Elite, the singleplayer sandbox with all the annoyances of an MMO.
Solution: Always play open, so you can make money and get ganked at the same time.
It also makes you feel superior when hearing about the risk-averse who hide in solo-pg.
Laugh at people who measure courage by video game menu selection or get upset at your choices.
Who said anything about courage? OP complains that he ran out of money when playing in open, and that he needs to return to solo for making money. This suggest me that he wants to play in open. I'm offering him the perfect solution he may not have thought of until now. Coincidentally, that's the very same solution you offer: playing in whatever mode he likes.
Who said anything about courage?
It also makes you feel superior when hearing about the risk-averse who hide in solo-pg.
Elite, the singleplayer sandbox with all the annoyances of an MMO.
Please re-read what you quoted from me.You.
I mentioned risk-aversion. While I don't feel that approach adds any enjoyment to multiplayer gaming, I didn't (and wouldn't) draw conclusions of real life qualities of my fellow players in videogames.
Please re-read what you quoted from me.
I mentioned risk-aversion. While I don't feel that approach adds any enjoyment to multiplayer gaming, I didn't (and wouldn't) draw conclusions of real life qualities of my fellow players in videogames.
Are you sure you aren't just projecting feeling like a coward in solo-pg to random forum-people? :]
We all know gankers avoid any risk while engaging lone traders. And we all know those poor sods are pretty bored in real life and could benefit from having some quality time with a girl or a boy, or even just a nice pillow.
See? That's what I'm talking about. Projection, and drawing conclusions of fellow players based on their actions in a videogame.
Such fun.
We all know gankers avoid any risk while engaging lone traders. And we all know those poor sods are pretty bored in real life and could benefit from having some quality time with a girl or a boy, or even just a nice pillow.
And this muffles me. I mean, you gank me, fine. But why would you combat log if you are so bored and need some actual danger? Where's danger if you don't lose your ship or face consequences?
OK, "la vie".
Maybe design is just bad. Like having time to kill over half a min then giving option to log off with a 15 sec timer.
Obviously we all can see Elite Dangerous didn't become the Dark Souls of space sims it was maybe aimed to be, so why not use all the tools we have and just have fun.
Sure, blame game for chickening out. Sounds very solid argument to me.