Changes are needed for making claims at new outposts

I just spent 12 hours straight grinding to daisy chain out to a star system I wanted only to have it stolen by someone else who was camping out waiting for my last load at the colonization ship. That felt really bad. It’s like ganking has been added to my solo/pve world, but worse. Getting ganked used to mean you were just losing some credits and a little bit of your time. This was 12 hours, and the affects are permanent. It feels like I had my system stolen from me.

If you’re putting in the work to daisy chain, you should get to make the first claim from that station if you choose. Maybe the architect has to land on the outpost to bring it online before others can land on it so they at the very least have a headstart. If they don’t bring it online, it could be brought online on the next server tick.

I was quick, too. Really quick. I expected others to want that system as well because it actually has a good name instead of something generic and hard to remember like the vast majority of systems. I found someone to help me with the last load so I can be ready to jump to the station when it was complete. I still missed it by seconds. Most of the time, I would imagine that people wouldn’t necessarily have that extra help. If someone is camping out, there’s no way to sell your last load and get to your new outpost in time.

I’m not sure if it’s a bug or an oversight that new stations are immediately available like this, but it’s something that needs to be addressed.
 
I just spent 12 hours straight grinding to daisy chain out to a star system I wanted only to have it stolen by someone else who was camping out waiting for my last load at the colonization ship. That felt really bad. It’s like ganking has been added to my solo/pve world, but worse. Getting ganked used to mean you were just losing some credits and a little bit of your time. This was 12 hours, and the affects are permanent. It feels like I had my system stolen from me.

If you’re putting in the work to daisy chain, you should get to make the first claim from that station if you choose. Maybe the architect has to land on the outpost to bring it online before others can land on it so they at the very least have a headstart. If they don’t bring it online, it could be brought online on the next server tick.

I was quick, too. Really quick. I expected others to want that system as well because it actually has a good name instead of something generic and hard to remember like the vast majority of systems. I found someone to help me with the last load so I can be ready to jump to the station when it was complete. I still missed it by seconds. Most of the time, I would imagine that people wouldn’t necessarily have that extra help. If someone is camping out, there’s no way to sell your last load and get to your new outpost in time.

I’m not sure if it’s a bug or an oversight that new stations are immediately available like this, but it’s something that needs to be addressed.
Probably an oversight. I think it needs looking at... Maybe the architect has to commission the station by landing at it and then it come online after an hour... Or better yet, until the station comes online only the station owner can use the services.
 
i think allowing the architect to make the 1st claim from their newly minted system is a very good and fair idea. ........ with say a (arbitrary subject to change ) 10 minute count down before going online for everyone else.

I am on the other side of the equation, i am waiting for people to pan out a bit and therefore opening up a new swathe of systems, and i plan to try to be quick and on the ball go get there before anyone else...... so in theory it could have been me who did this to you (it wasnt i am not ready to go just yet).

but i too agree that the architect should get a chance at 1st dibbs.
 
Probably an oversight. I think it needs looking at... Maybe the architect has to commission the station by landing at it and then it come online after an hour... Or better yet, until the station comes online only the station owner can use the services.
I definately used this on someone else's station to get a system that I had scouted out claimed but really I would agree that there should probably be a good cooldown before anyone can use a system to further expand (this could be limited to the architect too, ie the only one without that cooldown). Per server tick would be a good starting point. The fact that 8000 systems were added before a single server tick completed does not bode well in my view.
 
I was worried about this as well as there isn't any really good systems nearby. Put the work in to expand out a sy or 2 and then somebody steals the cherry system you've be working your way to... That'd be frustrating for sure.
Yeah, I'm definitely going to be hesitant to try that again in the future. Until they make some changes, there's more incentive to camp out to try to steal a system than there is to put in the work.
 

rootsrat

Volunteer Moderator
I just spent 12 hours straight grinding to daisy chain out to a star system I wanted only to have it stolen by someone else who was camping out waiting for my last load at the colonization ship. That felt really bad. It’s like ganking has been added to my solo/pve world, but worse. Getting ganked used to mean you were just losing some credits and a little bit of your time. This was 12 hours, and the affects are permanent. It feels like I had my system stolen from me.

If you’re putting in the work to daisy chain, you should get to make the first claim from that station if you choose. Maybe the architect has to land on the outpost to bring it online before others can land on it so they at the very least have a headstart. If they don’t bring it online, it could be brought online on the next server tick.

I was quick, too. Really quick. I expected others to want that system as well because it actually has a good name instead of something generic and hard to remember like the vast majority of systems. I found someone to help me with the last load so I can be ready to jump to the station when it was complete. I still missed it by seconds. Most of the time, I would imagine that people wouldn’t necessarily have that extra help. If someone is camping out, there’s no way to sell your last load and get to your new outpost in time.

I’m not sure if it’s a bug or an oversight that new stations are immediately available like this, but it’s something that needs to be addressed.
This is a fair suggestion 👌
 
I was surprised because I really though the Colonisation Contact in new station would NOT be activated until the next Thursday tick, together with the new station. It would prevent a part of this gold rush.

Maybe the Colonisation Contact should be activated randomly, in a time nobody can predict, between station completion and the next Thursday tick.
 
I'm not sure I understand. You have a bunch of systems already up and running making a chain to another system that you wanted to colonize, your goal was to get to this system and another player claimed it right after your last system went online. Is what i'm reading- Hey that's mine to! I don't think the term "stolen" is accurate by any measure.
And gees how many systems do you need? There's a few billion stars out there, I guarantee there's gonna be a ton of great places to colonize. If I was to make a suggestion for the claiming of a system mine would be the opposite, after colonization the player has a cool down, idk i was thinking a few days, to prevent blatant run away greed, and large areas without any diversity. That would also require a strategy to get the bubble to a location that a player already has there eye on. Idk I just don't "feel" sorry for any of this type of story. It kinda sounds like the greedy just got out witted by someone else that is probably greedy. If I'm wrong, I apologize, I am seriously am having hard time wrapping my mind around this type of concern or complaint.
 
I hate to be that guy, but how do you know they stole it? It wasn't your system and there's a lot of systems in the claimable range. I understand you're annoyed, but at the end of the day, you only have a claim over the current system, not those you want to chain to. There could also have been another station built within range?

Also, there's 400 billion stars. With 8000 systems in the last week, you've got hundreds of thousands of years until there's a shortage, even if that figure were to double or triple.
 
I'm not sure I understand. You have a bunch of systems already up and running making a chain to another system that you wanted to colonize, your goal was to get to this system and another player claimed it right after your last system went online. Is what i'm reading- Hey that's mine to! I don't think the term "stolen" is accurate by any measure.
And gees how many systems do you need? There's a few billion stars out there, I guarantee there's gonna be a ton of great places to colonize. If I was to make a suggestion for the claiming of a system mine would be the opposite, after colonization the player has a cool down, idk i was thinking a few days, to prevent blatant run away greed, and large areas without any diversity. That would also require a strategy to get the bubble to a location that a player already has there eye on. Idk I just don't "feel" sorry for any of this type of story. It kinda sounds like the greedy just got out witted by someone else that is probably greedy. If I'm wrong, I apologize, I am seriously am having hard time wrapping my mind around this type of concern or complaint.
It seems like you are deliberately missing his point. It could be there is a spot that a person really likes, a mountain range with a great gas giant view that they wanted ect. Not every system has equally good vistas or maybe even some sentimental value. I'm not saying those entitle anyone to anything, just that they are reasons 'any of billions of other systems' might not fit the bill.

The chain of systems is game mechanics requirement to reach the system he actually wants to get to so they aren't fueling some need to own the stars, they are a requirement that must be met. The mechanics that the colonization contact is available before the commander hauling can even travel from the colony ship to the station is again a gameplay issue that doesn't need to be so, but is. Thus another player can observe where you are working your way towards and simply wait at the site once in-range and when the outpost appears, land and snipe the objective before the player doing the work. That is demoralizing to people that put in the work to do something and if it becomes common place means putting in that work would be actually foolish to attempt.

Personally I wish they would do something other than require chains of systems for these conditions but this is the route they took.
 
I'm not sure I understand. You have a bunch of systems already up and running making a chain to another system that you wanted to colonize, your goal was to get to this system and another player claimed it right after your last system went online. Is what i'm reading- Hey that's mine to! I don't think the term "stolen" is accurate by any measure.
And gees how many systems do you need? There's a few billion stars out there, I guarantee there's gonna be a ton of great places to colonize. If I was to make a suggestion for the claiming of a system mine would be the opposite, after colonization the player has a cool down, idk i was thinking a few days, to prevent blatant run away greed, and large areas without any diversity. That would also require a strategy to get the bubble to a location that a player already has there eye on. Idk I just don't "feel" sorry for any of this type of story. It kinda sounds like the greedy just got out witted by someone else that is probably greedy. If I'm wrong, I apologize, I am seriously am having hard time wrapping my mind around this type of concern or complaint.
Yeah, I don't think you understand the context. I don't own a bunch of systems. I own one that was the bridge to the system I wanted and it's a terrible system with only a couple bodies and no planets you can land on. So as of right now, I don't have any actual systems. I only want one longterm, and it's getting to be slim pickings around the bubble until they extend the range. Don't assume it's greed. And like I said, I want something with a decent name, too. That makes up like 2% of the galaxy, but that's irrelevent. I just don't like that you can put in a lot of work to try to get your system for someone else to swoop in and get all of the benefits.
 
Last edited:
If we’re worried about this now just wait until Cmdrs get close to the ‘special’ systems out there that people seem to want.

I do agree that a short cool-down would be good. Just long enough that the Cmdr that’s done the work can get to the starting line of the race. Beyond that, I’m not convinced that much more should be done to prioritise one over the other.
 
I'm not sure I understand. You have a bunch of systems already up and running making a chain to another system that you wanted to colonize, your goal was to get to this system and another player claimed it right after your last system went online. Is what i'm reading- Hey that's mine to! I don't think the term "stolen" is accurate by any measure.
And gees how many systems do you need? There's a few billion stars out there, I guarantee there's gonna be a ton of great places to colonize. If I was to make a suggestion for the claiming of a system mine would be the opposite, after colonization the player has a cool down, idk i was thinking a few days, to prevent blatant run away greed, and large areas without any diversity. That would also require a strategy to get the bubble to a location that a player already has there eye on. Idk I just don't "feel" sorry for any of this type of story. It kinda sounds like the greedy just got out witted by someone else that is probably greedy. If I'm wrong, I apologize, I am seriously am having hard time wrapping my mind around this type of concern or complaint.
Let's say you find a nice system, about 30 or so ly from one of your powers stronghold system... It has a pristene, metallic ring, some nice landable planets, not too far from a good supply of materials, maybe a nice view of an ice ring... You build 2 to 3 outposts along the way in systems that only consist of a star or 3 in an effort to get in range of that system... And somebody claims it before you can get there, kinda defeats the purpose of your efforts, don't you think.
 
The main thing I'm worried about here is the number of otherwise perfectly good systems that are now going to be permanently clogged and unclaimable because someone parked a single outpost there purely for the sake of leaping off it to somewhere else with no intention to ever develop it further.

That said, the real problem is probably down to the range only being 15ly. If it were longer, not only would it be unnecessary to claim quite so many systems to act as a bridge, it would be a lot harder for any prospective claim jumpers to guess exactly what system a bridge was aiming at.
 
I'm not sure I understand. You have a bunch of systems already up and running making a chain to another system that you wanted to colonize, your goal was to get to this system and another player claimed it right after your last system went online. Is what i'm reading- Hey that's mine to! I don't think the term "stolen" is accurate by any measure.
The issue isn't about stealing, but that the architect and the camper don't have an equal chance of grabbing the destination. Why should the guy doing the work be at a disadvantage? They should have an equal chance of claiming the next system.

As for how many systems people need, it's not a case of need. FD is forcing players to daisy chain to their desired destination.
 
The main thing I'm worried about here is the number of otherwise perfectly good systems that are now going to be permanently clogged and unclaimable because someone parked a single outpost there purely for the sake of leaping off it to somewhere else with no intention to ever develop it further.

That said, the real problem is probably down to the range only being 15ly. If it were longer, not only would it be unnecessary to claim quite so many systems to act as a bridge, it would be a lot harder for any prospective claim jumpers to guess exactly what system a bridge was aiming at.
Exactly. The requirement to chain them insists upon this.
 
It seems like you are deliberately missing his point. It could be there is a spot that a person really likes, a mountain range with a great gas giant view that they wanted ect. Not every system has equally good vistas or maybe even some sentimental value. I'm not saying those entitle anyone to anything, just that they are reasons 'any of billions of other systems' might not fit the bill.

The chain of systems is game mechanics requirement to reach the system he actually wants to get to so they aren't fueling some need to own the stars, they are a requirement that must be met. The mechanics that the colonization contact is available before the commander hauling can even travel from the colony ship to the station is again a gameplay issue that doesn't need to be so, but is. Thus another player can observe where you are working your way towards and simply wait at the site once in-range and when the outpost appears, land and snipe the objective before the player doing the work. That is demoralizing to people that put in the work to do something and if it becomes common place means putting in that work would be actually foolish to attempt.

Personally I wish they would do something other than require chains of systems for these conditions but this is the route they took.

The whole problem with colonization is that the chain has to start FROM an already populated system in the Bubble. If we could fly thousands of LY's from the bubble and THEN begin our own "chains", this complaint wouldn't be coming up.
 
Back
Top Bottom