Yeah, something like that.
In reality it is probably some very obscure combination of faction states, government, allegiance (one that probably doesn't even make sense) along with a specific type of settlement.
Likely involving one of the super rare states, which probably only happens in system that even more rarely has that type of settlement.
This actually makes SCPs somewhat unique. Afaik all the other gameplay elements we seen thus far involve extremely simple conditions and a whole lotta RNG. Even the opinion poll grind hell was relatively simple, Hab ports, any settlement, 1% droprate, end of story. No need for complex thought, no need for innovative gameplay balancing, just a straight up grind time sink to extend playing hours.
The way SCPs are being made out to be is like someone tried to create a (gasp) engaging puzzle to be solved by players, that required time and effort to plan and think through. That one stalwart designer in the team that wanted to do things differently and do it right with his tiny portion of the game he was assigned... but then his boss looks over his shoulder and says,
"Oh! Your idea to have conditions for this drop looks good (makes note to self to claim credit for it). But I think you need to extend the gameplay time, add this condition, oh and that, hmm this sounds good too, ahh they'll never figure that out... ok looks great! I can report that I made the game last longer to management for a bigger bonus!".
"But sir! These conditions make absolutely no sense! Why would the player need to do a moonwalk in the shiny red groove suit (exobiologist ecologist rank reward) while dancing with the devil in the pale moonlight before tapping on a cmd dataport #2 twice in an unpowered mining settlement and spinning right round before a smear campaign plan would drop? There aren't even gameplay controls to accomplish these conditions!"
"listen, who is the manager here? You or me? DO IT!"
In all honesty, facetiousness aside (and my apologies to that one dev(s) if this is really what happened), the time to salvage benefit of doubt is long past and the perceptions caused by this fiasco are set in stone for most people already so I'm not sure anyone cares anymore what the reasons were, just fix the darn thing so we can get on with it.