Can’t support My PMF with squadron

I can’t support my PMF with my squadron. Because my squadron power is Aisling Duval I can’t support my PMF because they are independent. Any BGS work done will not be recorded on the BGS leaderboard. This makes it hard to recruit and retain members. Why do we have to make a choice weather our powerplay activity or our PMF active contributes to the squadron leaderboard?
 
If you're an independent PMF why are you are aligned with the Empire? Even though she wants to reform the Empire Aisling is still Imperial and being within her zone of influence will adjust your factions law as if they were reformed as per her wishes.
 
I have to agree with Jaggedmallard here. The key to the BGS is the S. Simulation. The simulated governmental / economical system of your PMF is as an independent faction. Why would they receive (or accept) the assistance of one of the major galactic powers? That kind of unscrews the whole idea of being independent.
 
I have to agree with Jaggedmallard here. The key to the BGS is the S. Simulation. The simulated governmental / economical system of your PMF is as an independent faction. Why would they receive (or accept) the assistance of one of the major galactic powers? That kind of unscrews the whole idea of being independent.
That’s the way BGS works for Aisling Duval. It’s different from all the other superpowers. I might not make sense but that’s the way it is. It caused problems and confusion to CMDR’s that join Aisling Duval
 
If you have participated in PowerPlay, you know that it is setup so that certain gov types reduce the amount of Fortification work required and other gov types increase the work required. You can see the specific gov types that are good and bad listed for each Power in the PowerPlay UI on the OVERVIEW screen. As the OP mentioned, only three gov types help the Aisling Duval Power and they are all independent.

This has nothing to do with either lore or role playing, this is a key game mechanic designed into the PowerPlay feature.

So now with the new Squadron feature, it is IMPOSSIBLE to support the Aisling Duval Power and a Faction that helps the Power you have pledge to. This is obviously a mistake made by FDev and they need to fix it.

Fortunately there is a VERY simple fix. FDev needs to remove the link between the supported Faction and Power in the Squadron setup. You should be able to choose to support any Faction type and still pledge to any Power. Having them linked the way they are today, makes absolutely no sense (as far as game mechanics is concerned).
 
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If you have participated in PowerPlay, you know that it is setup so that certain gov types reduce the amount of Fortification work required and other gov types increase the work required. You can see the specific gov types that are good and bad listed for each Power in the PowerPlay UI on the OVERVIEW screen. As the OP mentioned, only three gov types help the Aisling Duval Power and they are all independent.

This has nothing to do with either lore or role playing, this is a key game mechanic designed into the PowerPlay feature.

So now with the new Squadron feature, it is IMPOSSIBLE to support the Aisling Duval Power and a Faction that helps the Power you have pledge to. This is obviously a mistake made by FDev and they need to fix it.

Fortunately there is a VERY simple fix. FDev needs to remove the link between the supported Faction and Power in the Squadron setup. You should be able to choose to support any Faction type and still pledge to any Power. Having them linked the way they are today, makes absolutely no sense (as far as game mechanics is concerned).
Thank you Kraig. This explains the problem I’m having
 
Fortunately there is a VERY simple fix. FDev needs to remove the link between the supported Faction and Power in the Squadron setup. You should be able to choose to support any Faction type and still pledge to any Power. Having them linked the way they are today, makes absolutely no sense (as far as game mechanics is concerned).

Personally, it makes even less than no sense to allow a non-aligned faction to be pledged to when you are also supporting a power (from a non-game mechanics perspective). But that's just my thoughts (and yes, fully aware of the BGS implications etc.)

If you want to talk game mechanics though, Powerplay is just a flaming pile and needs to be put to pasture and redone properly.
 
For large squadrons wishing to diversify their presence on the leaderboards while supporting both their preferred Power Play power and their painstakingly designed PMF, especially those backing a power like Aisling whose most beneficial government types are non-imperial, the current situation is completely absurd. A squadron cannot simultaneously work on both Power Play and political leaderboards. Furthermore, even if a squadron runs the risk of temporarily abandoning their PMF pledge and tries to support a Power Play power of a different super power affiliation, they lose access to all of the squadron monitoring tools available via the squadron allegiance page. I agree with Kraig that by far the simplest solution would be to allow squadrons to pledge to factions and powers regardless of super power affiliation by eliminating the current super power affiliation option completely.
 
I agree that Power play needs a comprehensive overhaul. I won't use this post to share my ideas. Given how PP does work, I've always enjoyed supporting my superpower mainly through undermining.

Since Squadrons, I have elected to focus on my PMF (I'm in Alanzo's squadron/PMF), as power play activity does not benefit the squadron per se. Where we have Aisling control systems, I indirectly support PP because we are a confederacy and therefore pushing our PMF goals helps AD spheres.

The solution options I would go for are to break the link between squadron superpower allegiance and PMF government type. Or failing that, match superpower alignment with positive government types as specified by FD in powerplay overview.
 
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