Engineers Can I disable the engineers patch?

You don't seem to have understood what I typed. You gain absolutely nothing by logging into 1.6. It just means you can't land on planets, and since the engineers are all on planets you can't access them. That is all. It doesn't make the game any more or less playable because the other players and NPCs you encounter in space still have their own engineering mods. You just miss out on an aspect of the game that you could otherwise gain at least some benefit from. The fact that you would still think asking "Can I turn it off?" is still a valid question when you've been told that doing so would not give you any benefit at all is why it's a passive-aggressive complaint. It's a form of complaining without actually complaining directly because instead you're saying you want to "not play Engineers" while still playing the game, when you could just as easily ignore that aspect of gameplay entirely. The other issues you mentioned, such as NPC interdictions, etc., are part of 1.6 gameplay. They have nothing to do with whether you choose to mod your ship and will cause you just as much difficulty whether you log in 1.6 or 2.1.

The OP states he he wants to get rid of the 'snowglobe' of materials being dropped on the scanner, something that would be stopped by being in 1.6.
 
The OP states he he wants to get rid of the 'snowglobe' of materials being dropped on the scanner, something that would be stopped by being in 1.6.

That may or may not be affected by logging in via. 1.6, I'm actually not certain. I suspect the mats would still drop along with whatever cargo canisters happen to be present, but the mats would just not be retrievable, similar to what happens if you see mining fragments but don't have a refinery and are unable to retrieve them with your cargo scoop. I seriously doubt however that without engineering mods he's killing ships so quickly that the mats are somehow getting in the way, they actually despawn rather quickly so that it is rarely an issue. I actually found that by the time I destroy 2-3 ships that is already too many mats to collect before they decay and despawn so I haven't encountered anything like what he's claiming about it being any sort of problem.
 
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Ian Phillips

Volunteer Moderator
Yep, exactly that.

It's an exploit if you lose your ship on (or under) the surface, spawns you in orbit.

* Edit* Ian says 'trick', I say exploit. Same difference.

I find coming out of supercruise inside a planet to be a game bug, so I call it a 'trick'. One that enables me to get back to the proper game state without any detrimental consequences to me or anyone else, hence no 'exploit'! 'Exploit' has connotations that don't really belong with the situation.
 
I find coming out of supercruise inside a planet to be a game bug, so I call it a 'trick'. One that enables me to get back to the proper game state without any detrimental consequences to me or anyone else, hence no 'exploit'! 'Exploit' has connotations that don't really belong with the situation.

I agree, sorry that was supposed to be tongue in cheek, against me, didn't quite translate to text. ;)
 
I agree, sorry that was supposed to be tongue in cheek, against me, didn't quite translate to text. ;)

I just typed a similar reply about it not being an exploit, but it sounds like it was one of those "missed sarcasm" issues so I'll just hit "delete" on my reply instead. :)
 
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Would it not take you longer to logout of the game, reboot the game, start in normal space, spool the FSD vs. leaving station and just jumping?

I guess yes, because you are actually exiting the entire game and reloading it (1.6) again (not just back to menu)... Doh! Guess I'll have to play fair then... Grrr!
 
Here is what I would add to the patch to make it more fun. Not one asked but I think it is only fair to be more constructive with my complaints.

Firstly I would add a players auction house. This way people can buy the mats they need from other players. This will also open up another avenue of play where players can make some good cash hunting down rare resources.

Secondly I would add a threat level on systems. If enough players hunts down pirates in that area threat level will go down. Making it safe for newer players. So fewer over powered spawns. Then increase the bounty on overpowered spawns by 2x-3x. Making them worth hunting down for seasoned players.

Thirdly. Kill the randomness from the engineers entirely. Also kill the tierd upgrades. Instead each upgrade has 5 "unlockable" slots. Once you gain rep you can then unlock more of these slots. These slots represent optional addons to the upgrade. So for example you have a base upgrade that increases your lasers damage by 20% but increases the power draw to 40%. A optional addon slot would decrease power draw by 20% but requires rare matts to do so. Maybe a second upgrade slot would increase fire range by 10%. That will also require a rare matt but because you have 2 optional extra upgrade you have just increases the base cost with 2 common and one uncommon matt. This should make it rewarding enough for new players to want to engage from the very start of play. But alow enough head room for seasoned players to really tweak their kitt if they are willing to pay the crazy cost of a full 5 slot upgrade.

Fourthly. For god/gods/spaghetti monsters sake. NEVER(!!) make a player grind pointless upgrades to unlock another tier. Make it anything else. Brides, favours of a dodgy nature or even things that will make you lay awake at night regretting ones actions. Just no pointless upgrade grinding.

Fifthly. Add more kitt into the game to help people track down resources. Planet surface scanners. Astriod scanners. Ship scanners. Add what you need to the game to make it a viable build for players who wants to make money from it.

Sixth-ly. Add options to your radar to remove the clutter for players who wants to avoid the snowglobe effect.
 
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Do they? What do you do with them? Just ignore them, store them for later.

I didn't know that, seems an odd thing to do, especially for new players on the base game.

Drives sales of Horizons up. People are curious about them, find out they're only usable in Horizons, and the natural human drive to not waste things pushes some of them to buy the expac.
Frontier has no incentive to explicitely disable mat drop for 1.6 players since it would take some effort on their part (however small) and only reduce their profit.
 
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What? O no. Well that sucks. So there is no real way around it then. I am still going to try it tonight. If it is still to annoying to play then I will just wait till they patch it or something. Steam sale just came and went. Plenty of other stuff to play. No point is sending ones free time on something that is not really all that fun. Which is to bad.
 
"OP just don't login anymore, time to send a message to the bad idea people (devs)."

In order to be part of the solution I will need to be part of the process. Sure I will give this game a break. But if I want to make this game better I cant stay away. If everyone who are willing to voice the problems they see in the game leave then this forum will become a echo chamber.

Bad content needs to be called out. This is how it can become good content. In the mean time I would prefer to play without the content if possible.
 
Drives sales of Horizons up. People are curious about them, find out they're only usable in Horizons, and the natural human drive to not waste things pushes some of them to buy the expac.
Frontier has no incentive to explicitely disable mat drop for 1.6 players since it would take some effort on their part (however small) and only reduce their profit.


There is the small problem that 1.6 users exist in the the same universe/instance as 2.1 users... Me=Duh!
 
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Yep - 1.6 still loads you up with material drops and rewards Engineer materials for missions, even though you can't use them.
 
I am just wondering if this will help bomber luigi who is stuck on a planet "wilson" in his srv

I've been wondering the same thing. In his case his ship was destroyed and he's stranded. If he starts up in 1.6 he might go to orbit but without a ship he'll die immediately and see an insurance screen. He's apparently against that idea. Or course he could end up magically in orbit with his ship intact.
 
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