IMO they should make the packages expire after 7 days. Or just add a delete button next to them in the interface. It's not as if any of the things in the packages are that hard to acquire by other means. Mats are nice though.
But on the subject of broken PP2.0 mechanics; WHY O WHY O WHY can't they make power conflict zones work correctly? My group has tested this and concluded that it is regional. None of our North American players could get a PCZ to spawn ships in any game mode. The instant that our European friend joined the wing and anchored the instance, we were all able to get in enjoy the pew. It's worked this way several times for us. We have to call in one Cmdr (only because he lives in a different region than the rest of us) to get the instance set for us.This is clearly borked and needs immediate attention.......as does 1ton trading b/c it's stupid. As does rares trading. As do many other activities related to the balance of PP.
You would think that FDEV would have learned this lesson by now. It's all well and good to make new shiny things for the player base to engage with, but you lose all that goodwill from the player base if you constantly abandon the thing you JUST made in favor of the NEW NEW shiny thing. PP2.0 is borked. Colonization is very quickly showing itself to be borked also....just with less documentation. LOL.
FDEV: Please! Stop adding new things for the sake of adding new things and flesh out and nourish (balance) the things that we already have. Doing so would have the VAST majority of the players singing your praises.
Praise Braben. Buy ARX.