CHange Mat trader ratios now- we’re like servile sweat shop workers. No one else??????? So lame.

I’ve ten ships to reengineer.
Re as in again.
Why "again"? If you've already engineered them, that's all still there…

The traders are a convenience feature, they are not meant to trivialise materials collection by presenting a "click here for free mats" function.
 
The traders are a convenience feature, they are not meant to trivialise materials collection by presenting a "click here for free mats" function.

lol; come back to me when you converted one (just one) grade 5 very rare into 82+ very commons, or 30 something commons, and tell me it's not a "click here" trivialised experience. I can't possibly collect 82+82+82 of the same very common faster than a single drop (3) of one very rare.

The trader is designed to focus commanders on high-grade collection, for low-grade trade. Because the reverse is, well, it's awful to the point of being stupid. 1 > 82, one way, 3000+ > 1 the other. You do the math.
 
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lol; come back to me when you converted one (just one) grade 5 very rare into 82+ very commons, or 30 something commons, and tell me it's not a "click here" trivialised experience. I can't possibly collect 82+82+82 of the same very common faster than a single drop (3) of one very rare.
On the other hand, try trading ~1300 g1 mats for one g5 :D

(And I've repeatedly said that I'd like to see the high grades go back to dropping singles because the three-drop workaround for having to discard materials is not necessary any more.)
 
Disagree with OP. Mat's Trader isn't supposed to be a convenient way of dumping your Sulphur and swapping it for Antimony. Not at all! Swap down, go for the rare stuff and trade it in to fill your coffers with the boring stuff you couldn't be bothered scooping up.

Example I need 50+ Carbon to get my Jumponium back. Me grub around and collect 50 Carbon? No I just swapped (I think) 2 Yttriums. Done. I'm pretty sure that time wise I am a winner here.


--------------

I've got a whole bunch of ships to re-engineer too. I'm trying not to go mad. I did the important stuff (to me): Power Distributor, Wep's & FSD now I'm just going with the flow and letting it happen.

Try wing missions for mat's they seem especially good just now for MEF. Everyone needs MEF and if you don't you need CIF and that's 1:9!
 
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Example I need 50+ Carbon to get my Jumponium back. Me grub around and collect 50 Carbon? No I just swapped (I think) 2 Yttriums. Done. I'm pretty sure that time wise I am a winner here.

Everyone's a winner baby that's no lie...

Guys guys! Everyone in this thread! Can't you see what's happened here? It's too late to complain about materials collecting - we've all gone space mad!

The only way I could find relief was to wear my underpants on my head and stick two pencils up my nose.

Now, if you'll excuse me, I'm just off to Hartlepool to buy a pair of exploding trousers.
 
On the other hand, try trading ~1300 g1 mats for one g5 :D
Sure. You could do it (using a G3 or G4 as intermediate) but it would be a silly idea and pretty inefficient.

On the other hand, people have got Trade Elite in a Sidewinder, so ... should we buff the Sidewinder's cargo hold because that's really difficult to do?
 
Mat traders ratios are plain dumb.

3 to 1 up
2 to 1 sideway
1 to 2 downward

Such ratios would have made uptrading something to consider, same for side trades.

As it stands unless one is bloody desperate only downward 1 to 3 will ever be used.

At times frontier logic is mind boggling.
 
So stupid , so boring it
Makes
Me laugh- then BARK!

If you don’t have something nice to say, you’re watching the news.

LOL. That made me laugh then bark. :)

I totally agree with you mate, the whole thing is as silly as christmas. I know I am going to have to visit those mangy wizards at some point but am holding out until it looks like they have nerfed the time sink as much as they are going to.
 
I once played a Mario game jumping onto/over things in order to gain points.

In ED, if I want MEF, I have to drive a Mario cart around a base jumping onto/over things in the hope that RNGesus will give me some MEF.

So, I think, material traders will help me. However, I now find that the exchange rates are deliberately outlandish, making the mat traders fairly useless.

Seems to me that the solution, in this instance and others, might be to offer several different ways of getting MEF (or any other material) rather than forcing players down one path.

It is one of the great ironies of this latest update that whilst there are many good things about it, and there really are, the basic flaws of the ED/FD/Samarco game design persist. I have no doubt that a new design team would improve - or at least change - things around, probably for the better.

Whilst we have this same 80's style design, the reliance on static game design and RNG will continue to limit the enjoyment of many players, imo.
 
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Who exactly forces you to play? Or use the system? You sound like you are chained to your HOTAS, and involuntarily collect those mats. DON'T.

We're sorry. This page of the White Knight Playbook has already been used (badly) in a (failed) attempt to counter this valid argument. Please try another excuse.

Thank you.

I once played a Mario game jumping onto/over things in order to gain points.

In ED, if I want MEF, I have to drive a Mario cart around a base jumping onto/over things in the hope that RNGesus will give me some MEF.

So, I think, material traders will help me. However, I now find that the exchange rates are deliberately outlandish, making the mat traders fairly useless.

Seems to me that the solution, in this instance and others, might be to offer several different ways of getting MEF (or any other material) rather than forcing players down one path.

It is one of the great ironies of this latest update that whilst there are many good things about it, and there really are, the basic flaws of the ED/FD/Samarco game design persist. I have no doubt that a new design team would improve - or at least change - things around, probably for the better.

Whilst we have this same 80's style design, the reliance on static game design and RNG will continue to limit the enjoyment of many players, imo.

Spot on. The design philosophy is killing this game.
 
I've just come to that conclusion myself. I'm going to exclusively farm HGE's from now on. Haven't decided what the best way to farm g5 data is yet. Probably just hit every base in the bubble.

Elite ranked missions.

Spot on. The design philosophy is killing this game.

Except it isnt true. I've got piles and piles and piles of MEF without using my SRV at all. But carry on complaining, I guess its more fun and easier than learning the basics of the game you've been complaining about for years. ;)
 
Disagree with OP. Mat's Trader isn't supposed to be a convenient way of dumping your Sulphur and swapping it for Antimony. Not at all! Swap down, go for the rare stuff and trade it in to fill your coffers with the boring stuff you couldn't be bothered scooping up.

Example I need 50+ Carbon to get my Jumponium back. Me grub around and collect 50 Carbon? No I just swapped (I think) 2 Yttriums. Done. I'm pretty sure that time wise I am a winner here.


No, that’s not what winning looks like, unless your an FD Dev under the gun.

Again, the stellar forge is monumental, vr implementation excellent, just trying to justify the next 1000 hours.
Promises were made, gifts exchanged- Lex Luthor to Superman

I don’t consider tedium a sign of game sophistication or difficulty.
I’m disappointed and dissatisfied, this is the place to make it known- and YouTube.
They said they may makes changes- make em!

This is what you get from a monopoly.
Soon X4 and others will be out, why wait to reduce repetitive gameplay until then, so manipulative.

I’m not quitting the game, no $ spent true, but not quitting, just demanding less repetitive play and hoping there will be (a sizeable minority at best but...) players who will ask for changes.

Maybe engineers give missions and feed players mats or whatever——
Why even suggest?
It’s a time sink play style choice by the game production team that I oppose, others enjoy, I want an alternative for my tedium, repetition averse tastes.

More player control, directed activities.
More player to player interaction.
Less mean stingy dungeon master game design.

But maybe there’s just nothing to do and this is the central gameplay now. But the scavenger hunt boredom.
Fix it I say!

Player should be able to share cargo, missions, modules, anything, on their own terms.
Emergent gameplay results, you don’t have to get out of the ship and walk around.
That’s, my dog bone is bigger, rarer, more special, death to a certain player mindset.
(But it’s called Cooperation, perhaps you’ve heard of citizens.)
So at least reduce this material scavenger hunt for modules for tech brokers for jumping
I mean, What else do you got FDev?
Bored players turn to tormenting others like mean children...
I think that’s how we got our new Crime and Why is THere no one at this station to pay, who gave the fine- here take my credits, bloody hellllllllllllllllllllllllllll l l lp
What say Youse.
 
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Exquisite Focus Crystals are the new currency. At least in the raw traders. When I see these things as rewards I snatch them up then use them to buy what I need.

I didnt want to do any engineering again for a while but after meeting the new traders, well, they changed my mind.
 
Elite ranked missions.



Except it isnt true. I've got piles and piles and piles of MEF without using my SRV at all. But carry on complaining, I guess its more fun and easier than learning the basics of the game you've been complaining about for years. ;)

This is my topic post but I’ll address your vibe here...
Billions sitting with nothing to spend it on.
1000+ Hours, 1500 on the steam page cause I sit with an IPad ciphering and figuring on the third party websites- a Revolution is needed to get FDev off their ashcans, bloody Dinos, ugh.

No, whenever I try to get another gamer to play this they say it’s tedious and grindy, 2018, things have changed, moved on.
We need some player cooperation and emergent gameplay, less look what rare stuff I got, haha not you not you!

With some player to player sharing we could remove the Game Master from the process and create our own gameplay goals.
Done a bit yes, but more.
Maybe not you, fine, alternatives for others.

The only thing you can do without FDev holding your hand, holding you back is GRieF.

Makes me laugh,
and Bark.
 
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Who exactly forces you to play? Or use the system? You sound like you are chained to your HOTAS, and involuntarily collect those mats. DON'T.

As part of my personal narrative, I spent six hours holding down a fire button in an asteroid field.

I have arthritis. I'm sending you my bill for ibuprofen as part of *your* personal narrative.
 
Sure. You could do it (using a G3 or G4 as intermediate) but it would be a silly idea and pretty inefficient.

On the other hand, people have got Trade Elite in a Sidewinder, so ... should we buff the Sidewinder's cargo hold because that's really difficult to do?

Yes, yes, yes, and, of course, yes. :)

Anything for a Sidewinder buff. :)
 
This is my topic post but I’ll address your vibe here...
Billions sitting with nothing to spend it on.
1000+ Hours, 1500 on the steam page cause I sit with an IPad ciphering and figuring on the third party websites- a Revolution is needed to get FDev off their ashcans, bloody Dinos, ugh.

No, whenever I try to get another gamer to play this they say it’s tedious and grindy, 2018, things have changed, moved on.
We need some player cooperation and emergent gameplay, less look what rare stuff I got, haha not you not you!

With some player to player sharing we could remove the Game Master from the process and create our own gameplay goals.
Done a bit yes, but more.
Maybe not you, fine, alternatives for others.

The only thing you can do without FDev holding your hand, holding you back is GRieF.

Makes me laugh,
and Bark.

I am not sure what you are referring to. All I am saying is that base-grinding with an SRV is not mandatory to get MEF. I also didnt need third party websites, ipads, billions or anything. A bit confused about your post, tbh. :S
 
Exquisite Focus Crystals are the new currency. At least in the raw traders. When I see these things as rewards I snatch them up then use them to buy what I need.

I didnt want to do any engineering again for a while but after meeting the new traders, well, they changed my mind.

I generally grab whatever G5 they offer. When you are well-liked in a proper system, there are always missions that offer them. :)
 
I once played a Mario game jumping onto/over things in order to gain points.

In ED, if I want MEF, I have to drive a Mario cart around a base jumping onto/over things in the hope that RNGesus will give me some MEF.

So, I think, material traders will help me. However, I now find that the exchange rates are deliberately outlandish, making the mat traders fairly useless.

Seems to me that the solution, in this instance and others, might be to offer several different ways of getting MEF (or any other material) rather than forcing players down one path.

It is one of the great ironies of this latest update that whilst there are many good things about it, and there really are, the basic flaws of the ED/FD/Samarco game design persist. I have no doubt that a new design team would improve - or at least change - things around, probably for the better.

Whilst we have this same 80's style design, the reliance on static game design and RNG will continue to limit the enjoyment of many players, imo.

They must think more people enjoy it than are frustrated- no?
I don’t get it. If they could maybe ease up on the repetition until the end of year updates come out, but, I’m like Charlie Brown with Lucy’s football. Why will that be different?

Player to player sharing of assets ,unlimited, full on multicrew, with equal rewards for all crew members, some players would just stay in their crew ship flying fighters and SRV-oops no SRV sigh....- they were so close hahahahahaha. They just aren’t needed in 2018. If they would get out of the way the game would be developed by players. Look at the amazing exploration (and griefing progress ) with no help from them.
Yes, us vs them, it’s come to that.
Pew pew.
Boyeee!
 
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