Horizons Can someone explain how Anarchy systems work for planets

So in the old days, before Horizons you could go to an Anarchy system and do what you wanted and without bounties and fines outside of a station. However if I go to an anarchy system and attack a low security camp on a planet owned by the Fed I get a bounty, if I enter the security zone of an independent camp on the same planet I get a fine. Does system status not affect planets. Not really understanding how this works, I expected everything to be lawless.
 
Those fines/bounties aren't system wide, they only count for the settlement as far as I know. Even if it's an Anarchy system, somebody might want to shoot you on sight when you destroy his house.
 
Yeah it's an odd one. The surface ports and the air space around them seems to be independent of the system as a whole. I've taken legit delivery missions only to find my cargo is illicit in the target system, however when I've dropped down into the space near the surface port my cargo was no longer considered contraband anymore. So some commodities that are illegal in the system as a whole might actually be legal at some of the surface ports in that system. I don't know whether that's an oversight or as intended.
 
Anarchy only applies to parts of the system that are owned by an anarchy faction. Different stations/outposts/settlements in a system can be owned by different factions from the one that controls the system, and those factions apply their own laws in that area. What's probably happening is that the system controller is an anarchy faction, so most of the space in the system is lawless, but those settlements are owned by different factions that aren't anarchies, so the space immediately around those settlements are subject to those factions' laws. It's the same as how you can be wanted at one station in a system but not another station in the same system - the stations are owned by different factions, and you're only wanted in space controlled by the faction you ticked off.
 

Deleted member 38366

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Yup, that's how it works.

The current jurisdiction is actually displayed at all times in the lower left HUD.
Moving into another hence can be seen, typically when approaching an Outpost/Station or Planetary Installation owned by another Faction.

The only moment the Game actually confuses jurisdiction is when you Target a Ship that's operating in another jurdistiction than the Player.
I only ever saw that when approaching a Planetary Installation (still within the System-Controlling jurisdiction) and other Traffic just departs the Planet - still being within the juristiction of another Faction controlling the Planetary Installation.
In that rare constellation, the Target Data will actually display Faction : Unknown until that traffic enters the same jurisdiction the Player is in.
 
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It works something like this...
FRD-DS-00253-001[1].jpg
 
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