Well, what bias?
The top 10 for data get 128 millions
The top 10 for trade get 32 millions + 39000t x 7500 profit = that's a minimum of 292 millions >>> so at least a total of 324+ millions for the tenth player, more for the ones above in the top
Even top 10% does it better.
80 millions for top 10% data
vs
20 millions + (10000t x 7500cr= 75 millions) >>> that at least 95 millions for the lowest player in top 10%
The trade profits totally overcome the no-credits from data deliveries, so yea, it's biased but in the other direction.
That's only if you think about it purely in terms of the total credits earned, and not about the effort involved in earning those credits. In terms of credits per hour, I think there's a huge bias towards the data CG.
For example, I'm currently top 25% on the trade CG, with approx 8k (almost all from carriers in-system). I also loaded around 10k onto carriers at the source stations, for which I made a small profit but earned no credit for the CG. I'm fine with that, because those carriers aren't gonna load themselves, and if all I cared about was credits I wouldn't touch either of these CGs with a bargepole
However, doing that took hours. When you factor in time wasted going to carriers where the cargo has mysteriously dropped from 10k to 0 in the space of a couple of minutes, or those who've decided to go private to prevent griefers (my fault for not checking the status in-game, admittedly), or the joy of a 30k supercruise if loading direct - there's simply no way to do this fast if you're an independent.
For the data CG, I could do 12k in about an hour. If I'd put the same effort in on that side, I'd easily be in the top 10%, and I would have contributed far more to the success of the CG.
IMO the only reason the CGs are tracking closely is because people are putting in way, way more time on the trade side, because we've decided Orion are mean and nasty
