CG predictions...

Should not be this weeks CG, This weeks should be the Laser mining CG offered as the reward from current CG... But due to the bugs returned they might delay that as disconnects via mining have increased due to the old bugs so they could snea that in instead...
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Seriously... imagine a setup where it's a sweet-as credit haul for a faction, or an "establish stations" type of affair, who also happens to be in conflict with another faction. I can hear the moral quandries quaking already!
 
Should not be this weeks CG, This weeks should be the Laser mining CG offered as the reward from current CG... But due to the bugs returned they might delay that as disconnects via mining have increased due to the old bugs so they could sneak that in instead...
I wouldn't usually expect the consequences of a CG to happen the same day it finishes - with station additions they've generally left themselves a week - so I'm guessing Alliance Mining CG 3rd June, and something else this week.
 
I wouldn't usually expect the consequences of a CG to happen the same day it finishes - with station additions they've generally left themselves a week - so I'm guessing Alliance Mining CG 3rd June, and something else this week.
We dont get stations untill after the mining... we have to do the mining first. then they decide how many stations they add after. so its more like another 3 weeks to build the stations..
Phase 1 do they even need to build stations as VO could have won..
Phase 2 stations confirmed needed. we mine the items and we get stations weeks after phase 2 decides howmany are given..
phase 3 stations are built and jump in 4 weeks from the mining CG end...
Theres no rush to give stations as they need the fuel to jump them first..
 
If there is a community goal on thursday they left it of the community image yet again,,,
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so if there is one it will be twice in a row its been left off the image...
 
If there is a community goal on thursday they left it of the community image yet again,,,

I can only hope that means the NMLA launch a surprise assassination on Mahon and get rid of him once and for all...come on NMLA, Ill give you a lift or transport the bomb just let me know....we could kidnap him and give him to the Thargoids even.
 
Frontier hasn't enough big balls to kill power play character :p

lol they got enough salt at the moment to do something like that. Seems everybody wants the other PP characters killed off or reduced but not their own. I'm Alliance and I still say kill Mahon, but I dont do PP so I can say that it makes no difference to me if its Mahon or Kaine as long as theres an Alliance PP one.
 
Frontier hasn't enough big balls to kill power play character :p
Mostly because it was never meant to be a thing FD had to explicitly do. Powers were meant to rise and fall from power status out of the BGS and be more transitory, but as-expected it just got halfwayed, or just suffered from left-hand not talking to the right-hand in dev.

These days, FD have decided that the PP characters are innately tied to the ongoing lore track, which means that's almost never going to happen, without a total rebuild of PP
 
Mostly because it was never meant to be a thing FD had to explicitly do. Powers were meant to rise and fall from power status out of the BGS and be more transitory, but as-expected it just got halfwayed, or just suffered from left-hand not talking to the right-hand in dev.

These days, FD have decided that the PP characters are innately tied to the ongoing lore track, which means that's almost never going to happen, without a total rebuild of PP
Of course there's also the problem that Mahon, Hudson, ALD and Aisling Duval are the characters it would be by far the most impactful if anything happened to them ... and also the characters who have the most Powerplay support which you'd think should count for something in determining who survives.

Torval could probably be killed off without much objection ... but that of course is precisely the problem.
 
Of course there's also the problem that Mahon, Hudson, ALD and Aisling Duval are the characters it would be by far the most impactful if anything happened to them ... and also the characters who have the most Powerplay support which you'd think should count for something in determining who survives.

Torval could probably be killed off without much objection ... but that of course is precisely the problem.
And Yuri... shots fired

But yeah... it's really limiting right now. With the way things are, hadrian, kaine and several other figures should by- rights be powerplay figures, as they feature in and have as much influence over events as any of the other powers right now. Obviously PP couldn't handle the mass of new powers in the current environ though, and you'd just end up with more unsupported powers. But that's what the rise/fall mechanic was meant to be about.... if patreus wasn't currying favour, he'd fall out and be replaced with an upcoming power (which actually gives rise to a cool mechanic which could be implemented... but i digress)
 
if patreus wasn't currying favour, he'd fall out and be replaced with an upcoming power
But then of course there's the problem that the new power would be weak, have no pre-existing support base (unless perhaps they were a long-established character like Hadrian), and would therefore probably be the next on the chopping block.

There also needs to be a way for successful powers to "win" Powerplay and be removed to make room for a new one that way.

So ... Mahon is declared the winner of Powerplay. Their Powerplay effects then apply permanently to all stations in their control/exploit zone at the time, the cooking laser becomes permanently available in outfitting in those systems, there's some big reward given to Mahon pledges based on their length of service (maybe they get to keep the rank benefits too?) ... and Mahon disappears from powerplay and is replaced by a few new powers - maybe two alliance and an independent CEO - and there's suddenly a load of space and a really large number of supporters free to shake up the dynamics a lot. And Mahon of course continues as a major plot figure - and even if the plot later has them killed, their historic influence on the Alliance will remain.

Over time this would degenericise the systems in a mechanically significant way - this system was built up into a trade powerhouse by Mahon, then succumbed to Kumo-backed criminality, and is currently being turned into a hydroponics centre by Senator Cornelius
 
But then of course there's the problem that the new power would be weak, have no pre-existing support base (unless perhaps they were a long-established character like Hadrian), and would therefore probably be the next on the chopping block.

There also needs to be a way for successful powers to "win" Powerplay and be removed to make room for a new one that way.

So ... Mahon is declared the winner of Powerplay. Their Powerplay effects then apply permanently to all stations in their control/exploit zone at the time, the cooking laser becomes permanently available in outfitting in those systems, there's some big reward given to Mahon pledges based on their length of service (maybe they get to keep the rank benefits too?) ... and Mahon disappears from powerplay and is replaced by a few new powers - maybe two alliance and an independent CEO - and there's suddenly a load of space and a really large number of supporters free to shake up the dynamics a lot. And Mahon of course continues as a major plot figure - and even if the plot later has them killed, their historic influence on the Alliance will remain.

Over time this would degenericise the systems in a mechanically significant way - this system was built up into a trade powerhouse by Mahon, then succumbed to Kumo-backed criminality, and is currently being turned into a hydroponics centre by Senator Cornelius
The other way would be (which FD should have done) is hybridize the BGS and PP, in that the BGS has the ability to make NPC leaders, have animated avatars etc, but take retreat one step further with retreats and remove that Power.

Another suggestion I had for collapse: when a power does collapse the leader does not die as such, but each pledge gets a message to drop some form of cargo / token at place X to 'revive' the power. Get enough and the power comes back, not enough it dissolves.
 
But then of course there's the problem that the new power would be weak, have no pre-existing support base (unless perhaps they were a long-established character like Hadrian), and would therefore probably be the next on the chopping block.

There also needs to be a way for successful powers to "win" Powerplay and be removed to make room for a new one that way.

So ... Mahon is declared the winner of Powerplay. Their Powerplay effects then apply permanently to all stations in their control/exploit zone at the time, the cooking laser becomes permanently available in outfitting in those systems, there's some big reward given to Mahon pledges based on their length of service (maybe they get to keep the rank benefits too?) ... and Mahon disappears from powerplay and is replaced by a few new powers - maybe two alliance and an independent CEO - and there's suddenly a load of space and a really large number of supporters free to shake up the dynamics a lot. And Mahon of course continues as a major plot figure - and even if the plot later has them killed, their historic influence on the Alliance will remain.

Over time this would degenericise the systems in a mechanically significant way - this system was built up into a trade powerhouse by Mahon, then succumbed to Kumo-backed criminality, and is currently being turned into a hydroponics centre by Senator Cornelius
Tangentially, I hate the whole "sphere of influence" thing where you create a "control system" and then you exploit everything within a, what, 20Ly radius?

I'd rather see it roll for powers to fill "roles" like they currently do... where Patreus is, essentially, the naval "force du jour" for the Empire, then the (NPC) representative of a faction who has (some measure of biggest military force) would ascend to that role. Likewise Torval would be the (NPC) representative of a faction who has the largest economic wealth, industrial, political, tourism, whatever. Or maybe periodically the top ten factions in each category go into some form of cg-like competition for the title... with the titles also conferring particular benefits. A faction couldn't hold more than one role, and has a cooldown when they lose a role. Of course, the major lore characters could still sit over the top... and you could even look at a mechanic where you could have multiple factions in each role; perhaps several factional leaders could elevate to power status as "Senators" within the Empire?

The other part is that the limited number of roles would encourage diversity and prevent discourage whitewashing. So yes, say a group turns the galaxy Alliance-green... , but you'd still get Imperial factions sitting in Imperial Power roles, no matter how weak they are by contrast, and for player groups that would be the easier path.

I dunno... I'm rambling a bit, but I hate current powerplay mechanics.
 
Ok Did mining research of 290 tons and did not get kicked once... So they could go a head with mining CG as the server was fine...
Tritium mining on the other hand is still Slow as smeg as even if you add sub surface Its not quick enough so needs to be combined with laser mining which put a spanner in the works as then the Python needs to do more than double the trips a cutter would, and you can't put it on FC as it gets combined with the existing fuel so is no longer mining flagged... lol..
 
So Mahon wins almost 6:1 on tonnage and 3:1 on participants ... and Kaine fails to reach Tier 1. Like buses, you wait ages to see what happens in a Tier 0 and then three come along at once.

Total tonnage of 38MT low for a modern trade CG - the disruption of Odyssey (both the server issues and the new shiny) likely contributing to that ... the new shiny more, as player activity is way up in general.

Still, Kaine supporters shouldn't be discouraged - Hadrian Duval had a similarly large defeat on his first contest, too. Organise, recruit, retain and you could be shaking up Alliance politics even more in a few year's time.
 
So Mahon wins almost 6:1 on tonnage and 3:1 on participants ... and Kaine fails to reach Tier 1. Like buses, you wait ages to see what happens in a Tier 0 and then three come along at once.

Total tonnage of 38MT low for a modern trade CG - the disruption of Odyssey (both the server issues and the new shiny) likely contributing to that ... the new shiny more, as player activity is way up in general.

Still, Kaine supporters shouldn't be discouraged - Hadrian Duval had a similarly large defeat on his first contest, too. Organise, recruit, retain and you could be shaking up Alliance politics even more in a few year's time.
Kaine just needs the Feds to come along and try and murderhobo them because a snake driving a Ferrari said Kaine was Theta 7 on their last onionhead trip.
 
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