C3 Multicannon Spin-Up Time

FWIW you can spin up (at least med and large) multis by "blipping" the trigger. You can hear them spin up. I do it all the time just as I'm making my attack turn and when i'm on target I'm ready to unleash efficient auto-loader hell on them!
 
nothing quite like seeing someone argue for reality in 1 part of the process, yet argue against the need for reality in another part of the self same process. overheating and cooling systems are a big thing in the game.. did you ever consider that the MC spin up, was maybe something to do with the cooling system, and not actually the firing mechanic?
 
the problem with people bringing up that space is a vaccum though.
Is that space isn't an absolute vaccum like what we can create in labs.
There are gasses in space (just very dispersed), it should still be possible to cool off weapons through the transfer of energy.
I mean sure we're talking a few couple molecules per cubic meter than trillions upon trillions but convection should have an affect but even so I imagine we should be able to radiate most of our heat.
 
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nothing quite like seeing someone argue for reality in 1 part of the process, yet argue against the need for reality in another part of the self same process. overheating and cooling systems are a big thing in the game.. did you ever consider that the MC spin up, was maybe something to do with the cooling system, and not actually the firing mechanic?
Not sure who you're posting to, but I haven't considered that because it can be safely inferred it's the barrels spinning. It goes "clunk.....clunk....clunk...clunk..clunk-clunk-clunk" indicating something is increasing in rate, then it starts firing. Furthermore lasers run hotter don't they? So you'd be saying multicannons would be hotter than lasers, except for the cooling system that has to "warm up" for five seconds before the gun starts firing, with a clunk sound that increases in frequency. I'd buy a Ridley Scott retcon before that.
 
the problem with people bringing up that space is a vaccum though.
Is that space isn't an absolute vaccum like what we can create in labs.
There are gasses in space (just very dispersed), it should still be possible to cool off weapons through the transfer of energy.
I mean sure we're talking a few couple molecules per cubic meter than trillions upon trillions but convection should have an affect but even so I imagine we should be able to radiate most of our heat.

Um...you are aware that most of space is at absolute zero right? Cooling is not a problem. Convection requires matter to work. So radiation is it. That and I think our ships do put weapon heat into the main radiators.
 
From Wikipedia: "The GAU-8 itself weighs 620 pounds (280 kg), but the complete weapon, with feed system and drum, weighs 4,029 pounds (1,828 kg) with a maximum ammunition load"

A lot of that weight will be the ammunition, not the feed mechanism. Ammo weighs a ton. Even .308 ammo (7.62mm), which I handle boxes of, weighs a ton. Ok, not a literal tonne, but you wouldn't want to drop a box of it on your foot.

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Guns overheat very quickly in a vacuum, so low RPM is required. Also, Gatlings can return their spent ammo cases to the magazine vs. dumping them out of the vehicle. Nobody wants to hit a cannon shell casing at warp.

If we're going to accept that the slow ROF is due to heat buildup, we need projectiles that only stop when they hit something, rather than disappearing at 3.5km.
 
It would be trivial to write a macro that could pulse fire with perfect timing to keep the guns spun up. I wonder if Frontier would consider it exploitative. My gut tells me yes, but you never can tell.

If I hadn't entirely stopped using multicannons I'd be tempted to file a ticket and ask.
 
It would be trivial to write a macro that could pulse fire with perfect timing to keep the guns spun up. I wonder if Frontier would consider it exploitative. My gut tells me yes, but you never can tell.

If I hadn't entirely stopped using multicannons I'd be tempted to file a ticket and ask.

Heh. Potentially just set a slow key repeat rate in Windows, and bind the X52 trigger's first stage to a keyboard key in the Saitek control panel. Bind that key to fire ingame, along with the trigger's second stage, so holding the trigger halfway would maintain the spin. I'm not 100% sure it would work, but fun idea.
 
If they were going for realism, they'd have realized that most fighters today have multibarrel cannons that don't suffer from a delay when firing.

Not even the A10's huge 30mm cannon.
https://youtu.be/33teK7L4DM4

If they want to disperse heat better, ejecting the casings would be more practical. Also, multibarrel cannons lend themselves better to heat management better than single barreled machine guns.

I think the cannons should have no spin up time, fire faster, and eject casings. Would be great.
 
If they were going for realism, they'd have realized that most fighters today have multibarrel cannons that don't suffer from a delay when firing.

Not even the A10's huge 30mm cannon.
https://youtu.be/33teK7L4DM4

If they want to disperse heat better, ejecting the casings would be more practical. Also, multibarrel cannons lend themselves better to heat management better than single barreled machine guns.

I think the cannons should have no spin up time, fire faster, and eject casings. Would be great.

And be the most OP weapon in game.
 
Allowing it to fire faster with no spin up is a damage buff to MC's and have better heat management by ejecting casing....

Fire rate goes up, damage goes down. Balances out. Cases ejecting doesn't lower the entire ship's heat, just keeps the gun itself from overheating.
 
Not sure who you're posting to, but I haven't considered that because it can be safely inferred it's the barrels spinning. It goes "clunk.....clunk....clunk...clunk..clunk-clunk-clunk" indicating something is increasing in rate, then it starts firing. Furthermore lasers run hotter don't they? So you'd be saying multicannons would be hotter than lasers, except for the cooling system that has to "warm up" for five seconds before the gun starts firing, with a clunk sound that increases in frequency. I'd buy a Ridley Scott retcon before that.

time for a cooling system to warm up.. nice

you do understand the whole thermodynamics deal? and how cooling systems work primarily by exchanging the heat from 1 location and exchanging it again via another.. say like, from any source of heat on our ship - to those big often glowing vented areas all our ships have. the word 'pump' is often associated with the process of cooling systems, they tend to be mechanical, and they tend to manage the rate of heat exchange by controlling the flow rate of the coolant past the source and/or destination.

now lets imagine, that in our vacuum of space, the rate of heat exchange between the mechanical parts of the gun, the surrounding structure and the vacuum of space, is insufficient to 'effectively cool' the weapon.. or protect the ship structure.. and would result in some form of damage. lets also imagine that a weapon of that type will heat up to its working temperature pretty d quickly.

is it so hard to believe, that maybe the spin of the barrel assembly is also chained to the weapons pump system? or that maybe the delay is about reaching optimum coolant flow rate? or maybe the delay is about pre-heating the weapon before introducing an extremely fast build up of heat.. to an otherwise very very cold mechanism? or any other number of possible variants of said, maybe's?

there are many logical reasons for why something may take a fixed/delayed time to start operating, and as far as our ships are concerned, with heat being 1 of the biggest concerns it has to deal with, it is always going to be worth considering it's potential effect on any given system. as for comparing lasers to cannons.. come on dude.. different systems all together, each with their own potential problems and solutions.
 
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Fire rate goes up, damage goes down. Balances out. Cases ejecting doesn't lower the entire ship's heat, just keeps the gun itself from overheating.

Increasing fire rate and balancing everything else like damage and clip size and max ammo is probably more trouble than it's worth. Purely aesthetic, and it would go both ways: Individual shots would do very little damage and might make the gun feel anemic.

In real guns most of the heat is generated in the barrel/chamber. Casings are indeed hot, but pretty light, so they don't contain much heat energy.

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time for a cooling system to warm up.. nice

you do understand the whole thermodynamics deal? and how cooling systems work primarily by removing the heat from the source location and dumping it via another.. say like those big red vented areas our ship have. the word 'pump' is often associated with the process of cooling systems, they tend to be mechanical, and they tend to manage the rate of heat exchange by controlling the flow rate of the coolant.

now lets imagine, that in a vacuum, the rate of heat exchange between the mechanical parts of the gun, the surrounding structure and the vacuum of space, is insufficient to 'effectively cool' the weapon and would result in some form of damage. lets also imagine that a weapon of that type would also heat up to its working temperature pretty quick.. especially if it had to dump its own heat on the spot. is it so hard to believe, that maybe the spin of the barrel assembly is also chained to the pump system, or that maybe the delay is about coolant flow rate, or maybe the delay is about pre-heated the weapon before introducing an extremely fast build up of heat, or any other number of possible variants of said 'maybe's'.

there are many logical reasons for why something may take time, and as far as our ships are concerned.. heat is 1 of the biggest issues it has to deal with. as for comparing lasers to cannons.. come on dude.. different systems all together, each with their own potential problems and solutions.
Believe it or not I considered this kind of scenario. Notice I didn't say it was impossible. But I think it's extremely far-fetched that's what they had in mind when designing it, and even more far fetched that such a system would be in use in a military-style spacecraft a thousand years from now. The disadvantage of the spin-up time would outweigh the disadvantages of various other presently definable cooling systems, namely one that's always on.
 
I'm surprised projectiles are still used in the year 3000.

Why? In space combat they would be very useful purely from a kinetic energy point of view.

Despite all the advanced energy weapons and such throwing something really fast at something will never go out of fashion IMO :D
 
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To the people who argue that today's gatlings don't have a spin-up time, I would offer an explanation (I know it's more of an apologetic reasoning, but hey. That's how I deal with immersion issues):

Today's gatlings are small. Even the A-10's cannon which is as big as a small car is tiny, compared to our multicannons. The C3 MC's barrel itself probably weights three or four tonnes. To be honest, I don't have a problem with the motors fighting an immense inertia for a second.
If you want to be concerned about something, I find more interesting that the whole thing doesn't cause our ships to do barrel rolls while firing. :D
 
If you want to be concerned about something, I find more interesting that the whole thing doesn't cause our ships to do barrel rolls while firing. :D
Sign me up, beats waiting!

(Actually if you had two you could oppose them so there wouldn't be a net angular torque...I only have one though atm...)
 
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