Change to Interdiction Functionality

This suggestion is to modify the FSD Interdictor module by both adding a 'reload' time to prevent interdiction of the same target multiple times, as well as an effect on the target ship which violently adjusts their direction, keeping the same trajectory, essentially starting the target with a large disadvantage.

The reason I suggest this, is that I've recently taken to trading again, and noticed that in any of the ships that I own, if I'm not caught at a standstill in supercruise, the interdiction mini-game is essentially a choice - if I don't want to be interdicted, I can play the game and win virtually every single time. This makes many supposedly dangerous star systems (read: low-sec, anarchy) trivial to travel through, and removes the risks of piracy altogether.

One more pit-fall to address is submitting to the interdiction - this seems to be a very easy get-out-of-jail-free card. Could submission entail some detriment, to make the decision to submit matter a bit more? For example, submission could cause your thrusters to be disabled for five to ten seconds.

EDIT: Thrusters disabling upon submission is a bit much, per feedback. Perhaps remove the shortened FSD cooldown?
 
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starting the target with a large disadvantage.
Agree for PvE, interdictions are weak.
submitting to the interdiction - this seems to be a very easy get-out-of-jail-free card
Disagree, submission is a way to enter the fight sequence and it starts more or less fair for both sides (the target is at standstill IIRC, don't know for the interdicting ship since I've never done that)
thrusters to be disabled for five to ten seconds.
That seems excessive to me =)

avoiding player interdiction is next to impossible
Agree, only escaping PvE interdictions needs a difficulty boost.
 
One more pit-fall to address is submitting to the interdiction - this seems to be a very easy get-out-of-jail-free card. Could submission entail some detriment, to make the decision to submit matter a bit more? For example, submission could cause your thrusters to be disabled for five to ten seconds
Are you talking PvP? Submitting to an NPC interdict is the opposite of a get out of jail as you will get reinterdicted, and beating the interdiction is the get out of jail 🤔
 
Ranking up in combat increases the rank of NPC's that you come across. In theory this should also make interdictions harder to win against them. It's a pity that no such difficulty slope is included with trading rank.
 
Are you talking PvP? Submitting to an NPC interdict is the opposite of a get out of jail as you will get reinterdicted, and beating the interdiction is the get out of jail 🤔
If cooldown is introduced, this won't be an issue, but I think my solution for interdiction was too much - revising, based on other's feedback.
 
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