CHange Mat trader ratios now- we’re like servile sweat shop workers. No one else??????? So lame.

During the beta a lot of us raised objection the the trade rates. There were several proposed replacement rates ranging from a simple 3:1 going up to match the 1:3 going down, to a convoluted system involving multiplying the cost of trades up by a certain amount but keeping the ratio a 3:1, and a bunch of others.

Fdev dismissed all that feedback and said they wanted to wait until they saw "how things worked in the live game" (because apparently players like myself who went the extra mile during testing do engineer from scratch until they ran out of resources and then try to acquire more using the new system didn't know what we were talking about).

Just like anyone who actually plays the game could predict, the fact that the sever is live and not beta did not make the 6:1 rate any more appealing.
 

Deleted member 115407

D
I've just come to that conclusion myself. I'm going to exclusively farm HGE's from now on. Haven't decided what the best way to farm g5 data is yet. Probably just hit every base in the bubble.

I still hoover up everything, but yeah, make the 4's and 5's your main playstyle. The rest is just candy.
 
You are re engineering 10 ships? they were engineered before? If so just keep your old g5s, you're literally complaining about putting in the work while insisting on being a completionist.
 
I guess you must have missed my posts in the Forgotten Feedback forums if you think this is a "dawning realisation" for me.

It became apparent that the feedback forums were Frontier simply gaging resistance. I stopped when I realised, it was only ever a one-way conversation. So I probably missed most everything you said.

The only part I didn't really expect was that they'd nobble the RNG to negate our ability to make use of the mat' traders to help speed things along.
That was pretty low.

Frontier always wedged players like this, though. They have since Alpha. Whenever they add a thing, the expectation is we'll jolly well do that thing because of course we will and here's some mechanics to 'speed that along'. But basically, just aim for 3,4,5. Anything lower is a bonus, but focusing on rare/ very-rare, is about the best use of time, really.

I spent a week, on and off, hoovering up grade 3,4,5 materials ahead of 3.0. My entire data and materials storage was just that.
 
It became apparent that the feedback forums were Frontier simply gaging resistance. I stopped when I realised, it was only ever a one-way conversation. So I probably missed most everything you said.



Frontier always wedged players like this, though. They have since Alpha. Whenever they add a thing, the expectation is we'll jolly well do that thing because of course we will and here's some mechanics to 'speed that along'. But basically, just aim for 3,4,5. Anything lower is a bonus, but focusing on rare/ very-rare, is about the best use of time, really.

I spent a week, on and off, hoovering up grade 3,4,5 materials ahead of 3.0. My entire data and materials storage was just that.

I only started playing again after a long break about 1.5 days before the patch and my material storage was a darn rats nest of g1-g3 materials. Just an ugly, useless mess:D

Oh well, no biggy. I'll just do it now.
 
I understand 6:1 hurts going up, but on the flip side the 3 for 1 going down per level has been great, when we get 3 for every 1 we scoop .

A High Grade Emissions signal source had 4 Imperial shielding which meant 12 in the bag of holding which was then traded for all my engineering needs in the shielding line from one stop at the manufactured materials trader
 
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I only started playing again after a long break about 1.5 days before the patch and my material storage was a darn rats nest of g1-g3 materials. Just an ugly, useless mess :D

heh; I had a purge about a week before, and just made a beeline for grade 4 and 5s.

Oh well, no biggy. I'll just do it now.

1,2 are useful, but honestly the exchange rate going from grade 5 down to anything else is just hilarious; leverage it before they decide this "isn't intended". ;)
 
heh; I had a purge about a week before, and just made a beeline for grade 4 and 5s.



1,2 are useful, but honestly the exchange rate going from grade 5 down to anything else is just hilarious; leverage it before they decide this "isn't intended". ;)

That's all I'm doing for the next couple evenings: farming HGE's like a madman.
 
You are of course, entitled to your opinion and maybe even your imagination for that matter, however.

Understanding is a triple edged sword, as they say. So let's try it a different way.

1./ "Engineers is brilliant, nothing wrong with it now, totally a joy to play, completely improved."

2/. "Engineers is an utter nonsense, still grindy, boring and completely devoid of fun prior to outcome"

The truth would be somewhere between 1.1 and 1.9.

Rather than 2.2. ;)

There’s so little gameplay in the SRV, and people have done their best with sound scanning and detailed analysis of the various signatures on the srv scanner; but its a bit sad and pathetic. We’re doing our best to find the Pony in the Dung heap.

Fine, there’s too little content so we’ll have to swallow some USS rng. . . It’s a space ship flying sim, the key feature to upgrade is the Space ship. Every credit and reputation comes back to that- power play with no ship?
So this crucial, central feature should not depend on the most trivial scavenger hunt, and certainly not in the Second and supposedly improved edition.
Maybe with a 10 ship fleet I’m underwater - already put huge time and effort into the game.

It’s like a special discount phone plan only available to new customers ... us elders are downgraded and dragged through the same ritual but amazingly it feels worse, no Novelty!
Sure, I could suggest a more powerful reputation system with engineers for long suffering users/ clients or
A favoured status with Mat TRaders after much long standing patronage but
why such a unattractive system again, there’s already been enough talk-
Why does it have to come out so lame and boring and limiting and repetitive and mindless and
In such Huge Time Sink quantities. Make the repetitive play time SHorTer in duration if your game engine doesn’t support anything more, at least less of the tedium and we’ll go about our way making our own fun with factions and streamers and and...
PM some popular Youtubers that once dedicated to then quit ED. It’s not the difficulty, it’s the time sink repetition that’s went too far - no satisfying late game states for players after the initial rise through ship buying ranks.

But yes If I had 2 ships maybe the 1000 to 1 ratios at the Mat trader would be ok.

My solution is just to swap modules and use Two ships- combat and exploration, and spend less time and money here.

But I am a Fan, a diehard fan, with a telescope and two separate flight sim cockpit setups and a science degree, a few astronomy courses, a huge Sci Fi book and media collection- this should be my game, I’m sold on it coming in the door.

So they really have to Flick up to have me switch to Haystack video news saying “Ah! Thanks enough huntin and tradin”.
One new ship, Guardian rehash- fine but dump the ReEngineer rehash.
As I said, I’ve already engineered 8-10 ships so the novelty maybe is gone for the above 1000 hour player- they do have my 1000 level of micro T money though... but I guesss new blood and money.

Yuh, not happy and this happens to be the Frontier Forum- not reddit, wouldn’t bother peeps there, this
Is
ELite D
Fight club,
And the first rule is. Or is it?
 
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The main problem is that people are trying to do everything now, all your old engineering still works and although new G5s are an upgrade on old G5s surely the OP doesn't need all 10 ships finished yesterday.
As others have said, prioritise. Do your PvP ship first if you have one so you can 'keep up with the jonses' and work on the others at a later date.
The new systems only invalidates your old work on bleeding edge PvP ships, for everything else its just a nice to have.
 
That's all I'm doing for the next couple evenings: farming HGE's like a madman.

[CARGO SCOOP INTESIFIES] fly safe, or dirty. It's all good, in the hood (I have no idea where that came from and I have said it 3 times this week already, send help).

The main problem is that people are trying to do everything now, all your old engineering still works and although new G5s are an upgrade on old G5s surely the OP doesn't need all 10 ships finished yesterday.
As others have said, prioritise. Do your PvP ship first if you have one so you can 'keep up with the jonses' and work on the others at a later date.
The new systems only invalidates your old work on bleeding edge PvP ships, for everything else its just a nice to have.

"Just don't do the thing the developer has expressly changed much, and it's fine." - if we did this for every change, we'd have nothing to do but sit at the login screen.
 
The sideways and up trade rates at the material traders are completely ridiculous and make grade 1-3 materials worthless and pointless. The argument "get lvl 5 and trade down" only proves this to be true.

Why should only trading down from the top be useful?
why have trading up if its not to be used?

I think they are under the impressions that 3 down 6 up means its twice as costly to trade up as beneficial to trade down, and haven't grasped that with 5 levels of trading that multiplies up so at the extreme is 15 times more to go from 1 to 5 as the gain from going 5 to 1.

So that means :

Trading down for 1 specific option of each grade lower yes - you trade 1 to get 3.

Trading down a grade for anything but 1 specific option maybe but doubtful - you trade 2 to get 1 (3:1 down and 6:1 sideways)

Trading sideways not really - you trade 6 to get 1 (6:1 sideways)

Trading up a grade for 1 specific option not really you trade 6 to get 1 (6:1 up)

Trading up a grade for anything except 1 specific option not at all - you trade 36 to get 1 (6:1 sideways and 6:1 up)

You can't even trade across types at all (no raw trade to get data for example)
 
This problem with ratio exchange and trade up/down sideway was reported during beta.

DEVS didn't see any problem with them.

They promise to tune it afterward if they see poeple don't use it.
The best way for us to put a finger in their face is to not use trade up. Only exploit the trade down. Enjoy the game design.
 
I was going to answer this seriously but that title. Nah, puts me off.

Instead I'll throw out the suggestion that is undeniably elegant. Fix the ratios by simply removing the mat and data traders! Lets just roll that back to 2.4 so we have to manually search for all our materials. :)

/s
 
This problem with ratio exchange and trade up/down sideway was reported during beta.

DEVS didn't see any problem with them.

They promise to tune it afterward if they see poeple don't use it.
The best way for us to put a finger in their face is to not use trade up. Only exploit the trade down. Enjoy the game design.

And then they nerf trading down without buffing trading up.

Thank you for your feedback CMDRs :p
 
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