required. Also, Gatlings can return their spent ammo cases to the magazine vs. dumping them out of the vehicle. Nobody wants to hit a cannon shell casing at warp.
It would be trivial to write a macro that could pulse fire with perfect timing to keep the guns spun up. I wonder if Frontier would consider it exploitative. My gut tells me yes, but you never can tell.
If I hadn't entirely stopped using multicannons I'd be tempted to file a ticket and ask.
If they were going for realism, they'd have realized that most fighters today have multibarrel cannons that don't suffer from a delay when firing.
Not even the A10's huge 30mm cannon.
https://youtu.be/33teK7L4DM4
If they want to disperse heat better, ejecting the casings would be more practical. Also, multibarrel cannons lend themselves better to heat management better than single barreled machine guns.
I think the cannons should have no spin up time, fire faster, and eject casings. Would be great.
And be the most OP weapon in game.
I never said they should increase damage above every other weapon in the game.
Allowing it to fire faster with no spin up is a damage buff to MC's and have better heat management by ejecting casing....
Not sure who you're posting to, but I haven't considered that because it can be safely inferred it's the barrels spinning. It goes "clunk.....clunk....clunk...clunk..clunk-clunk-clunk" indicating something is increasing in rate, then it starts firing. Furthermore lasers run hotter don't they? So you'd be saying multicannons would be hotter than lasers, except for the cooling system that has to "warm up" for five seconds before the gun starts firing, with a clunk sound that increases in frequency. I'd buy a Ridley Scott retcon before that.
Fire rate goes up, damage goes down. Balances out. Cases ejecting doesn't lower the entire ship's heat, just keeps the gun itself from overheating.
Believe it or not I considered this kind of scenario. Notice I didn't say it was impossible. But I think it's extremely far-fetched that's what they had in mind when designing it, and even more far fetched that such a system would be in use in a military-style spacecraft a thousand years from now. The disadvantage of the spin-up time would outweigh the disadvantages of various other presently definable cooling systems, namely one that's always on.time for a cooling system to warm up.. nice
you do understand the whole thermodynamics deal? and how cooling systems work primarily by removing the heat from the source location and dumping it via another.. say like those big red vented areas our ship have. the word 'pump' is often associated with the process of cooling systems, they tend to be mechanical, and they tend to manage the rate of heat exchange by controlling the flow rate of the coolant.
now lets imagine, that in a vacuum, the rate of heat exchange between the mechanical parts of the gun, the surrounding structure and the vacuum of space, is insufficient to 'effectively cool' the weapon and would result in some form of damage. lets also imagine that a weapon of that type would also heat up to its working temperature pretty quick.. especially if it had to dump its own heat on the spot. is it so hard to believe, that maybe the spin of the barrel assembly is also chained to the pump system, or that maybe the delay is about coolant flow rate, or maybe the delay is about pre-heated the weapon before introducing an extremely fast build up of heat, or any other number of possible variants of said 'maybe's'.
there are many logical reasons for why something may take time, and as far as our ships are concerned.. heat is 1 of the biggest issues it has to deal with. as for comparing lasers to cannons.. come on dude.. different systems all together, each with their own potential problems and solutions.
I'm surprised projectiles are still used in the year 3000.
Sign me up, beats waiting!If you want to be concerned about something, I find more interesting that the whole thing doesn't cause our ships to do barrel rolls while firing.![]()
Sign me up, beats waiting!
(Actually if you had two you could oppose them so there wouldn't be a net angular torque...I only have one though atm...)