You got some front talking about assumptions......
Firstly, answer me this then, if the modes are intact how are you going to 'blockade' anything?
Secondly, so you are happy that your owned system is what 1000, 5000, 15000ly from inhabited space? - no, didn't think so.
Thirdly, No, not a solo player, sorry if that doesn't suit you, on guilds, no problem if their functionality doesn't impinge on others but as with your 'blockade' comment you don't want that either.
Fourthly, like it or not, (and I wouldn't have minded a server farm with a subscription to be honest), P2P has massive limitations, what you want fixed isn't going to happen across a P2P infrastructure.
Finally, rocks are not stopping players entering a system, rocks are not power hungry dweebs that require loyalty to mine them and rocks don't wanna shoot folk for the lulz.
You seem to be lacking...something, but lets just iron it out for ya and i can leave you to your dogmatic narrow minded "Anyone who would like deeper more interactive combat oriented game is a power hungry dweeb" mentality.
Firstly, blockades could be optional for people who actually want to participate, then again; i never said FD DO THIS DO THIS i said IF it did it, it could be great.
Secondly, Yes, i think people would be totally fine owning a system out of the way, its hidden location would be part of the defensive strat, it could involve defensive structures, the ability to farm resources from whats available in the system etc, i don't expect you to have the imagination to see that though.
Thirdly, See Firstly.
Fourthly, P2P has its limitations, thanks for clearing that up for me, isnt that exactly WHY i said in my first post that IF FD got rid of it, it could be great? Your comment dosent even make sense.
And Finally, read my original post, then read your original response to my post and ask yourself; do you always get aggressive and tell people to shove their ideas up their *** because you don't agree with them? Might be time for a bit of self-reflection.
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