not sure why asking for something like that is a bad thing per se. people play the game for different reasons.
also - that easy mode is already ingame by engineering. i'm working the BGS regularly with a group where new commanders regularly join in for BGS activities, having done primarily exploration before. the first thing you explain is, that you need to push your pve ship above 440 m/s by engineering to avoid any risk for a elite mission npc to keep up. for most ships that's easily doable (kraits, AspE...). if you happen to fly a slow boat or like to do salvage missions, you go into shield engineering for staying power and explain mass lock/highwake.
after that you are in fact having the pointless/easy mode as aboved. we can call it the mode, where commanders do what they came for.
[Caveat: for me interdiction should be linked to sec level and local prosperity]
The game is in a dangerous setting- within reason you should have risk, even if it is small otherwise it distorts said setting.
Anarchy, low sec and POIs should have risk attached to them, otherwise the game is just Pacman in space, trivialising the actual management, construction (of ships) and skill of flying.
also - that easy mode is already ingame by engineering.
This exists because FD have left NPCs toothless. They are generated from such limited templates they offer nothing back. If NPCs had engineering scaled to the spawing locations sec level, powerplay bubble, wealth value etc you would have a much better mode balance.
So, by all means have an easy trader mode- but it should pay less and restrict you to very high security systems. This sliding scale should pay out VO LTD levels in anarchy- in short you have a dynamic system unlike now where you have the worst of everything and get the same reward.