Cannot belive why carrier system lock is not adressed ?

Tru dat.
Bit tricky this one, innit?
Yep!
Why I said a simple time limit isn’t the answer.

I also don’t think it is the abandoned FCs that cause problems in the main, it is the ones that spend a few weeks at one high traffic area then move to a new one to spend a few more weeks there.
 
Correct, for some reason I thought we're can have multiple :O

(imagine that...)
I imagine being able to fit my whole fleet into then two carriers again. Twice the cost, twice the Tritium effort instead of simply increasing ship storage, that feels like something FDEV would do.
 
The convenience of your ships and modules all being one place, so you don't have to pay to have them shipped where you need them?
? When i fly with one ship i have the modules with me. When i buy a new ship somewhere i have to buy better modules or use stored ones.
I had my homestation in sol before i had a carrier, its nothing different. When i buy modules somewhere else i have to ship them there or switch them with the ship.
If i get free ones i can choose to ship em to me or use a ship, istall them and then change or leave. Thats basicly everwhere that way. If i want to store a module i need to have some other for the ship.
On a side not, do you really change the outfit of a ship often or strip the modules and use them on some other ship?
I just buy the ship outfit and engineer it then store it. If i need another outfint i just buy the same ship again and do the same just altering weapons or what is needed.
When u upgrade something i can happen i keep the old stuff and use it on some other ship.
Anyway the swap parts are stored then at the station where i got em, to have em on the carrier i still need to ship or get some other ship and outfit em at the station and bring em to the carrier.
So no there is no benefit for the modules and ships. It does not matter if i use a carrier or some station as home. The carrier i can only send around. Services costs a lot money every week extra. They are free at stations.

For deep space exploring a carrier is nice, or to move a high amount of something you need to build a space station. Some might use it for trade too.
But basicly you dont need one to do all thouse things.
A carrier is only a burden, that drains my money and i have to mine or buy fuel aswell. it also costs money to move.

The way a carrier works in the game is just silly. You cant even transfer cargo, you have to bring it per ship and get it by ship. I just can get my freigter and hop from buying location and selling station and might be faster doin that instead of loading the carrier and later unloading the carrier.
You can have other players load and unload it for you and maybe make a small amount of money that way, i dont know why other players will do that when they can make more money at the same time doin different things?

Is the profit from buying and selling that high that you jump between systems with the carrier and buying the Fuel ?
 
that sounds complicated, all my ships and engineered stuff is on my fc,no longer have a home base apart from my fc,upkeep bang a few million into the fc every now and then,creds are easy to get,if you are not happy sell youre fc set a home base and store youre stuff there,simple as that.
 
On a side not, do you really change the outfit of a ship often or strip the modules and use them on some other ship?
I do. If I just want to try out a specific build or a new ship, I might nick a module or two from other ships. If the idea I had sucks I put them back, if I like it I re-engineer new modules to replace the ones I nicked.

And I do regularely swap the weapons around in my ships. So yes, there are reasons to swap modules around.

So no there is no benefit for the modules and ships. It does not matter if i use a carrier or some station as home. The carrier i can only send around. Services costs a lot money every week extra. They are free at stations.
That's in the eye of the beholder. I can't imagine not having all my stuff in one place and not be able to take them with me wherever I go. I live on my carrier.

A carrier is only a burden, that drains my money and i have to mine or buy fuel aswell. it also costs money to move.
If you have to check how much it costs to have a carrier, you cannot afford one. I would bet the vast majority of carrier owners are multi-billionaires like me who will never worry about credits anymore; this isn't meant condescending, it's just that I have accrued over 30 billion credits, so I don't care if my carrier costs 20 million per week. And I don't care what fuel costs.

I have like 5 billion or so stored on the carrier, that money lasts a very long time. Once you're at that stage, a carrier is the best convenience to have.

that sounds complicated
It does.
 
There is one thing FDEV could do: Give us a queue. If requesting a jump, and no slot is available, enter the request into a queue and then automatically retry at an interval that's not too hard on the servers. That would be a huge QoL change.
Game does not maintain active connection to the server. I can switch VPN and play at the same moment. Which means adding server side queues which will ping players is too expensive comparing to other resource use.
 
The 'carriers blocking every slot' issue is actually only an issue because of people like you who seem to think a carrier spot next to an engineer, trailblazer megaship, important station or CG is something so utterly extremely valuable you're willing to quit the game in a tantrum when you don't get a slot. Seriously?
Honestly even that wouldn't be a problem if certain points of interest weren't static and moved around every so often. Maybe not so much engineers where a visit tends to be a one-and-done for a particular ship, but the trailblazer megaships and the like could definitely benefit from doing a jump every month or so - both to cancel the impact their presence has on the people who are already present in those systems (something that's caused a few mini-dramas in the few months they've been live) and to leave behind all the carriers that people have parked in the closest orbit and then logged off for weeks at a time.
 
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