Cannot belive why carrier system lock is not adressed ?

Lagrange points were right there....

Not really, that would only give 5 (3 stable, 2 unstable) points around any planet... and well, actually, that's only per 2 body solution and its going to get quite complicated for some planets... are we calculating for the sun only in relation to the planet or the object that has the biggest influence on the planet or.... what?
 
Hi :)

Speaking as a Brit, this is a game designed and delivered by Brits in jolly old Cambridge (none of this new fangled new world pretender nonsense).

Any hoo, to my original point - please adopt very well established and much loved Brit principles and form an orderly queue.

.....

I find these over-subscribed systems tend to be a bit slow and glitchy which is irritating and encourages me to move on asap - certainly not something to be helped by lifting the current FC slots/body limit!



I'd prescribe some therapeutic exploration - rack up those credits (free ARX and Exo rank to boot)
with some first disco stratum tectonicas, maybe returning to the bubble for the Panther Clipper MKII release - it's gonna be a blast :ROFLMAO:

:LOL:...I'd wager that on release day the forum will implode or explode (whichever way you look at it) but sure, it will be interesting :D

I think most of us look for systems 1 jump away from a CG etc. if required. As most folk appear to prefer being sub-10Ly away, 20Ly+ systems are normally much less crowded.

Yeah, pretty much the same to what I do when I participate in some CG's.
I play in solo much of the time anyway, and as Joe Cool mentions, one of the reasons is (playing in open) it slows down gameplay quite a bit on my computer at least in these CG areas.
Also I usually want to get the 'job' done so to speak, and not be affected by other distractions.

Jack :)
 
Really? A tantrum because you can't park your car right in front of the restaurant right in the city center you're planning to eat at? It that it? I can almost understand the complaints when the jump times go up during popular times; but really, trying for hours to find a parking spot instead of parking next door and doing a single jump sounds like a self made issue.

It seems people kind of forgot that our ships actually have FSD drives and try to do all personal traveling via carrier.
 
Blud doesn't know about just jumping your carrier to a system that's 1 (one) jump away? It's basically the same thing. If anything, a lot of the time it's faster to do this to go back and forth between your carrier and wherever you want to go, because the jump to another system then docking at your carrier 3ls away orbiting a star is faster than doing the supercruise trip of 2kls or something.

The 'carriers blocking every slot' issue is actually only an issue because of people like you who seem to think a carrier spot next to an engineer, trailblazer megaship, important station or CG is something so utterly extremely valuable you're willing to quit the game in a tantrum when you don't get a slot. Seriously?
 
Players who don't log in for six months should have their carriers moved to the nearest FC dry dock AND hidden from GalMap.
If you don't play the game, too bad. Don't be a burden on others who do. And I'm being generous with the half a year there.
Yeah, that's my opinion on this annoying and unnecessary problem.
 

rootsrat

Volunteer Moderator
Players who don't log in for six months should have their carriers moved to the nearest FC dry dock AND hidden from GalMap.
If you don't play the game, too bad. Don't be a burden on others who do. And I'm being generous with the half a year there.
Yeah, that's my opinion on this annoying and unnecessary problem.
3 months tops! That would be a good solution, but what if you run out of space in those systems?

Also we should only be allowed 1 FC per account.
 
Players who don't log in for six months should have their carriers moved to the nearest FC dry dock AND hidden from GalMap.
If you don't play the game, too bad. Don't be a burden on others who do. And I'm being generous with the half a year there.
Yeah, that's my opinion on this annoying and unnecessary problem.
The whole point of the Deep Space Support Array is to leave "inactive" FCs at a certain spot indefinitely.

That was a hot topic when the discussion was upkeep vs activity check.
 
3 months tops! That would be a good solution, but what if you run out of space in those systems?

Also we should only be allowed 1 FC per account.
To not overload dry docks I'm sure Fdev can spare a few acres in one of the many locked sectors somewhere. A simple Recover FC button for the returning player should suffice too. They can then re-claim it at the nearest dock. I can come up with suggestions all day but it isn't too complicated.
 
Players who don't log in for six months should have their carriers moved to the nearest FC dry dock AND hidden from GalMap.
If you don't play the game, too bad. Don't be a burden on others who do. And I'm being generous with the half a year there.
Yeah, that's my opinion on this annoying and unnecessary problem.

3 months tops! That would be a good solution, but what if you run out of space in those systems?

Also we should only be allowed 1 FC per account.
A straight time limit rule is silly not only would it disrupt stuff like the DSSA mentioned below it would remove carriers from unpopulated systems near the bubble where they were doing no harm whatsoever and overload the dry dock systems.
The whole point of the Deep Space Support Array is to leave "inactive" FCs at a certain spot indefinitely.

That was a hot topic when the discussion was upkeep vs activity check.
 
A straight time limit rule is silly not only would it disrupt stuff like the DSSA mentioned below it would remove carriers from unpopulated systems near the bubble where they were doing no harm whatsoever and overload the dry dock systems.
Those owning a FC in the DSSA can also log in at least twice a year. If they miss out they can re-claim the FC as mention in my second post.
Dry docks being just pickup points. Storage for dead FC's can be in one of the locked systems. The Galaxy has plenty of room.
 
a difficult post realy i see both sides,but if a player leaves the game for a while and has left plenty of credits on their fc,why shouldnt it remain in position,as said before the fc is realy a movable station,but saturate most cg areas in side a hr of starting,there is no real need for it as normaly there are already stations there,and no reason to have loads around the engineers that dont move on when job is done. mmm how do you fix it,dry dock is the sort of idea as long as the fc is returned to the same system when required.
 
Those owning a FC in the DSSA can also log in at least twice a year. If they miss out they can re-claim the FC as mention in my second post.
Dry docks being just pickup points. Storage for dead FC's can be in one of the locked systems. The Galaxy has plenty of room.
Yes they could but it still removes a useful resource for other players.
 
a difficult post realy i see both sides,but if a player leaves the game for a while and has left plenty of credits on their fc,why shouldnt it remain in position,as said before the fc is realy a movable station,but saturate most cg areas in side a hr of starting,there is no real need for it as normaly there are already stations there,and no reason to have loads around the engineers that dont move on when job is done. mmm how do you fix it,dry dock is the sort of idea as long as the fc is returned to the same system when required.
Yes that is the idea. To weed out unused, abandoned, unnecessary and dead FC's. The reasons behind them can be anything. If the CMDR has his bills paid and decides to return, no problem. He's just not taking up space from others while he's been say enjoying Star Citizen for the past year and a half.
 
Also we should only be allowed 1 FC per account.
We should be allowed as many FCs as we care to pay for since colonies do not provide basic services that FCs provide. We should be able to pay as many billions as we want to get as many FCs as we care to have to support whatever tasks we want. Having people buy 10 alt accounts to bypass the restriction ends up with the same result and if you're worried about the income difference just make carrier slots cost ARX.

What we need is an auxilliary fuel tank on the carrier. When you want to jump to a full system if there are any carriers that meet the inactive conditions. Conditions can be determined later. You get a quest. Go deliver Xt of fuel to that carrier's auxilliary tank. Brewer corp gives you docking permissions but you can ONLY deposit fuel in that auxilliary depot. Once done that carrier will jump out of system and your carrier will then automatically perform a jump to that slot. If everyone is active you just have to wait. If anyone meets whatever conditions they get moved but you pay. You could move them 50ly or 500ly whatver but they'll have enough free fuel to jump back where they were once they eventually log on and you get to use the slot. I'd probably move them say 50-100ly so they'd be bumped out of immediate range of CG madness but not very far away and not move them to secondary stars tens or hundreds of thousands of ls from the drop in.
 
Yes they could but it still removes a useful resource for other players.
I'm sure those "other players" will find a way around this temporary inconvenience. They have been circumferencing the Milky Way for years way before FC's were ever a thing. Another FC will surely quickly fill in the void.
 
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