Calling on the community to play in Open Play

We are in complete agreement then. I am certainly not calling for the rules of engagement on Open to be changed. It should be the wild west out there. The only people that Im going to vilify and insult are the ones that feel the need to start spouting coward, carebear, and the various other griefer buzzwords that the bullies have always used to try to shame the people that don't enjoy that particular dynamic into being their targets. You do you, Ill do me, we can all be happy.

That's the thing in the end, both sides of this coin have their trolls and baiters and it does nobody any service to play up to them. I'm fairly confident the larger part of both camps are actually pretty reasonable and level headed, even if tempers occasionally get hot, and they might even find some common ground given the chance. This is why my biggest disappointment is how these threads almost always get subverted into a slanging match.

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Nothing silly about that response. No one has presented a compelling reason as to why someone should try open over solo. There is no selling point.

Well there's also a fairly good argument to the effect 'try it yourself before you decide'. This also applies to brussel sprouts. For the record, I love them. :)
 
This just isn't true either. If you read Bansidhes posts he gives you plenty of compelling reasons to play on Open, but only if you find those reasons compelling.

I've been playing mmos a looooong time. The novelty value of "other people" wore off a decade or so ago.

I'm not deriding those who want to play online, but for the old and jaded amongst us for whom Elite is a solitary experience, the sales pitch for open is a bit weak.

As I've said already. If there was no solo mode, I'd have no interest in this game.
 
why is it silly?

i'm not afraid of "open", i spent most of my time in Beta looking for PvP from the siddy up to anaconda.
but i don't see why i should play in open when i don't want any kind of "interaction" with other players whenever i don't feel like it.

so my answer stands: Why should I?

Having the possibility of being attacked at any minute is quite a scary prospect.
If something scares us, the body immediately releases endorphins - dopamine and norepinephrine.
I don't know how well versed you are in neurochemistry but as an aged hippy I know a thing or two.
Dopamine is, at the most basic level, the chemical that humans perceive as pleasure.
Norepinephrine has an effect similar to speed.
You can get high and feel good without getting busted - except by the Space Feds, that is.

Even if your a real puritan and don't like stimulants you aren't going to tell me you don't like pleasure? Dopamine, man, that's some good $hiz.
 
Having the possibility of being attacked at any minute is quite a scary prospect.
If something scares us, the body immediately releases endorphins - dopamine and norepinephrine.
I don't know how well versed you are in neurochemistry but as an aged hippy I know a thing or two.
Dopamine is, at the most basic level, the chemical that humans perceive as pleasure.
Norepinephrine has an effect similar to speed.
You can get high and feel good without getting busted - except by the Space Feds, that is.

Even if your a real puritan and don't like stimulants you aren't going to tell me you don't like pleasure? Dopamine, man, that's some good $hiz.

I think the real trick of that is not to be too stressed by the prospect the rest of the time. Cortisol is nasty stuff.
 
Having the possibility of being attacked at any minute is quite a scary prospect.
If something scares us, the body immediately releases endorphins - dopamine and norepinephrine.
I don't know how well versed you are in neurochemistry but as an aged hippy I know a thing or two.
Dopamine is, at the most basic level, the chemical that humans perceive as pleasure.
Norepinephrine has an effect similar to speed.
You can get high and feel good without getting busted - except by the Space Feds, that is.

Even if your a real puritan and don't like stimulants you aren't going to tell me you don't like pleasure? Dopamine, man, that's some good $hiz.

Some people play for the rush...some to relax.

And honestly...don't i do what always was asked for? Keeping my char to Solo strictly so i can't "level up safely and then go to open"?
The more of those threads i read, the more i'm tempted to go into open and kick some ass.

Edit: And regarding neurochemistry...
I had the "luck" to "test" some psycho medicals. The reason i got them is one of those that keep me from playing open ;)
 
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So if you are equally happy in either circumstance why avoid the possibility of loss at all costs?

I get the relaxation part, that much is a given. But here our respective desires aren't mutually exclusive. I won't be harsh or even impolite when I rob you. I'll flatter you and tell you you have lovely eyes if it helps. Piracy doesn't have to be stressful. Just lie back and think of Proxima Centauri and it will all be over shortly. It may hurt a little at first but, who knows, you may even grow to like it. Open yourself to new experience. Give yourself over...

Fella, I think you need to re-read that post because it is just nasty-creepy. If ever there was was a reason to self destruct on the grounds of 'stranger danger' you hit the nail on the head ! To be certain, we do not want some sweeties or to see your puppies.

Anyway, on those extremely rare occasions you want me to get into your car I will have a seriously tooled up Cobra and make your life miserable with it.
 
Fella, I think you need to re-read that post because it is just nasty-creepy. If ever there was was a reason to self destruct on the grounds of 'stranger danger' you hit the nail on the head ! To be certain, we do not want some sweeties or to see your puppies.

Anyway, on those extremely rare occasions you want me to get into your car I will have a seriously tooled up Cobra and make your life miserable with it.

Can you show us on the dolly where the nasty space pirate touched you?
 
Late-comer to the thread (and only recently to the game) and have been playing mostly in Open Play after an initial period of Solo mode to learn the game and get started, but my question is this (and I'm sure it's come up before, but since we have an active thread about getting people into Open Play):

What's the incentive for trader/explorer/miner people to play in Open mode, really? Other than "the thrill" of maybe getting your cargo stolen and/or getting blown up.

For "pirates", they've presumably got their ships all decked out for battle and piracy and have the incentive of pirating goods from trader/explorer/miner folk. Plus, it would seem likely that they're in it for "the thrill", being a pirate and all, which they certainly can get, especially with "bounty hunters" after them. (Ignoring current issues with actually ending up in the same instance as others, etc.)

For "bounty hunters", they also would have their ships fairly decked out for combat, as they're out to get pirates! So they know they're going to end up in a fight and are equipped for it and wanting it. The incentive there is the thrill, which again, they're obviously wanting, and the money from the bounties.

It could be argued that both of the above work better in Open Play since that's the only way to meet other players playing the pirates and bounty hunters and trader/explorer/miners. (Although there certainly are NPCs to fill these roles, it is my understanding, and it makes sense that, it's just not the same going against just NPCs.)

For those trying to do non-combat things, though -- be it trading, exploring, or mining -- what's the incentive, the benefit, for going Open Play? And bear in mind that these are people likely to want their ships mostly configured to be effective at mining or trading, with lots of cargo space, etc. and of necessity less firepower and/or defenses. Why expose yourself to the increased risk for NO benefit...?

As a member of this last group (explorer/trader/miner), I've gone Open Play recently, mostly just to experience it and see what it's like, and, to be honest, it's nice to see another player or two now and then -- even if I am 99% likely to run like a rabbit at the first sign of them, since I'm probably carrying cargo or valuable data at the time. But I wonder if I'll stay in Open or go back to Solo after the first few times I've been pirated or just blown up by some other player, and taken a large loss.

I don't have any answers, and the LAST thing I'd want to see them do is to take things out of Solo mode to try and FORCE people into Open play -- that's a sure way to get me to quit. I think Solo mode is a huge blessing for this game as it allows people the OPTION to go someplace safe... err, SAFER.. when they feel the desire or need.

So, what, if anything, makes Open Play enticing to miners/explorers/traders that DON'T feel the need for "the thrill" of being attacked?
 
Some people play for the rush...some to relax.

Fairly accurate, though I'd say I find I can take both from the same situation and enjoy the occasional lack of control over which I get the environment offers me.

But honestly..

This is pretty much how it feels to me every time I escape a pirate, albeit without said pirate exploding in my wake. But how glorious would that be? ;)

[video=youtube;nAU1gNZl4ZU]https://www.youtube.com/watch?v=nAU1gNZl4ZU[/video]
 
Late-comer to the thread (and only recently to the game) and have been playing mostly in Open Play after an initial period of Solo mode to learn the game and get started, but my question is this (and I'm sure it's come up before, but since we have an active thread about getting people into Open Play):

What's the incentive for trader/explorer/miner people to play in Open mode, really? Other than "the thrill" of maybe getting your cargo stolen and/or getting blown up.

For "pirates", they've presumably got their ships all decked out for battle and piracy and have the incentive of pirating goods from trader/explorer/miner folk. Plus, it would seem likely that they're in it for "the thrill", being a pirate and all, which they certainly can get, especially with "bounty hunters" after them. (Ignoring current issues with actually ending up in the same instance as others, etc.)

For "bounty hunters", they also would have their ships fairly decked out for combat, as they're out to get pirates! So they know they're going to end up in a fight and are equipped for it and wanting it. The incentive there is the thrill, which again, they're obviously wanting, and the money from the bounties.

It could be argued that both of the above work better in Open Play since that's the only way to meet other players playing the pirates and bounty hunters and trader/explorer/miners. (Although there certainly are NPCs to fill these roles, it is my understanding, and it makes sense that, it's just not the same going against just NPCs.)

For those trying to do non-combat things, though -- be it trading, exploring, or mining -- what's the incentive, the benefit, for going Open Play? And bear in mind that these are people likely to want their ships mostly configured to be effective at mining or trading, with lots of cargo space, etc. and of necessity less firepower and/or defenses. Why expose yourself to the increased risk for NO benefit...?

As a member of this last group (explorer/trader/miner), I've gone Open Play recently, mostly just to experience it and see what it's like, and, to be honest, it's nice to see another player or two now and then -- even if I am 99% likely to run like a rabbit at the first sign of them, since I'm probably carrying cargo or valuable data at the time. But I wonder if I'll stay in Open or go back to Solo after the first few times I've been pirated or just blown up by some other player, and taken a large loss.

I don't have any answers, and the LAST thing I'd want to see them do is to take things out of Solo mode to try and FORCE people into Open play -- that's a sure way to get me to quit. I think Solo mode is a huge blessing for this game as it allows people the OPTION to go someplace safe... err, SAFER.. when they feel the desire or need.

So, what, if anything, makes Open Play enticing to miners/explorers/traders that DON'T feel the need for "the thrill" of being attacked?

Hi

I wonder if you could do a favour, keep playing in open (occasionally if too much of a risk), when you see a player (as you seem to know - a hollow shape on the radar) attack you can you post on this thread that you have been attacked by a player, and can you post on this thread an approximate guess at how many hours of play in open you had leading up to that point, and post that too, it could be useful information, even if some arsehole wallops you the next time you log-in (much to my disappointment)

Also in the rare chance you see me scan you, its neither an attack, or a request for a battle, its merely me being prepared, as my experience so far (for NPC's at least) is that it is how quickly you identify potential threats, and how quickly you react to them when under attack and outside of supercruise that determine whether you have an advantage or disadvantage, and how you react to that realisation determines if you stay alive or not.

I've not been attacked by a human yet.
 
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What's the incentive for trader/explorer/miner people to play in Open mode, really? Other than "the thrill" of maybe getting your cargo stolen and/or getting blown up.

You are absolutely right, and it couldn't hurt for there to be some meaningful reward beyond that just to sweeten the pot. I'm fairly confident something will be put in place in time, but I'm rather more keen to get wings in game first.
 
Fairly accurate, though I'd say I find I can take both from the same situation and enjoy the occasional lack of control over which I get the environment offers me.

But honestly..

This is pretty much how it feels to me every time I escape a pirate, albeit without said pirate exploding in my wake. But how glorious would that be? ;)

Like i Said: I know the rush. Defending the 'Conda against three opponents was surely fun.
[video=youtube;WSLM2-Ixph8]https://www.youtube.com/watch?v=WSLM2-Ixph8[/video]

Or trying the same in the Asp
[video=youtube;WelYbNl8oMo]https://www.youtube.com/watch?v=WelYbNl8oMo[/video]

But believe me...most of the time you wouldn't want me in open play...
 
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