You are of course, entitled to your
opinion and maybe even your imagination for that matter, however.
Understanding is a triple edged sword, as they say. So let's try it a different way.
1./ "Engineers is brilliant, nothing wrong with it now, totally a joy to play, completely improved."
2/. "Engineers is an utter nonsense, still grindy, boring and completely devoid of fun prior to outcome"
The truth would be somewhere between 1.1 and 1.9.
Rather than 2.2.
There’s so little gameplay in the SRV, and people have done their best with sound scanning and detailed analysis of the various signatures on the srv scanner; but its a bit sad and pathetic. We’re doing our best to find the Pony in the Dung heap.
Fine, there’s too little content so we’ll have to swallow some USS rng. . . It’s a space ship flying sim, the key feature to upgrade is the Space ship. Every credit and reputation comes back to that- power play with no ship?
So this crucial, central feature should not depend on the most trivial scavenger hunt, and certainly not in the Second and supposedly improved edition.
Maybe with a 10 ship fleet I’m underwater - already put huge time and effort into the game.
It’s like a special discount phone plan only available to new customers ... us elders are downgraded and dragged through the same ritual but amazingly it feels worse, no Novelty!
Sure, I could suggest a more powerful reputation system with engineers for long suffering users/ clients or
A favoured status with Mat TRaders after much long standing patronage but
why such a unattractive system again, there’s already been enough talk-
Why does it have to come out so lame and boring and limiting and repetitive and mindless and
In such Huge Time Sink quantities. Make the repetitive play time SHorTer in duration if your game engine doesn’t support anything more, at least less of the tedium and we’ll go about our way making our own fun with factions and streamers and and...
PM some popular Youtubers that once dedicated to then quit ED. It’s not the difficulty, it’s the time sink repetition that’s went too far - no satisfying late game states for players after the initial rise through ship buying ranks.
But yes If I had 2 ships maybe the 1000 to 1 ratios at the Mat trader would be ok.
My solution is just to swap modules and use Two ships- combat and exploration, and spend less time and money here.
But I am a Fan, a diehard fan, with a telescope and two separate flight sim cockpit setups and a science degree, a few astronomy courses, a huge Sci Fi book and media collection- this should be my game, I’m sold on it coming in the door.
So they really have to Flick up to have me switch to Haystack video news saying “Ah! Thanks enough huntin and tradin”.
One new ship, Guardian rehash- fine but dump the ReEngineer rehash.
As I said, I’ve already engineered 8-10 ships so the novelty maybe is gone for the above 1000 hour player- they do have my 1000 level of micro T money though... but I guesss new blood and money.
Yuh, not happy and this happens to be the Frontier Forum- not reddit, wouldn’t bother peeps there, this
Is
ELite D
Fight club,
And the first rule is. Or is it?