Carriers: Spacelegs implementation theory...

Hello all!

I think we could have just gained a little insight in to how spacelegs will come about in future with the release of personal fleet carriers...

It's always been speculated that we would receive a Star Citizen type space legs (walk anywhere, board any ship, steal other ships etc) but I think with the connectivity issues at hand, and the dogged questions like "What happens if I am on my friends ship and he logs off / disconnects?", "If he or she dies where do I spawn?", "If they travel to Colonia how do I get back??"

Well....

In a genius move by FDev it looks like we are getting personal fleet carriers. This is not only a win for the solo players, but a big win for the kind of space legs we may get in future.

Imagine if each fleet carrier had a "common room / interior" when spacelegs arrives. Imagine it as your own base or home. You can grant another player(s) permission to dock on your carrier and then both players can get out of their own personal ships and meet in the "common room". In this space players can meet / socialise / rp / do any other added gameplay. Then when the time comes to do missions each player boards his or her individual ship and goes out into the black and continues the game pretty much as it is now.

Extend this concept further by allowing each station or dock to have a "public common room / interior". Here you can meet new players in public spaces and get that sense of scale and environment everybody wants. Extend this further by allowing players to leave their own ships on planet surfaces and walk around etc. There we effectively have a spacelegs that keeps us connected to our ship to solve all the problems above.

If fleet carriers are persistent that removes the problem of what happens if friends logs off / disconnects. And if the second player leaves their ship on the fleet carrier and ends up 500LY away the next time they log in - it's no biggy because they can board their own ship and make their own way back.

This probably removes the ability to freewalk into everybody's ship and play passenger - but at least I can see now how some spacelegs aspect may be viably implemented.

I guess the multicrew feature will be staying too if you really wanted to sit right next to your friend. Or you could maybe multicrew in after you have both been in the "common room".

Thoughts?

Raik
 
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I just know ED loves its instances - and in this instance - we'd have elite feet!

So... am i getting this right....??? You are happy that despite all their previous claims about walking around and taking their time to do it right, what we might actually get is a simple lobby room on a carrier?
 
I think it would be a bit more than a lobby room, but essentially it would be a new instance which is a carrier interior you can travel around within on foot.

Think player housing in LOTR, or bases in SWOTR.

The persistance of the Carrier would mean it wouldn't throw a spanner in the works of players logging out / disconnecting. And if you were on somebody else's carrier then logged off, and they moved it while you were away, when you logged back in you could always get back on your own ship and travel wherever.

The idea could then work for stations and ground bases. Then further that with being able to walk around outside instead of jumping into an SRV.
 
We are 5 years into the supposed 10 year plan (which is pure BeeS but let`s assume it`s not) with maybe 15-20% of oryginal design implemented... and you are glad that you can now hope that in 2020 we might get the most bare bones MVP first iteration of one of the many huge features needed to at least somewhat bring the game a bit closer to the vision drawn by David and the oryginal design team from the time when they were asking for money?

I wish I could be pleased that easily (not a sarcasm)... Please don`t tell me you have a lep.... you are kinda new here right? (just checked... you are not...)

Anyway... I`m sorry I`m kinda derailing your thread... I should have taken that to PM`s instead
 
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It wouldn't be ideal but sometimes reality intervenes and forces a compromise. If the premise is correct -- that game's networking system simply can't handle fully freeform space legs (see the matchmaking troubles with multicrew and even wings), and if there are insurmountable issues around what happens if a player boards another player's actual ship and the other guy combat logs/is booted/has a fire break out in his kitchen and has to quickly leave -- then I'd accept fully-explorable fleet carriers being the target of boarding gameplay instead of our actual ships. Give some lore that the PF doesn't allow more than one Commander-level member per regular ship. Also give us walking around in stations and ground bases and on planets.

I'd rather have that than no legs. I could roll with that punch.

Actually, carriers being something we could fight over and conquer would add a cool tactical dimension to the game. Moreso than just nicking an Anaconda.
 
I will not be happy unless the entire carrier interior is procedurally generated and we can have a 100 player BattleRoyale onboard, including SRV racing in the hallways.
 
Sprinting like Naruto on the roads inside the Corolis station.

It won't be like SC, whatever that is.
If we get atmos landing first then we have somewhere to walk around with our lovely legs.
 
I will not be happy unless the entire carrier interior is procedurally generated and we can have a 100 player BattleRoyale onboard, including SRV racing in the hallways.

Me SRV racing around my carrier in Solo...

2nd-ride.png
 
It's less work for FD to add ship interiors with SL features to the FC versus every other ship.

The FC would be a hub for people to meet up.
 
You mean we have to pay a few Billion credits so that we can enjoy space legs? 🤔

No, I took it to mean the "ship boarding" gameplay that was promised as one possible part of space legs (i.e. raiding other player's ships). According to the theory, we would presumably still be able to walk around our own personal ships, internal areas of starports, on planets, Thargoid structures, etc. Having your fleet carrier raided would hopefully be only one small part of space legs.
 
So... am i getting this right....??? You are happy that despite all their previous claims about walking around and taking their time to do it right, what we might actually get is a simple lobby room on a carrier?
Umm... only if "their" means the fanbase / forum theory-crafting, wishes, imagination and bad rumors. FDev have never said they're working on spacelegs and taking their time to do it right. But I think you were being sarcastic anyway... :cool:

Frankly, FDev implementing a working lobby room is probably a stretch!
 
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Umm... only if "their" means the fanbase / forum theory-crafting, wishes, imagination and bad rumors. FDev have never said they're working on spacelegs and taking their time to do it

No."Their" means FD. They never said that they started production phase on space legs, that is true. But they, especially David, said on numerous occasions that we WILL (no iff, no but, just will) be able to walk around stations" and ships, and that we will be able to board them, possibly even steal them, and they have also stated that they are taking their time to do it right, that it would have had been easy to do it at that point in time (years ago) but they wanted it to be a rich experience and so on. They also claimed that everything is being built and developed with space legs in mind, so that they won`t have to change things when it comes (which was most probably Bee-S)

The claims of the fanbase... or simply fanboys is a different story and i don`t mix it with FD`s claims, I got burnt hard enough during original because I allowed themselves to believe them
 
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No."Their" means FD. They never said that they started production phase on space legs, that is true. But they, especially David, said on numerous occasions that we WILL (no iff, no but, just will) be able to walk around stations" and ships, and that we will be able to board them, possibly even steal them, and they have also stated that they are taking their time to do it right, that it would have had been be easy to do it at that point in time (years ago) but they wanted it to be a rich experience and so on. They also claimed that everything is being built and developed with space legs in mind, so that they won`t have to change things when it comes (which was most probably Bee-S)

The claims of the fanbase... or simply fanboys is a different story and i don`t mix it with FD`s claims, I got burnt hard enough during original because I allowed themselves to believe them
Feel free to post a reference of DB saying they are indeed working on spacelegs. We'll wait right here...
 
Feel free to post a reference of DB saying they are indeed working on spacelegs. We'll wait right here...

First you need to find a quote where i said that David said that they are working on space legs (meaning production has started). Not once have i said that, I even specifically said they never did, in the part you have quoted...

As for the quotes for my other claim (that there was no "but" or "if", just that we "WILL" be able to) and that they are taking their time to do it right)... there are quite a few videos where they say that but here is one of the top of my head (the most popular one)


from 2:43

David Braben said (6 and a half year ago):

"Another example that we have built into the structure of the game. is um... ship interiors, now a lot of people have seen that we are designing all the ships with the interiors in mind, how the cargo is unloaded, all of that sort of thing, how damage occurs, and that`s because that another thing that we are doing, again down the line, is that you will be able to walk around inside your ship, you will be able to get out of your ship,walk around inside space stations, other vehicles, all of that sort of thing, we`ve shown the damage on ship, the damage models, imagine looking at that from inside the ship outwards seeing your cargo flying out into space, seeing the flames, trying to fight them.. umm.. all of those things that we plan with time. they won`t be there at the first release because we want to do them right, we want to do them well, all of these will be done as updates, I`ll talk some more about that in a second, but the point really is that we ant to do it well, but the game has to be structured in a way to allow it from the start so we are designing the ships so that they work that way, and so that when we come to do it, it`s not a problem, when we come to show all this elements, walking around the ship, walking into other people`s ships, potentially stealing them, we have got in mind, all of the things, all of the gameplay, the really rich gameplay, that that entails, and it`s... you know... to go back to what i`ve been saying right from the start of this Kickstarter, what is the game i want to play, this is the game i want to play, because actually in many ways it doesn`t feel like a game, it feels like a world that i`m being brought into, and with each of these subsequent updates we expect that that world will get richer and richer, and more and more of the things that we are excited about will be there, you WILL (with emphasis even) be able to walk around the space port, you will be able to see gold being loaded into someone else`s ship, you will be able to sneak in and hide amongst the cargo, all of those things are phenomenal gameplay opportunities, where that ship might actually be the ship of another player, so just think where that all ends, you know all of these things we need to do right, it would be very easy to do them very poorly, and that would be my fear, sothese things will not be there on day one.... "

Than he goes on about DDF... quite a laught in retrospect that part :D

All those things have been restated on various occasions. Only much later has Sandro made a backpedalling statement in the vain of "if we manage, if we get there"
 
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