Calling on the community to play in Open Play

Havnt read the whole thread so not sure if this has been mentioned.

Have a system where you have to switch on a PVP flag to mark you as someone that wants to PVP. Once this has been set it has to run for a period of time .. say an hour before it can be switched off again. This will let everyone see who is willing to enjoy the PVP side of the game and those that dont
 
I am not into PvP so there is no incentive for me to risk playing in open play. To do so carries far too much risk for no benefit whatsoever... Solo play is my kind of play and it is not likely to change until I have a vast bank balance and a godlike starship which will have been sourced from solo play without interruptions from human players.
 
Last edited:
Havnt read the whole thread so not sure if this has been mentioned.

Have a system where you have to switch on a PVP flag to mark you as someone that wants to PVP. Once this has been set it has to run for a period of time .. say an hour before it can be switched off again. This will let everyone see who is willing to enjoy the PVP side of the game and those that dont

It's not only been mentioned it's been deadhorsed so often on other threads that you might want to invest in some sandbags and build a bunker to hide in. That's a "Not happening. Ever." thing.
 
But I'm sure, and this is where many of the more vocal PVP crowd will never bloody learn, some simply do not want to be in a game world with others that call them cowards, who proclaim 'you are scared of me', or call them 'carebears'. Many have played games and MMO's for a long time, they have seen the fact that the most poisonous forums, (usually - not always), are the PVP forums, many have probably been listening to little gems like, 'lulz l2p' or 'lol, I pwnd u noob' for10/15 years, and maybe, just maybe they are sick of it, and who can blame them quite frankly.

But there isn't a lot of this on the forums, and it's certainly not the cesspit certain people seem to want it to become. There's a small number of a**hats who do make these sort of posts but for the most part I see a lot more very reasonable PvP friendly players being unfairly labelled and lumped into a single category as 'griefers' or at best mindless combat junkies because they've been judged according to this very expectation with little or no evidence. Tempers then get frayed just as they do when 'carebear' is slung about, the trolls on both sides smell blood, and suddenly everyone is arguing. It's no good trying to point the finger of blame at one group when a significant portion of both groups need to take responsibility for their own inability to comport themselves in a reasonable and objective manner. This is a two way street and if everyone is pushing their damndest to make it one way there will be a pile up.

In the astute words of Matthew Silver, a man I think a lot of posters on these forums should listen take note of:

"Don't judge people! You will never be free if you judge people!"
 
Last edited:
Played Solo until I mastered the basics and Open since. Very few players answer messages and those that do seem to have their replies delayed until they have gone from the area. See a few around my home systems (Chemaku and Aiabiko) but don't think any interdictions so far have been players. The NPC that interdicted me in a missile armed Dropship today gave me enough of a fright!
 
.... because it's a multi-player game and multi-player games that make a clear distinction between PvP and PvE generally create multi-player servers for each mode, allowing both groups of players to enjoy multi-player the way that they want to. As we're all in the same game world, an extra PvE open mode would suffice.

Kind of what I was trying to say, but you said it better. Instead of 'pvp or solo', it should have been PvP or PvE, where you can see and interact with other players who share that style. Of course, FD could have tried to find a way to suit both play-styles in the same server.
 
Kind of what I was trying to say, but you said it better. Instead of 'pvp or solo', it should have been PvP or PvE, where you can see and interact with other players who share that style. Of course, FD could have tried to find a way to suit both play-styles in the same server.
As I understand FD idea, the universe database will always be one and it will evolve based on what all players are doing. Kinda pointless but that's what was in DB's blueprints. It got some of us screwed even worse than the PvPer crowd as we hoped for just normal offline game and now have to live with server glitches and maintenance hour in the middle of our game time. Now you guys can have groups for PvP, PvE interacting with the same universe server and you will only see likeminded individuals in those groups. If your definition of PvP is picking on harmless traders, then you are just not going to get it in this game because of many technical reasons, not mentioning that ED was envisioned as mostly COOP game (well, unless those traiders are really dumb, but that's besides the point).
 
Last edited:
It seemed the most appropriate word for being so risk adverse in a video game, sorry. It's definition is "lacking courage" which seemed to fit the bill.

I will stop, but it really is what it is.

It really isn't. No matter how many times you say it. And I suspect at this point you're only trying to convince yourself.
Not doing something because you don't enjoy it is simply a sensible decision.

All that is happening here is that Bigcheese has identified the reason why you don't enjoy it. He has no psychological vested interest in ignoring that fact, you do. I know who I feel has the right of it.

Of course, that could all change if you can give me a solid reason why you don't enjoy it.
 
Kind of what I was trying to say, but you said it better. Instead of 'pvp or solo', it should have been PvP or PvE, where you can see and interact with other players who share that style. Of course, FD could have tried to find a way to suit both play-styles in the same server.

The problem is the involuntary PvP. The PvP'ers of ED aren't happy with a world of their own because they want to attack traders and others not really prepared for a fight.
 
Of course, that could all change if you can give me a solid reason why you don't enjoy it.

Some of us spend all day dealing with ats, the last thing we want to do with our spare entertainment time is sign up to go spend some more time with them. As Ive explained before, this is no different than my kids asking me to go to Chuck E Cheese, Im not scared to go, I just don't have any interest in spending any more time around a mob of screaming children than I have to.
 
Of course, that could all change if you can give me a solid reason why you don't enjoy it.

Same reason you are not playing Mortal Kombat PvP somewhere right now. And just in case that's what you actually happen to do, I can keep on naming games you are not playing PvP or online until I hit one and then you would be the coward, right?
 

Robert Maynard

Volunteer Moderator
Well that's all right then because nobody has suggested they do.

He said Bigcheese was wrong, I merely invite him to support his assertion.

Not sure where you come into it.

If you have read the thread then you would find that I also contend that Bigcheese's opinion is just that - an opinion, based on an assumption.
 
I'm very happy in solo since release - when playing open during beta I did not feel like I was playing with other pilots but just a bunch of gamers and it ruined immersion for me. People rocketing out of hangars, massive lineups for docking and over use of shield banks just didn't feel internally consistent with the world the NPCs were presenting. I only jump in open now when playing with friends and even then I fly cheap ships and leave my expensive toys in solo. If solo disappeared I doubt id keep playing.
 
The problem is the involuntary PvP. The PvP'ers of ED aren't happy with a world of their own because they want to attack traders and others not really prepared for a fight.

Well pardon some of us if we get sold a game that is advertised as allowing us to choose a Pirate career whereby we can earn our way in the world by relieving Traders of some of their oh-so-easy earned credits only to discover that we can't. In actuality we get a bare-bones, single-player game where we can shoot NPCs all day long in a world that has less human interaction than a Hermit's convention.

Edit: This could be a fantastic game where the pirates give the traders the adrenaline-fueled thrill of ever-present danger while the traders give the pirates the thrill of the chase, the odd bit of cargo and the occasional nubile slave girl whose skills in the bunk belie her tender years but no. Instead we get the usual bunch of people who can only deal with their credit balance traveling in one direction with a written guarantee from the devs, their mums and god itself that it will always be so.

I'm sorry guys but all I am hearing is "I only want to play if it's guaranteed I will win"

This, ladies and pirates, is what happens when video gaming goes mainstream. I miss being a nerd.
 
Last edited:
Well pardon some of us if we get sold a game that is advertised as allowing us to choose a Pirate career whereby we can earn our way in the world by relieving Traders of some of their oh-so-easy earned credits only to discover that we can't. In actuality we get a bare-bones, single-player game where we can shoot NPCs all day long in a world that has less human interaction than a Hermit's convention.


Sadly, I fear you have a point.

I love the comments from some, stating they will happily jump into Open, once they have a massive ship and untold billions! Oh the irony!
 
Kind of what I was trying to say, but you said it better. Instead of 'pvp or solo', it should have been PvP or PvE, where you can see and interact with other players who share that style. Of course, FD could have tried to find a way to suit both play-styles in the same server.

I think in the context of this game that's a bad idea and ultimately detrimental. By labelling any open mode as either PvP or PvE that creates an expectation in many gamers heads that said servers are intended to explore that to the fullest extent of their labelled designation with limited scope if any for the alternative style of play. If this was a game of several hundreds of thousands of players, perhaps it could support that level of separation, but with the current scale of the game and playerbase this isn't going to work in any really satisfactory way and would spread us even thinner. Labelling Open 'PvP' would be a little disingenious when the intent isn't to turn it into a free for all PvP fest, but instead to create a style of play where all styles of player role are intended to coexist and form their own equilibrium.

I'll agree with you, Frontier could have done more to make this work, but until proper social tools and grouping are in game there's very little else to meaningfully do but pirate, bounty hunt or trade alone or with a small group of friends. It's very early days and despite the negative experiences a few players have had a fairly significant portion of players aren't experiencing anything like the same probem, or perhaps aren't responding to it in the same extreme manner. This doesn't make them gung ho pvp monsters. It just means they don't feel the same level of awfulness at falling foul of another player with a different approach to in game development. Open is a really good environment for these kinds of people, and I'm willing to bet they're more than a few. Slap 'PvP' on the mode instead and I'm willing to bet a considerable portion of those same players would think a little more cautiously before logging into it because it has an entirely different meaning. I think many people suggesting this as a 'solution' are absolutely aware of this too, just as the hard line PvPers suggesting everyone should be forced into Open know how that looks too. But they just don't care because they can't or won't see a middle ground.

My hope, as one of these middle grounders, is that once wings are in and once people can more effectively motivate - that players can take it upon themselves to deal with all the legitimate player based piracy and murder. Frontier can certainly tweak many things about the environment and how bounties and so on are handled, but ultimately the onus should be on players to take the reins themselves wherever possible. Players on trade runs can reap the benefits of those initiatives, and player pirates will at last get to experience their own taste of fear and adrenaline. I imagine as many of them will get a kick out of it as players who get a kick out of being interdicted by a real flesh and blood assailant. This doesn't mean those players expect to have to fight every pirate. There's a ton of tools in place that provide options to weather or escape piracy. I have friends who are quite happy to mostly trade in open, and loved being pirated because it gave them a much more real experience. They're also not that fussed about player versus player combat.

This sort of gaming shouldn't require designated PvP or PvE server styles that paint a polarised picture. I actually think Frontier have taken a progressive and forward thinking stance by trying this out and for my part I'm going to wholeheartedly do my best to give it a chance and persuade others to do likewise and make their own minds up.
 
Last edited:
Well pardon some of us if we get sold a game that is advertised as allowing us to choose a Pirate career whereby we can earn our way in the world by relieving Traders of some of their oh-so-easy earned credits only to discover that we can't. In actuality we get a bare-bones, single-player game where we can shoot NPCs all day long in a world that has less human interaction than a Hermit's convention.

Well, sucks to be you :)

(especially if you thought FD had the power to sell you an online community to do with as you please)
 
Back
Top Bottom