Can we stop calling it a community challenge?

I agree that the community challenge may need some refiguring to make it more in line with the stated premise of the game, and less of the puppy mill/ auction house type of mindset. but I also admit that different people enjoy playing different ways. Personally, I enjoy trying to participate in the challenge while maintaining my functioning zoo. I may not make many tiers of rewards, we don't even have a guideline of where those tiers are. but I keep my animals happy and healthy. I mostly have just one breeding pair, but is my choice. I don't have much in the way of CC, but I do try to leave most of the cash animals for those who are starting off.

My problem with trying to sell the animals is that I often don't have the time to decide what to sell or release. I will try to do better with my higher rated animals.
 
I agree that the community challenge may need some refiguring to make it more in line with the stated premise of the game, and less of the puppy mill/ auction house type of mindset. but I also admit that different people enjoy playing different ways.

I mean yeah, everyone enjoys their own things I get that and we can't please everyone.

These current rewards feel though they should be personal achievement awards. Breed 30 gorilla's to earn the gorilla clothing. Breed 30 flamingos to earn that clothing. This could all be done in your own time and would be fun to earn. You currently have an avatar that you really never see after creation with limited clothing options as standard, they shouldn't be conditional timed rewards in my opinion. This is exactly how they're rewarded to you now but on a timer, the actual community goal means nothing.

I would love when the developers would support the players more in doing something like this. Support their creativity. The inside the box competition is the right way.
But just breeding like hell in ugly zoos - for what actually? - is this really the point of this game?

I like they're doing the competitions, this keeps everyone interested in the game.

One thing I would absolutely adore is if once a week they did a build X (like they do now) and then after a certain period of time when they've done enough of them, Frontier get their own team to recreate or directly use those creations in a Zoo of their own that they then release as a career map. How cool would it be to see your own creation or Frontiers version of your creation on an official map, cause the staff who design the maps do an awesome job and it'd be so cool to see your creation reimagined and available for everyone to explore and view.
 
I would love when the developers would support the players more in doing something like this. Support their creativity. The inside the box competition is the right way.
But just breeding like hell in ugly zoos - for what actually? - is this really the point of this game?

Obviously it is the point of the franchise part.

I agree that the community challenge may need some refiguring to make it more in line with the stated premise of the game, and less of the puppy mill/ auction house type of mindset. but I also admit that different people enjoy playing different ways. Personally, I enjoy trying to participate in the challenge while maintaining my functioning zoo. I may not make many tiers of rewards, we don't even have a guideline of where those tiers are. but I keep my animals happy and healthy. I mostly have just one breeding pair, but is my choice. I don't have much in the way of CC, but I do try to leave most of the cash animals for those who are starting off.

My problem with trying to sell the animals is that I often don't have the time to decide what to sell or release. I will try to do better with my higher rated animals.

I had a bunch of fun with my huge zoo while i was learning how the game works.
It was as ugly as what i postet here (and inefficient on the top), because i never ever build anything in a frontiergame.
But i took care that the animals had a good time and that was motivation enough to struggle and survive.
I closed that one only because the animal-food-fluctuation made it unplayable with its size.

I also know that i am not a very creative beauty/builder, the only creativity of mine lays in my writing (in my native language i don't write like a 😏),
but it can be still fun to keep a zoo running and the animals happy.

This CC-Grind in those farms is the most boring thing i did so far... in any game i played the last 20 years i guess, because usually i stop before it comes that far.
It was interesting to learn how to set it up and a challenge to do so at the same time as keep the animals on 100% welfare, but other than that
its setting the whole stuff up and stare at the screen like a moron for hours, shove animals from habitat to habitat to prevent inbred (whats not needed, but i did it anyway) and wait for the numbers to come by.

I really, really doubt that any kind of players is enjoying that for a longer period of time.

Farming Gold/Money/Whatever in an mmorpg is more fun than that.

By the way: its a bug: got 18 bears now and im at 0.97 too...

Great, probably i was done already 3 hours ago
👻
 
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@Wolfen75 Your English is great! I'm English and I know other English people who speak and write in worse English than you do.

Edit; Changed You to Your on a post claiming I'm English. I should go and learn better English.
 
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@Wolfen75 You English is great! I'm English and I know other English people who speak and write in worse English than you do.

I've read that a couple of times and considering how funny i write thats quite sad (or maybe caused by the fact that i travel the internet mostly on gaming related paths).
But then again, its not that much different in my native language; which i don't have to read that often because i consume most
of my entertainment in english ;)
 
imo the community challenges should reward tokens and then theres a franchise shop offering animals and decorations that each need a specific token amount. so everyone can get what they want and for some thing you have to work towards but there nothing that cant be gotten afterwards anymore as all are available in the token shop.
 
Seems fine for the bears, lots of bears for sale. Still some inbreeding, but mostly the albinos.Theres gold bears up for 1k, usually they are more than that.

never mind, they shot back up pretty quick.
 
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imo the community challenges should reward tokens and then theres a franchise shop offering animals and decorations that each need a specific token amount. so everyone can get what they want and for some thing you have to work towards but there nothing that cant be gotten afterwards anymore as all are available in the token shop.
If by tokens you mean CC, that would make the events totally pointless. Why would I bother to breed bears when I could just go breed my lions significantly more CC? They'd need to offer 500%+ CC for releasing bears (I think even then I'd still rather breed lions as bears are 1M:1F per enclosure).

I'm also not a huge fan of this 'everything must be available to everyone all the time' thing. So we can't have any special event rewards ever because someone might miss out? As soon as you start to mention unique animals skins or zoo decorations (lets face it basically no one cares about the avatar stuff) for the mini-events, people start to freak out because they won't get them if they don't put the effort in. Why is that a bad thing - it's how events in the majority of games work.

That said, a CC shop is a great idea purely because we need some sort of CC sink, if they're going to cap the price on animals.
 
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If by tokens you mean CC, that would make the events totally pointless. Why would I bother to breed bears when I could just go breed my lions significantly more CC? They'd need to offer 500%+ CC for releasing bears (I think even then I'd still rather breed lions as bears are 1M:1F per enclosure).

I'm also not a huge fan of this 'everything must be available to everyone all the time' thing. So we can't have any special event rewards ever because someone might miss out? As soon as you start to mention unique animals skins or zoo decorations (lets face it basically no one cares about the avatar stuff) for the mini-events, people start to freak out because they won't get them if they don't put the effort in. Why is that a bad thing - it's how events in the majority of games work.

That said, a CC shop is a great idea purely because we need some sort of CC sink, if they're going to cap the price on animals.
as i said im talking tokens and not CC. like get to top tier of the community challenge and get 5 tokens, second top tier gets 4 and so on. and then you chose out of the shop what you wanne spend your community tokens on
 
as i said im talking tokens and not CC. like get to top tier of the community challenge and get 5 tokens, second top tier gets 4 and so on. and then you chose out of the shop what you wanne spend your community tokens on
Ah, so you want a small amount of tokens per event and then they just to leave the old rewards in, and add a new set for every animal? So if you miss events, you could still choose to buy the items from your favourite animal (but you would lose out on the current event items unless there was a way to get bonus tokens) - In that scenario, I'd rather they just unlocked the items (for everyone) when the 'community' completes each stage of the breeding/release goals (a much simpler system to implement).

That said, I'd rather they just remove these mass breeding/release puppy-mill events and change them to an animal of the week/month special skin breeding event.
 
The point of the game is to have fun and it is not up to you to dictate how others play the game, I like the events and the market. Running around pretending to be better than others by making claims they are unethical while playing a VIDEO GAME is a sad state of affairs. Maybe, if you can't hack it with the "evil capitalists" you should try single player rather than trying to destroy a mode you obviously don't like. Or maybe sandbox, get things for free and all that.

The community events are to encourage market participation and fluctuations which is does perfectly, tigers are still cheap as hell and releasing normally nets more cc.

Just to be clear, anything you have to say is absolutely irrelevant... Sound off putting when someone says it to you?

I've cut out the mainsentence of the posts you quoted.

Just in case you just overread it in your ignorance.

It’s not inherently bad. But then don’t come to me saying “it’s about the animals” or “the game teaches you about conservation” or “the community goal is to simulate zoos helping each other”.

I copy&pasted it extra slowly for you.
 
I agree that it should be changed a bit. I just play as I would play through the challenges, and I don't get much free time to play either being a working mum. So I don't release 100s of animals. Think I released 6 Gorillas in the end and literally had my first bear born last night.
I think everyone should get the main 'prize' if the community makes the goal. They could still have those seperate little ones if they want to rank the players by all means, but a community challenge prize should be for the whole community. Isn't that the point?

I do agree with the idea of making it different to just release a load of animals. They should maybe lower the number but make it they have to be of a certain quality to qualify?

Inbreeding occasionally doesn't seem to be too bad. I had some tigers breed by accident, son and mother I think.. she had two cubs, one had pretty low stats. But the other came out gold still. I don't make a habit of it, just wanted to point out it's over inbreeding that is bad for the gene pool.
 
Inbreeding occasionally doesn't seem to be too bad. I had some tigers breed by accident, son and mother I think.. she had two cubs, one had pretty low stats. But the other came out gold still. I don't make a habit of it, just wanted to point out it's over inbreeding that is bad for the gene pool.

That is actually quite realistic. The problem with inbreding is (in real life), that the risk of passing on bad genes is higher. And often the immunity of an animal suffers. Rare genedefects are also more likely to happen, when two members of a family carry that gene. BUT, if you have a really healthy animal with good genetic, inbreeding can actually help a population or a breed for that matter. Inbreeding and linebreeding is not black and white and if the game takes this into consideration, it's awesome.

In short: Inbreeding is risky, sometimes very risky, but not a garant for health issues in real live.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Ok folks,

As you will see there has been some moderating in this thread.

Please remember the following.

1) This is a family friendly forum with posters of all ages, please keep things civil and polite, there's no need for aggressive or insulting posts.

2) See 1.

;)

Thanks all.
 
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