ByeGoodbye to the game I loved for so long!

I think most of us look for systems 1 jump away from a CG etc. if required. As most folk appear to prefer being sub-10Ly away, 20Ly+ systems are normally much less crowded.
ByeGoodbye to the game I loved for so long!
Lagrange points were right there....
Speaking as a Brit, this is a game designed and delivered by Brits in jolly old Cambridge (none of this new fangled new world pretender nonsense).
Any hoo, to my original point - please adopt very well established and much loved Brit principles and form an orderly queue.
.....
I find these over-subscribed systems tend to be a bit slow and glitchy which is irritating and encourages me to move on asap - certainly not something to be helped by lifting the current FC slots/body limit!
I'd prescribe some therapeutic exploration - rack up those credits (free ARX and Exo rank to boot)
with some first disco stratum tectonicas, maybe returning to the bubble for the Panther Clipper MKII release - it's gonna be a blast![]()
I think most of us look for systems 1 jump away from a CG etc. if required. As most folk appear to prefer being sub-10Ly away, 20Ly+ systems are normally much less crowded.
It seems people kind of forgot that our ships actually have FSD drives and try to do all personal traveling via carrier.
True, I have a pre-engineered SCO (CG reward) on my cutter, it behaves rather well.Now of course getting to a point in most systems from the entry point takes about the same time as from any other possible parking spot actually in the system thanks to SCO.
3 months tops! That would be a good solution, but what if you run out of space in those systems?Players who don't log in for six months should have their carriers moved to the nearest FC dry dock AND hidden from GalMap.
If you don't play the game, too bad. Don't be a burden on others who do. And I'm being generous with the half a year there.
Yeah, that's my opinion on this annoying and unnecessary problem.
The whole point of the Deep Space Support Array is to leave "inactive" FCs at a certain spot indefinitely.Players who don't log in for six months should have their carriers moved to the nearest FC dry dock AND hidden from GalMap.
If you don't play the game, too bad. Don't be a burden on others who do. And I'm being generous with the half a year there.
Yeah, that's my opinion on this annoying and unnecessary problem.
To not overload dry docks I'm sure Fdev can spare a few acres in one of the many locked sectors somewhere. A simple Recover FC button for the returning player should suffice too. They can then re-claim it at the nearest dock. I can come up with suggestions all day but it isn't too complicated.3 months tops! That would be a good solution, but what if you run out of space in those systems?
Also we should only be allowed 1 FC per account.
Players who don't log in for six months should have their carriers moved to the nearest FC dry dock AND hidden from GalMap.
If you don't play the game, too bad. Don't be a burden on others who do. And I'm being generous with the half a year there.
Yeah, that's my opinion on this annoying and unnecessary problem.
A straight time limit rule is silly not only would it disrupt stuff like the DSSA mentioned below it would remove carriers from unpopulated systems near the bubble where they were doing no harm whatsoever and overload the dry dock systems.3 months tops! That would be a good solution, but what if you run out of space in those systems?
Also we should only be allowed 1 FC per account.
The whole point of the Deep Space Support Array is to leave "inactive" FCs at a certain spot indefinitely.
That was a hot topic when the discussion was upkeep vs activity check.
Those owning a FC in the DSSA can also log in at least twice a year. If they miss out they can re-claim the FC as mention in my second post.A straight time limit rule is silly not only would it disrupt stuff like the DSSA mentioned below it would remove carriers from unpopulated systems near the bubble where they were doing no harm whatsoever and overload the dry dock systems.
Yes they could but it still removes a useful resource for other players.Those owning a FC in the DSSA can also log in at least twice a year. If they miss out they can re-claim the FC as mention in my second post.
Dry docks being just pickup points. Storage for dead FC's can be in one of the locked systems. The Galaxy has plenty of room.
Yes that is the idea. To weed out unused, abandoned, unnecessary and dead FC's. The reasons behind them can be anything. If the CMDR has his bills paid and decides to return, no problem. He's just not taking up space from others while he's been say enjoying Star Citizen for the past year and a half.a difficult post realy i see both sides,but if a player leaves the game for a while and has left plenty of credits on their fc,why shouldnt it remain in position,as said before the fc is realy a movable station,but saturate most cg areas in side a hr of starting,there is no real need for it as normaly there are already stations there,and no reason to have loads around the engineers that dont move on when job is done. mmm how do you fix it,dry dock is the sort of idea as long as the fc is returned to the same system when required.
We should be allowed as many FCs as we care to pay for since colonies do not provide basic services that FCs provide. We should be able to pay as many billions as we want to get as many FCs as we care to have to support whatever tasks we want. Having people buy 10 alt accounts to bypass the restriction ends up with the same result and if you're worried about the income difference just make carrier slots cost ARX.Also we should only be allowed 1 FC per account.
I'm sure those "other players" will find a way around this temporary inconvenience. They have been circumferencing the Milky Way for years way before FC's were ever a thing. Another FC will surely quickly fill in the void.Yes they could but it still removes a useful resource for other players.
Tru dat.Yes they could but it still removes a useful resource for other players.