Call of the wild - A list of pristine metallic rings

No civilization, pristine, metallic unless otherwise stated

Col 285 Sector FM-K c9-9 (1)
Col 285 Sector RE-O c7-9 B (4) somewhat of a hike if I remember correctly
HR 4197 (1, 6) and (7G - water world with metal rich ring)
HIP 56054 (3)




For those interested in HIP 61385, there is an ammonia world without an atmosphere!

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Pardon my ignorance but where in the System Map or by what means would I find out if such a thing has pristine reserves?

You have to scan the planet, I believe with a detailed surface scanner (I may be mistaken there) before you can get this information, though.
 
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Got a better image to put the location of FEHU into perspective. The recent CG to build a station in the Pleiades Nebula, might show how far FEHU is from the bubble.

FEHU IN PERSPECTIVE.jpg

FEHU is 469LY from SOL, either the same distance away or a bit farther. There is also ADITI station near FEHU with a population 5 times larger (15 million). Both are Agricultural/Refinery systems, both are isolated little islands of Empire love in the blackness of Anarchy space. There are many ELWs around this area, I've done all my exploring around here in SYNUEFE in the shattered hope that some more stations would be constructed here. Now, I'm reaping the rewards of that exploration. This T-7 will have paid for itself very soon.
Here is ADITI
FEHU TO ADITI.jpg
 
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2,465 tons mined now and I'd like to relate a few irritants to mining:

1). Shooting prospectors through an asteroid - Every so often I'll fire a prospector drone at an asteroid and it just passes clear through it and keeps going.
2). The refinery hopper - I have a 10-bin refinery and with 4-5 slots empty the hopper gets jammed up and I have to manually empty it.
3). Drones change from a white limpet mark on the radar to a yellow ship mark. I've seen this happen several times, usually when a drone passes through an asteroid
it tends to change to a ship mark on the radar. The other time is when I'm boosting out of the ring trying to leave and the drones behind me all turn into
yellow ship marks. First time I saw this, I thought that I'd been bushwhacked by pirates.
4). Limpet error, deploy cargo hatch. Irritating.
5). Dumping unwanted limpets to make cargo room - The active limpets pick the damn things up and try to bring them back. I end up with the cargo bay
being full, the refinery with room to store more ore, and 3 collector limpets each holding a jettisoned limpet. Not much you can do at that point except
manually scoop ore.

Minor impacts to the process. I did learn that it was best for me to have the mining lasers set to primary and in the same fire group place collector limpets as secondary.
That way, when a limpet expires I can keep firing the lasers and deploy another limpet. I also find it best to get situated along an asteroid so that I don't have to
make any maneuvers, then start mining and switch to my cargo panel and focus on dumping the unwanted ore and clearing out the hopper.
 
I have encountered exactly the same nuisances.
I also have the feeling that the decay time of collector limpets is sometimes too short. I had limpets decay well before 12 minutes several times. Plus, when you jettison cargo the collector limpets try to bring it back.

There's still some bodywork to be done to mining.
 
I never tried mining before limpets were introduced, I can only imagine what the early miners went through as they tried to manually scoop everything. My God, it must have been terrible. I have to say FD has at least made an effort to make this an enjoyable time. Later on, perhaps they will work these bugs out a bit more. The basic premise functions as is, even with the irritants; and that probably means that it is not the hot pot on the stove at the moment. With 1.5 beta and the soon to be released Horizons, I imagine there are higher priorities for a limited staff. I'd like to see being able to filter ore automatically, with a filter button on the refinery (check or uncheck a specific ore type to auto dump); but that might be seen as being too easy. Still, can't hurt to suggest it.

Someone suggested factory ships earlier this month, and that might be a nice addition. The galnet reports the location of factory ships in certain rings each week. You visit that ring and find a capital ship sized factory ship sitting just above the ore ring. Once you report in to the ship, you can obtain mining missions. The ship has docking pads located on the hull along with a commodity market, a minor repair capability, and ability to restock limpets. You would essentially contract with the ship to provide a certain amount of ore to complete a mission. The ship might also provide fighter cover or have a no fire zone that miners could flee to if the dung hit the fan.

Just hit 40 mill CR mining. T-7 has paid for itself with about 20 hours of mining.
 
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I made 4.7 MCr in my Mining Python yesterday. Two sessions of about an hour each, and I keep optimizing things. I noticed that the Cargo Scoop bugs out sometimes and you have to log off and on just in order to make it work again. I /bugged it to FD as it wastes a full set of limpets each time that happens; and it happened three times in two hours to me. Like I said, nuisances in mining atm.

FD could also boost collector limpet durability to, say, 15 minutes. Mining revenue is in no way comparable to trading or pewpew so they could at least give us a kudo with more limpet time.

Oh well, wish I had my Hulk and Orca setup from EVE Online here :D

By the way, here is my Mining Python, the AGS Henry Draper. Comments welcome, I still seem to struggle with the guns.
 
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I got only one mining laser. It seems sufficient for me. Also a gattling gun on the other hardpoint. And 3 large pulse lasers.
 
If you think the limpets are expiring early it is probably because they have collided with the asteroid. I try to avoid quickly spinning ones, especially the long thin ones as they can hit a limpet like a baseball.

One thing I have noticed is if I dont use prospector limpets and just fire into the asteroid then initially the fragment shows up as the same composition as the previous asteroid and then changes when I next look at the contact tab.

The chances of FD ever looking at mining bugs are slim (even though they do involve a laser and can go pew-pew if you fire in short bursts).
 
Some metallic rings (all outside the bubble):

Col 359 Sector UT-R d4-50 (A 5)
Col 359 Sector GN-P b20-0 (12)
Col 359 Sector XZ-P d5-19 (1)

I forgot to write down the metallic planets :(
 
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If you really would do me a favour, please wright down the coordinates and maybe take screenshots.
Just a little more mining and then I will do the paperwork. I swear.
 
http://www.edsm.net - database of stars and co-ordinates. If you use ED Discovery when you trilaterate a system to get co-ordinates and submit the distances it's where it sends them (you can also add them manually). ED Discovery will use all the coordinates EDSM has to plot a 3D map of the known stars with the ones you've been in highlighted so you get a rough map of your journey.

If you don't use ED Discovery, Captain's Log or something similar then I recommend such a tool as a very useful way of logging your travels.
 
I also suspect that early termination of limpets is due to them colliding with a fast spinning rock, I've had that happen several times. I've seen varying opinions as to the value of a second mining laser. The second laser may make almost no impact, and I'll disable one and see what the results are next time I go mining. Personally, I don't see it hurting anything by using it, except the loss of a defensive weapon slot. I have had limpets fly through the mining laser beam's path and seen sparks fly. I assume, and perhaps I am wrong, but I think this might also cause damage to the limpet and accelerate early expiration? Once I realized the beam was hitting the limpets, I began manually moving the beam if the asteroid was not spinning of its own accord; as some do tend to be rotationless.

I've tried mining without prospector limpets, and I suppose it is possible to determine the quality of an asteroid by reviewing your contacts list in the left panel. Still, you wont know if you have a 54% painite roid or a 20% roid. Limpets are cheap, I take 85~90 for 160 tons and come back almost every trip with no limpets and a full cargo bay.

I think FD will look at it eventually, once the chaos ends. It's just not a top 10 priority for them right now.

If you think the limpets are expiring early it is probably because they have collided with the asteroid. I try to avoid quickly spinning ones, especially the long thin ones as they can hit a limpet like a baseball.

One thing I have noticed is if I dont use prospector limpets and just fire into the asteroid then initially the fragment shows up as the same composition as the previous asteroid and then changes when I next look at the contact tab.

The chances of FD ever looking at mining bugs are slim (even though they do involve a laser and can go pew-pew if you fire in short bursts).

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Oh, gorister I forgot to mention. The first planet in the FEHU system is a metallic with no atmosphere. I'll post a system screenshot next chance I get.
 
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It is not a suspicion. They will explode when they hit an asteroid or you move your ship too fast and collide with them. The computer always say they expired.

That's the reason I try to avoid the irregular and fast spinning ones.
 
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