Yes. I do think all boil down to space availability. The game seems NOT to encourage large enclosure with a sophisticated territorial system in place.
Nonetheless, this is a game. It should conform to reality with adjustments that suit itself as a game. In my view, either give us a gigantic map to match reality OR put a sophisticated down-sized territorial system in place in a down-sized map. Either way, the ability to produce a harmonic ecosystem SHOULD NEVER be compromised.
This is part of the Jurassic lore, right? Especially in TLW and JP3 where a sophisticated ecosystem had been established. We as fans would dream to see that!
As of now, my Isla Sorna design has a large enclosure encompassing Trikes, Stegos, Raptors, Brachios, Mamenchisaurus, and a single Spino. The only problem is the Spino. As soon as she ran over to trike-Stego herds, I have to tranquilize it or rounds of battles will happen until she gets killed eventually after committing massacre.
What I strongly propose is:-
Providing the enclosure is wide enough (double/triple the size of typical enclosure), there must be a
Territorial AI system in place. The Dinos (Herbivores and carnivores) must have a territory concept. They must know where they live and will defend that area/themselves at all cost.
To be specific,
- Large/small carnivore will attack anyone that enters its territory (Hungry or not. Just like now except its radius should be smaller and confined to a single place)
- Armored herbivores will do the same but instead of going into battle mode, herds of them should confront the intruders and possibly scare them off providing their number is huge enough. Alternatively, they can go into 1 on 1 battle mode but the carnivore should really retreat after going through rounds of battles instead of fighting to death.
- Between the carnivores of all sizes, the above point should also apply. Instead of fighting non-stop to death, they should retreat to a different location provided there is.
- For medium/small herbivores, they should move in herds with a territorial concept. They should not wander too far off their herds and they will relocate/evade to a different territory whenever a fearsome intruder is on their way.
- In sum, in all cases, they should “remember” where they live and have a territory radius concept. [In that way, it solves the sauropods issue as well – where they wander off too far and don’t remember where to eat/where to have grassland/forest]
As far as I concern, this is the better way to balance things out. If a simple tweak such as decreasing the frequency of killing is applied, please make sure the panicking system of the herbivores is still in place, otherwise, that would create a new problem, an even worse one, where they will both ignore each other and live together happily ever after.