Call to Arms for a Free Colonia

Lore wise either would work for a beginning of a story....hope there is one someday.

Today is your lucky day. Our unofficial lore novel Shadows of the Past explains from start to finish why The Nameless sell Federal and Alliance ships when in control of Robardin Rock... if you're an avid follower of GalNet you may even recognize some names and events!

Link is in my signature.

EDIT:

In fact, it explains why Loren's Reapers are in Carcosa in the first place!
 
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Been there yesterday, sold some data in Robardin, tried to do a mission for The Nameless but failed miserably. I picked a conflict zone massacre mission (nothing else to pick) but there were no combat zones...

Seen a single commander in a Krait, but nothing else... after roaming the system for about an hour in the only ship i have in Colonia, a Vulture (bar the naked Conda that got me there), i picked a siderwinder taxi back to the bubble :/

that was on XB, mind you :)

Thanks for the data! Hope you stick around longer next time. :)
 
that was on XB, mind you :)

Someone else said something similar a few days ago iirc, not sure it was this thread though. Somebody else came back saying they had no problem at the same time so seemed to be down to 'instances' whether you got any CZ or not, specifically on XB. Might have been worth re-instancing or logging in and out, may still be worth a bug report.

Link is in my signature.

Another one to add to the reading list, I got a busy night ahead :)
 
@LeKeno

At the Rock, just now.

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If you'd open your eyes, you'd see.
 
Been there yesterday, sold some data in Robardin, tried to do a mission for The Nameless but failed miserably. I picked a conflict zone massacre mission (nothing else to pick) but there were no combat zones...

Seen a single commander in a Krait, but nothing else... after roaming the system for about an hour in the only ship i have in Colonia, a Vulture (bar the naked Conda that got me there), i picked a siderwinder taxi back to the bubble :/

that was on XB, mind you :)
Thx @Northpin, the help is greatly appreciated :)
Yesterday the war was already over. Its weird that there are still missions and zones (where nothing happens), but tomorrow things should be back to normal again.
The mission board is usually pretty good containing no- or low-risk hauling and scan missions.

Breaking news!!!!!!!

SPEARs own tool ranks their own leader, Akuma, as an outlaw+.
I call on all the lawful CMDRs in Colonia to hunt down this dangerous individual.
Intel says they were last seen in Carcosa and Coeus.
You just can't make this up...

1599417987769.png
 
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I'd say there are plenty of lawful systems that can be expanded into
...in the bubble.

Every lawful system in Colonia with four exceptions is under the control of an adopted faction already. Two of those exceptions are BGS locked, of the other two Einheriar was for a long time under Explorers' Nation control until they lost it in previous conflicts with pro-Anarchist groups, and Pennsylvania is under direct Council rule at the moment after the native Anarchist No Look Here Gang, having defeated the native PMF Consortium Pioneers, then lost the system again in the battle that marks the start of this Fifth Regional Conflict.

Or put another way, until the Reapers started poking things, every lawful system - which at the time, included Carcosa - was already subject to a prior claim as well. So, yes, to take Carcosa for the Nameless the Reapers have had to contest existing territorial claims. A hypothetical Loren's Accountants [1], taking Kojeara for the native Corporate Junkyard Dogs, would have had almost exactly the same issues.

In practice, the important precedents for Colonia are already set:
1) It's much easier to get an alliance to defend existing territory rather than to attack
2) You can try to take territory from an inactive group if you want but on your own head be it if they were just napping
3) Pennsylvania is cursed to be the doom of all who try to rule it
The interesting thing about this conflict, of course, is how it demonstrates all three.

The first one, of course, is arguably the question the whole conflict hinges on and why their respective answers to it are why various parties have taken the sides they have - who is actually the defender here? Is it the Nameless, as the native faction to the system, or Explorers' Nation, as the first supported faction to successfully claim it?

(A related and also important question: does the same answer apply to the failed attempts, in the Third Regional Conflict, to take Desy from MCRN for the native Colonia Agricultural Cooperative? In terms of practical support for either side, the answer there was clearly in favour of MCRN - why this is the case is also a very important fact about this conflict, and perhaps also a lesson in the limitations of precedent: all situations can be unprecedented if you want them to be)

I think thats a reasonable timeframe to be honest in a real world real time game like ED but also something to be proud of, would it be the same if you had said 'It has taken 3 months'? Once the journey is over and the destination is reached I often need a new journey so a long journey is fine if I can do other things whilst on it. My main objection is that its usually too quick and simplistic and not realistic, like the WHN bases that popped up overnight one tick, Id prefer to see them being 'built' over a period of time or one this month and one next month so we can see progress rather than 'Ta da, now thats magic!'
WHN was particularly fast. Most of the Colonia bases, while appearing overnight, at least had a week or two between the relevant CG and the base appearing, so it could be handwaved a bit more as "they turned the transponders on today". On the other hand WHN did have three superpowers backing it from fairly nearby, and Colonia definitely did not.

(Some people made much the same complaint about the pace of appearance of the initial settlements outside Colonia, and felt that should have been slower and more dynamically linked to player activity ... which, yes, it should have, but Frontier still don't have the BGS capabilities to make that work, and I prefer what we have to still sitting at a lone Jaques Station four years later)


[1] They're hypothetical, right?
 
[1] They're hypothetical, right?

Yep, Kojeara is off limits, because of the mat trader. Also the Pioneers are friendlies which would be another no-no. We have no idea who pushed CC there in the last days/weeks.

It still would be interesting to see what the shipyard would have to offer, but that would be a 5 days affair with all involved parties agreeing and helping for science. By 5 days I mean the actual flip and seeing what shows up, then flip it back.
 
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Yep, Kojeara is of limits, because of the mat trader. Also the Pioneers are friendlies which would be another no-no. We have no idea who pushed CC there in the last days/weeks.

It still would be interesting to see what the shipyard would have to offer, but that would be a 5 days affair with all involved parties agreeing and helping for science. By 5 days I mean the actual flip and seeing what shows up, then flip it back.
Is there any precedent for a mat trader to vanish and then reappear?
Because if not, this NO NO is so big you can see it from the bubble with eyeball mk1.
 
There is an Anarchy in the bubble that has an open mat trader, but they don't have a criminal ethos. It's a PMF and their home system too.
Oh nice.

Makes me wonder if I could get something like that. I'd need to get a bunch of people together rather than being a sole agent though. Plus it'd mess with my whole "be nomadic, if someone messes with your stuff go elsewhere, there's plenty of factions to adopt".
And of course the greatest of hurdles, I'd have to come up with a name for the bloody thing.
 
I think it's security level. Same thing that makes interstellar factors disappear if states/powerplay push a system up from low to medium.
Interestingly, there aren't that many systems where you'd find low security and a material trader. There are basically 3 categories- systems exploited/controlled by Archon Delaine (which has a security modifier) systems in pirate attack (which has a security modifier) and the third category is the single system of Coeus.

Every other system has a material trader that only operates in medium/high security systems (apart from that weird one Paul mentioned as something else seems to be going on here) before state/powerplay modifiers being applied. Colonia appears to have the only exception.
 
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